The Light and How to Swing It: How to rock Baleroc

While I hate to boil down an entire encounter to a single idea, sometimes it simply can't be helped: Baleroc is the healer fight of this tier of raid content. The developers have been throwing one healer fight at us per tier since Wrath began, making Baleroc the latest in a long line of mechanics designed to let healers play outside the box. Chimaeron and Anub'arak made us focus on keeping health pools low but not too low, while Loatheb and Valithria challenged our burst and sustained throughput. General Vezax's awful aura forced us to make every point of mana count, although our love affair with intellect helped us weather that storm.
Baleroc makes us choose between healing the raid and healing the tank. It's one of the age-old questions for healers, but Baleroc has upped the ante with the Vital Spark/Vital Flame mechanic. The choice of healing targets is transformed from a simple problem to a crucial decision, as the wrong move can cause a wipe. Luckily for you, Beacon of Light will help you truly shine on this encounter, allowing holy paladins to dominate the top 40 board on World of Logs.
Blaze of Glory trivializes our heals
Healing your raid against Baleroc seems easy at first glance. There's no raid-wide or random damage being tossed about, allowing you to focus on just a few players. The catch is that even as the number of targets we need to heal plummets, the difficulty in choosing between those targets rises. Throughout the encounter, your tank will be picking up stacks of Blaze of Glory. My guild decided to use a single tank on this fight, although it can also be two-tanked as well. Either way, the tanks will see a huge increase in their overall health.
They'll also be taking more damage to compensate for the bonus health, but the two changes average each other out. Each of the boss' attacks will still hit for the same overall percentage of the tank's life. The only problem with this trade-off is that as our tank's life increases, the potency of our heals decreases. While a 30k Divine Light might move a normal tank's health bar significantly, it won't even budge a tank with a million HP. That's not an exaggeration; your tank will literally have over a million HP by the time this fight is over. We're clearly going to need to increase our healing done in order to be effective.
Vital Flame evens the odds
In order to enhance our heals to conquer these supernatural HP pools, we need to use the Vital Flame mechanic. The mechanic allows us to stack up Vital Sparks by healing the crystal tank and then ignite those sparks into a Vital Flame. The Vital Flame buffs significantly increases our healing done, which makes moving a seven-digit health bar possible. Toward the end of the Baleroc encounter, your Divine Lights can easily exceed a quarter of a million life per heal. Holy paladins haven't seen numbers that big since Valithria Dreamwalker (which is fitting, since these two fights have much in common).
In order to build up our Vital Spark stats, we need to focus on healing whichever DPS player is currently being attacked by the crystal's Torment ability. As a holy paladin, you want to toss your Beacon of Light onto your main tank and then focus on healing the Torment targets. You can find them easily by looking for the Torment debuff icon on your raid unit frames. The player under Torment's focus will be changing constantly as the DPSers rotate through the position, so make sure to adjust your target quickly. You want to focus on quick, cheap heals like Holy Shock or a 1-point Word of Glory to get as many heals in on the Torment target as possible.
I've seen some holy paladins burn their entire mana bars on Flash of Light early in the fight to stack up their Vital Sparks, then spend the rest of the fight recovering mana in preparation to heal the fight's final moments. I don't suggest this method, as using your cheaper heals is far safer in the long run.
You're basically going to spend the entire encounter stacking up Vital Sparks to outpace the Blaze of Glory stack on your main tank. You will need to build up about 150 stacks of Vital Spark to survive to the end of the fight, although that's just an estimate. In order to directly counter Blaze of Glory's HP boost, you would need four Vital Sparks per stack of Blaze of Glory. I ended up with 130 stacks at the end of the fight, compared with my tank's 28 stacks of Blaze of Glory. Your focus is building up Vital Sparks, so you'll be focusing on healing whoever's targeted by Torment, which is pretty easy since they're the only player (besides the tank) taking any damage.
