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7-18-2011 @ 11:50AM
Nothing you say is wrong or bad, Frost, this is a good article. Looking to do our best is ALWAYS a great, should ALWAYS be priority number 2. (Priority 1 being have fun.)But ...Even beyond latency and in game bugs there IS another factor you don't mention, and a point you don't make. I've reached a decent point where I'd say I'm comfortable with my hunter, generally do the right things at the right times.My dps ebbs and flows based primarily on who I'm running with. I have a GREAT guild. We're not obsessive or progressive or, as a whole, motivated by individual numbers. If we down the boss we're happy. Then we get to fight over who gets the gear ... fight as in "You take it. No, you take it." It's awesome to hear. We've a small core set who prefer raiding over anything else. So some days we don't have an ideal team for a given goal. We have some folks who just don't move as quickly, don't have a machine that can draw as quickly, aren't as aware of what's behind them, etc ... and on those days I see an ebb. We're scrambling more, bad things get triggered, mobs get loose and need corralling, etc. We still have fun.The game is chock full of myopic, selfish, little pricks who measure themselves by imaginary numbers in an imaginary world and by how well they can put down other folks with impunity on the interwebs. The more individual dps get's focused on the worse that gets.So while I agree, and wholeheartedly at that, our job is to do max dps, being aware of ALL the things that contribute to how that happens has as much to do with looking beyond ourselves as it does to knowing which key to press next.
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