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7-14-2011 @ 6:28PM
Missing a tenth of a second off Explosive takes off that much dps? Yeesh. Didn't realize unless I play flawlessly, Im loosing out on a ton of potential dps.Oh well. Id rather have fun and make mistakes and take dps loss, than stress over being perfect.
7-14-2011 @ 6:42PM
One thing I found handy to increase reaction times was to change my keybinds to activate on keydown instead of key release. This used to require a mod to do, but it's now a UI option in game. Not sure if it's on or off by default, but I think most people should turn it on - it made a surprising difference for me.
7-14-2011 @ 6:50PM
"Oh well. Id rather have fun and make mistakes and take dps loss, than stress over being perfect."Ug. I hate this attitude. Sure, play the way you like, good on you. But I hate it when people start saying you either have to stress out and not have fun to play optimally or you can have fun but be sub-par. It's like the people who say "It's just a game, it's not a big deal" when you point out mechanics they miss on a fight or something. Some people have fun by being the very best they can be, squeezing every ounce of dps out. Maybe that's not you. But it doesn't mean other people are stressed because they want to do well.That sort of attitude came to a peak for me in a ZA run I was in the other day. I was the only one kill totems, whether it was the healing/shield totems from Medicine Men or the lightning totems from bosses, and when I mentioned it and tried to get others to help out, they said it didn't matter, who cares, don't make such a big deal about it, it's a game, stop being so serious about it, etc. So I stopped killing totems too on the last boss during the eagle phase. The healer and the other two DPS died (the tank and I finished off the fight, with the tank surviving because he was a DK and self-healed enough and me using recuperate, cloak of shadows and a potion and killing the totems then). They weren't very happy, but it was their fault. They could have switched and killed a totem at any time. The point of all that is you can't expect people to carry you if you don't want to do the work yourself. You don't have to "stress over being perfect," but if there's something you can change to improve your performance and you don't, then you shouldn't run anything with people other than potentially guild mates and friends who accept that. And I'd say even then it's showing a lack of concern for wasting other people's time, but it's up to your friends if they want to run with you or not.
7-14-2011 @ 7:11PM
Wrong, wrong, wrong. Wrong.This isn't someone willfully being bad and being carried by the awesome like you, this is someone who can't be bothered to shave a few tenths of a second off their reaction time. Nowhere did this person say they were willing to ignore mechanics or do things wrong on purpose; they just don't feel like stressing over three-tenths of a second in reaction time.Given the choice between running with someone like you, the so-called perfectionist, and someone who wants to have fun and just doesn't give a damn about matching an Elitist Jerks spreadsheet...I'll go with the latter. The latter seems far less full of themselves, for one thing.
7-14-2011 @ 7:45PM
Wrong, Jaq.You know what he's talking about, don't try to twist the argument. His points are against the false dichotomy presented that "doing your best" is mutually exclusive with "having fun". This is not true; many people have fun challenging themselves to be the best that they can be. If you don't find that fun, do whatever you like. Feel free to "have fun" while playing suboptimally if you and your team accepts it. (I'm not admonishing you for doing so; it's simply mathematical that you are performing worse than someone who does care about that split second.)I can twist the argument the other way, Jaq. "I'd rather play with someone who legitimately cares about other people enough to make his (and consequently my) run smoother and more fun by optimizing his play." But I know better than to accuse you of being an unfeeling monster, serial killer, and Garrosh sympathizer (Yeah. I went there.) for merely presenting an opinion I disagree with. I'm sure you're a wonderful person. Sometimes.As an aside, what amuses me are people who ask accuse people who abide by Elitist Jerks to be unable to think for themselves. How do you think Elitist Jerks' contributers create their spreadsheets? Verifiable math. Optimizing DPS isn't a matter of opinion or thinking for yourself, but math, as WoW is a computer program.
7-15-2011 @ 8:11AM
@JattTheRogueYou dont know that last fight in Zg at all do you?The eagle phase cant be tanked on the last boss, its the tanks job to kill the totems, there is virtually no dmg on that phase if you move out, my pally tank has solo'd it with no trouble though it takes a while.I'm all for people aiming high, but dont be so full of yourself when you clearly dont understand the mechanics of the fight.
7-15-2011 @ 4:15PM
@Sharlatan: It doesn't matter whose job it is to kill the totems; if they're not getting killed and people are dying from them, it's everybody's problem. Obviously it was a problem in my run with the rest of the group not performing the mechanics because they all thought someone else would do it for them. That means they were doing it wrong. And sure, there's normally not much damage, EXCEPT FOR WHEN THE TOTEMS ARE LEFT UP, which was the entire point of what I said. And I never said anything about it needing to be tanked. I don't know what comment you read, but it doesn't seem like mine.And how am I being full of myself by remarking on people not doing fight mechanics? No one killed the totems; people died. That's it; it's that simple. I guess I am saying I'm better than them because I did the fight mechanics, but so are most other players I've run with. Doing fight mechanics is supposed to be average, the baseline. If you want to crusade for everyone's right to ignore mechanics if they want, wonderfully, but I pray I never group with you.
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