Vital Flame blocks our Vital Sparks
I should mention that the tank is getting beat up this entire time, which means he's going to need some of our superpowered healing. Unfortunately for us, when we heal the tank and turn our Vital Sparks into a Vital Flame, we're preventing from picking up new Sparks for a full 15 seconds. Once you've been forced to heal the tank, just continue to heal him until your 15-second Vital Flame buff has nearly expired. You'll want to set up a rotation system with your healers, where someone will be using Vital Flame to heal the tank at all times while the others build their Spark stacks. The key to being effective against Baleroc is properly balancing your Spark stacking phases with your Flame tank healing phases.
One important note is that Vital Flame doesn't ignite until after you've healed the tank once, so your first heal is unaffected. When switching to tank healing, use a quick Holy Shock or Word of Glory to ignite the Flame so that your next Divine Lights are fully effective.
Decimation Blade requires quick action
If everything were simple, we could just have the healers take turns using Vital Flame on the tank, and Baleroc would just fall over. In order to make things more difficult, Baleroc has a special ability called Decimation Blade that throws in an element of randomness. Once Baleroc hits your tank with Decimation Blade active, your tank is reduced to less than 10% of his total life. You then have but a couple of seconds to heal him back up to the 90% threshold in order for him to survive the next Decimation Blade swing. It's very similar to healing your tanks during the Feud phase of heroic Chimaeron, as your tank is brought to his knees and needs to be revived in mere seconds.
I like to keep Beacon of Light on the tank for Tower of Radiance procs on this encounter, as it's really not useful anywhere else. During Decimation Blade, you'll want to queue up a Divine Light to land right after the boss swings. Try to get in one more Divine Light, and then unload your holy power points into a big Word of Glory. Tower of Radiance should produce at least 2 holy power points per Decimation Blade swing, so you will always have a couple of points available. You can also use a healing cooldown like Avenging Wrath or Guardian of the Ancient Kings to help make these phases easier. You don't want to use Aura Mastery, since the shadow damage isn't able to be mitigated, and you definitely don't want to use Hand of Sacrifice, since you'll instantly die for little gain.
This is actually once situation where our mastery bonus, Illuminated Healing, can be useful since we're getting in multiple heals between boss swings. Every healer needs to focus on healing the tank during Decimation Blade, which forces everyone to stop collecting Sparks.
Baleroc's other special ability, Inferno Blade, isn't nearly as threatening. My guild kept one healer on the tank at all times (we rotated through the position), two healers on the tank during Inferno Blade, and all three healers on the tank for Decimation Blade. We found this rotation to be perfectly adequate for keeping the single tank alive, and we just followed our established order for switching between collecting Vital Sparks and Vital Flames. Gathering Vital Sparks from players with Torment may not be as fun as flying around Valithria's room collecting orbs, but the mechanic feels very similar. The only difference is that we also have to heal the tank in order to give our fellow healers a break. With good coordination, the entire process will feel very smooth once you've gotten it down.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 1)
Diatenium Jul 17th 2011 5:07PM
The "Two tank" method, which our 10-man guild does, goes as followed:
You'll want the off-tank to taunt the boss at the start of the encounter to get about 3 stacks of Blaze of Glory, then your main tank taunts and takes the rest of the stacks for the majority of the encounter.
The trick with having a second tank is he taunts the boss whenever decimation blade comes up--assuming he has at least a few stacks of blazing glory, the boss'll always knock your tank down to 90%, but since the decimation tank has only taken a few stacks of blazing glory your healers will eventually just heal the tank to full in single casts given they've accumulated large stacks of Vital Spark.
That's really all the difference, make sure your healbot detects torment!
Chase Christian Jul 17th 2011 5:27PM
Wow, that actually sounds a lot easier. I guess the only downside is that the main tank has a few fewer Blaze of Glory stacks, making the Inferno Blade a bit more threatening. Still, I think that's more than worth the tradeoff. Thanks for sharing this strat!
Eytan Jul 18th 2011 1:29AM
Main problem with this strat is some groups with less dps can't kill the boss before the enrage timer hits, so use it cautiously.
Diatenium Jul 18th 2011 2:54AM
This technique is no doubt less penalizing on 25-man, at least I assume as much. We're fresh out of heroic raids of the last tier so we never have any problems with DPS.
