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7-16-2011 @ 12:00PM
Would it be that difficult to edit your spreadsheet so it asks for Dodge and Parry Ratings? It's more intuitive and user friendly and shouldn't affect the math at all.Couple of questions:1. Since a non-Holy Shield'd block stops 31% damage and a dodge stops 100%, roughly how much dodge% should I be willing to give up for 1% more block? I mean, if I could, would I trade my 10% dodge for 10% block? That seems terrible. How about 5% dodge for 10% block? That seems a better deal. I mean there's still a few fights/phases where net damage taken does matter a little, spikes aren't as bad, a lot of damage is unblockable, and healer mana is at a premium due to wild AoE damage being as threatening as tank damage. Theck once ballparked some breakpoints over at MT, and while he hasn't updated them in a while the assumptions haven't changed much. Re-reading his math if you have under ~14% actual dodge/parry then you potentially take less net damage by moving 40 ratings points to avoidance instead of mastery. That's not a reason to say mastery is 'worse' then avoidance, but it ought to be on the radar. I'm still at 11.85% D'. If a 40 dodge gem will prevent more damage than a 40 mastery gem, I have an obligation to at least think about that.2. Is a very short term 1.5% parry buff (how does DR affect that?) really worth blowing your pot on? And if mitigation is better then avoidance, isn't the 3% armor one just as good, if not better? Or how about 20,000 HP? I think the healing potion will save my life far more reliably then the Str one. I understand the article is a list of ways to hit CTC cap at any cost but a mid-fight less than 30 secs buff isn't really hitting the cap, any more then stopping at 99% and saying "Windwalker procs will get me there" is.
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