Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
7-14-2011 @ 6:32AM
Matt said...
id like to just agree on the rng contribution to dps, and to state how much of a difference it makes. On my guilds progress kill of Baleroc i did 25.5k average dps as MM, because i do 10 man and we don't move him i don't have anything to do with the crystal debuff due to the range limit of hunters (which i hate), now on our second kill i did exactly the same, i didnt move and only had to concentrate on my rotation, this time i did an average of 27.5k dps and i only changed my t11 helm for helm off Shannox, that does not give a 2k average dps increase, also i had all the same buffs covered as the progress kill and had BL both times used at the same time, the only factor left to consider for the massive dps increase was rng
Reply
7-14-2011 @ 8:26AM
clipd said...
on a side note, other than our almost complete lack of damage mitigation, hunters do perfectly fine on crystals in Baleroc as long as you stand behind and not beside them.