Raid Rx: Healer's guide to Baleroc

This Baleroc encounter gave me a big fit both on the healing management side and the micromanagement side. It is entirely about the healers and their ability to switch assignments on command. Peripheral vision plays a huge role, so make sure your camera angles aren't too far out, or else you'll miss the crystal spawns. Stay too close, and you'll be blasted with a debuff that will cause your healing ability to plummet and almost assuredly lead to a tank death. After successfully healing with both the one-tank method and the two-tank method, I prefer the two-tank method.
My thoughts and the methods laid out reflect my raid group in a 25-player setting.
On both of our kills, we used anywhere from six to eight healers. The first time we walked in, we resorted to eight. (Actually, we had to use eight because we were short a number of DPSers that day.)
The mechanics can be a little confusing. Even though I had an understanding of the encounter walking in, I didn't really get it until toward the end, when everything just seemed to magically click. When you break it down and look at it from a broader perspective, there are only three players who take any real damage:
- tank
- two DPSers for two crystals (25-player raids; only one DPSer for one crystal in 10-player raids)
The closest player standing near the spawning crystals will be hit with a debuff, taking damage from it. Whenever you heal the affected target, you gain a buff called Vital Spark for every three stacks of Torment on a target. When you switch from a Torment target to the tank, you gain an increase to your healing from Vital Flame that lasts for 15 seconds, allowing you to pull the necessary numbers to keep the tank from dying.
The amount of healing you do is affected by the number of Vital Spark stack buffs that you have. You will be cycling from Torment target to Torment target to tank, repeatedly building up stacks to match pace with the Blaze of Glory buff that the tank gets.
My guild's first kill
Eight healers was a bit much for our first kill, but there isn't much you can do with it being summer and all that. It took us a few hours and many adjustments. We started the night with a two-tank setup. One tank would predominantly take the main hits, while the other tank would eat the Decimation Blade as they came. Healers were put into two teams of four. One set of healers was placed on the tanks, while the other team spent its time building up stacks as needed. When a switch was called, the teams would shift their focus and heal the other assignments until another switch was called.
As for the crystal, you'll know you've goofed if you get knocked around a little bit when it spawns because of its proximity. Don't be the closest one to these things at all. Trust me on this, as I know from first-hand experience. Once you see the little shimmer in the air, that's a good time to strafe to the side.
One problem we ran into early on is when the Torment targets and crystals ended up being too far. We solved this issue by placing two raid markers on either side of Baleroc. No player could cross those icons at all, because doing so meant they would run risk of not having a healer to pick them back up while eating a Torment.
That first night was extremely rough for us. We went several seconds over the 6-minute enrage timer with over half the raid group dead. But a kill was a kill, and we wound up taking the weekend to take a closer look at the encounter to see if we could approach it with additional precision.
The second time we tackled Baleroc, we went in with our players back from their respective trips and vacations and running a six-healer lineup instead.
Our second kill
With a better command of and feel for the encounter, I settled on using large heals when it was my turn on the tanks and faster heals on the Torment targets, to build up my Vital Spark buff more quickly. In a way, it's similar to Valithria Dreamwalker in terms of buff stacking mechanics, except there's no flying around and no risk of That Guy stealing your cloud.
So what was the technique behind the second kill that made it much smoother, with minimal deaths and efficient healing? Joe took an idea he read and applied it to our raid. It goes something like this:

Cycle through mana cooldowns when you're not healing the tank. I use my Hymn of Hope when I switch to ranged healing. Alert your partner that you're out of action for a few seconds so he can use stronger heals as needed.
Have tank cooldowns up your sleeve for Decimation Blade. In fact, I went as far as having a defensive cooldown ready every time a Decimation Blade occurred.
I would recommend designating a backup player to take a Torment in the event a player in the regular cycle dies. The backup can easily step in until the dead player gets brought back to life and works himself back into the rotation.
Again, Baleroc is a tough encounter, serving as a healing check. It boils down to how well your healers can switch targets on a dime. Using the method mentioned above will help you achieve precise results.
Good luck!
Need advice on working with the healers in your guild? Raid Rx has you covered. Send your questions about raid healing to mattl@wowinsider.com. For less healer-centric raiding advice, visit Ready Check for advanced tactics and advice for the endgame raider.






Reader Comments (Page 1 of 1)
Big.Daddy Jul 15th 2011 9:31AM
We got the kill last night in our first night of attempts. Two tanks, seven healers in three groups. At all times there are two groups of healers on the tanks. When not on the tanks you were assigned either melee or ranged. During the rotation you were always healing the same two people taking stacks from the crystal (two dpsers per crystal). The 7th healer (me, a druid) stayed on the crystal each time.
Heal group 1 starts on the crystal folks, group 2 and 3 on the tanks. At the swap, group 1 swaps to tanks, group 2 to dps, group 3 still on tanks. 3rd swap, group 3 goes to tanks, groups 1 and 2 on tanks.
It sounds complicated, but it really was a simple, easy rotation.
We only had two dead at the end, and that's better than some farm bosses... :)
Sidone Jul 15th 2011 9:56AM
got about 4-5 attemps with 3 group assign ( tank > ranged > melee and repeat] and it didnt work well for us at all
switched to 2 groups and he go down on second attempt , would say this one was hell less confusing , just remember to point prio on healers currently healing torments target ( ie 1 melee, 1 ranged 1 helping)
Ryan Bell Jul 15th 2011 10:10AM
You should mention that Decimation Blade damage cannot be mitigated so any cooldowns you use shouldn't be of that type (ie no pain suppression, aura mastery or the like)
Barboza Jul 15th 2011 10:43AM
You can still use avoidance CDs (ie Vial of Stolen Memories).
bjorn9486 Jul 15th 2011 10:22AM
We just did this encounter last night and needed 2 DPS per crystal but we were in 10 man; can 1 DPS soak all the stacks of the debuff?
amnbrownie Jul 15th 2011 10:24AM
No mention of 10 man strategy at all? For those who only have tens:
We did 1 tank, two melee on each crystal, and 3 healers (shammy, and two holy priests since our pally is out with an emergency.)
DPS switch about halfway through the crystal so they don't die from stacks of debuff.
We had 2 healers on the tank, and one stacking buffs by healing the dps from the first crystal. Then we rotated when the next crystal spawned.
For holy, Serenity chakra is going to be your best bet, roll renews and spam flash heals on the dps, greater heals on the tank for the most part. If you can get away with it, use heal to conserve some mana, but I found that it's almost never the best heal to use.
We had a cooldown roto on the tank for every Decimation Blade. (Be careful to not get excited and use them on the other blade.) After the first hit from the blade, we would GS and spam heals to get him back up to full.
Lightwells by the DPS and personal cooldowns (ie, AMS) helped alleviate the stress of healing the dps.
As long as the dps switch when they are supposed to, healers stick to their rotation and targets, and healers react quickly to the heavy damage, you'll get this fight down in no time.
Kuro Jul 15th 2011 1:04PM
This took a fair number of attempts to get the healer and dps rotations down, but we got it after 15 or so.
Things that helped me:
Coloring DPS targets who have torment and tormented debuffs in the raid frames. When they're red they give me stacks, when they're purple they're not giving stacks and I could move to the next target quickly. I find colored raid frames allow for better switching over trying to figure out buffs and debuffs on the fly.
Power aura showing my spark stacks and a power aura showing a countdown timer of the super healing buff. I also had an aura showing when the boss had his special attacks going so I could step in with a huge heal if I needed to.
MMO-Champ forums Cata bosses PA thread has great auras:
http://www.mmo-champion.com/threads/831264-Power-Auras-Cata-Raid-Bosses?p=10095873#post10095873
Diatenium Jul 15th 2011 4:21PM
Heh, my healbot just shows who has the debuff, I'm not exactly sure where the difficulty in being aware of who has the torment comes from, maybe it's a 25-man thing?
Diatenium Jul 15th 2011 4:20PM
Our 10-man raiding guild got in after a handful of attempts, it's a -really- fun healer fight.
Really, though, dealing with decimation blade is easy, we just have an off-tank who only has 3 or so stacks of blazing glory taunt off when it comes up, eventually our healers will have so much vital spark in them that they instantly healing him right after he takes damage, cake!
Grimtar Jul 18th 2011 4:13AM
We found it much, much, much easier with 3 teams of two than two teams of 3, but we struggled with tank deaths. We discovered that one healer is more than capable of keeping the ranged or melee up, which led to the following setup:
Group 1: 2xTank, 3x Melee
Group 2: 5xMelee
Group 3-5: 2x Healer, 3x Ranged
Our melee deal with Crystals using an "all-in" strat - everyone available piles onto the crystal, and nobody moves. When their debuff gets high, they move out, and the crystal will pick the next target.
Our ranged and healers rotate through Crystal assignments one at a time. The first wave of Crystals, Group 3 deals with Crystals, with 1 healer each on the melee and ranged. The remaining healers heal the tanks. The groups then rotate: when the second wave of Crystals comes out, Group 4 deals with them, with the unbuffed healers in Group 5 and buffed healers in Group 3 on tanks. Finally, Group 5 get their buffs while 3 and 4 heal tanks. Then just continue to rotate.
We still wiped once or twice with this strat, but each time it was due to a melee dying to aggro or a Crystal, which has a chain effect on melee debuffs. It was far, far more successful than wiping continuously with tank deaths on the first or second Decimation Blade.
aphillips667 Aug 22nd 2011 2:18AM
I have a question on healing baleroc....can multiple healers be healing the torment target at the same time...gaining stacks???
Cynthia Sep 8th 2011 11:26AM
Something I don't really see covered is WHEN do you have the healers switch? We've killed Baleroc several times, but it always takes several attempts while we struggle with tank deaths. When we kill him I feel like it was luck more than anything else :/