That one Joey Jul 18th 2011 11:29AM
The 2-tank method if VERY much like Chim. You have a tank for the boss "most" of the time, and a tank that taunts and eats the big hit. (OT taunts to eat double hit on chim, OT taunts to eat decimation blade on bale). Very effective, but requires your dps to pull out a bit more. My 10m core group also uses the 2 tank method for bale. As it is right now, our tanks usually pull 1/3 the damage of a dps. (Our dps average 15k-20k and our tanks are at 5k-8k)
Our raid comp: Pally MT, feral druid OT (to taunt and eat decimation), Holy pally, disc/holy priest (depending on encounter), resto shaman. Our dps team consists of: Arcane mage, boomkin, demo lock, enh shaman, surv hunter.
TK Sep 1st 2011 4:17PM
Question on your 100 stack healer, doesn't the Vital Spark Buff wear off after 60 seconds if they do not refresh it by adding more sparks?
rmarz247 Jul 17th 2011 5:24PM
No mention of using HS and 1 HoPo WoGs to build stacks. Lovely
Chase Christian Jul 17th 2011 5:25PM
"You want to focus on quick, cheap heals like Holy Shock or a 1-point Word of Glory to get as many heals in on the Torment target as possible."
I even italicized it in the article to add emphasis.
jessieveller Jul 17th 2011 6:14PM
While learning the fight on 25m we were using 6 healers, broken into two groups of 3. One person in group 1 calls out when there are 2 seconds left on their vital flame debuff, then group 2 switches to healing the tanks. When they have two seconds left on the debuff, one person calls out, and group 1 switches back to tanks.
We repeat this til the end of the fight unless decimation blade is going to hit near the end of a vital flame buff, at which case the person calling for the transition will call for their respective group to keep healing tanks. They will heal for another 15 seconds. In early attempts we were having a lot of tank deaths to decimation on a transition, and the second group not switching fast enough. This fixed that problem.
Deathknighty Jul 17th 2011 7:37PM
Woah, this sounds extremely complicated. Is it easier than it sounds? Because if not...
Woah.
Mitch_b_666 Jul 17th 2011 10:05PM
If you've got a Dps class who can mitigate damage easily, get them to use it when they're taking torment. For example, a SP can disperse at 9 stacks of torment, allowing for more stacks to be taken, allowing you to get more stacks of Vital Spark.(i believe it's every 3 stacks for torment, you get 1 of vital spark for a single heal?)
WaterRouge Jul 17th 2011 11:04PM
My guild follows a simple strategy. One tank, three healers with rotating which one of those three is healing the crystal target. It's fairly efficient and the only problems we have is when Decimation Blade is used within the first rotation so that no healers have any stacks up.
WaterRouge Jul 17th 2011 11:06PM
Err. *problem we have
*no tank healers have any stacks up yet
(because obviously the crystal healer is getting their stacks)
I also want to say how much I like this fight as a holy paladin just due to our ability to bust the heavy heal (Divine Light) when we need it and we'll indefinitely be able to get that mana back across the fight. It's also nice having one solid target for me to use Judgment on (no adds to switch to).
lunarnomadd Jul 18th 2011 11:02AM
We single tank this fight on 10 man.
Have one healer do nothing but spam their cheapest heal on the torment targets for the first minute or so of the fight with heroism, until they build up around 100 stacks. The other two healers can rotate between torment and tanks (using both on tank only for blade phases).
At ~100 stacks, your torment healer can switch to the tank for the rest of the fight, other two keep swapping in and out. This is about the easiest healer rotation that can be done, and highly effective. Your 100 stack healer will be able to carry the weight for the rest of the fight without problem.
TK2 Sep 1st 2011 12:52PM
Question on your 100 stack healer, doesn't the Vital Spark Buff wear
off after 60 seconds if they do not refresh it by adding more sparks?
Fragrance Jul 18th 2011 11:57AM
We did the two tank method last night for our first kill. We did the waydiatenium said. The healing make up was a holy priest, Druid, and me (pally). One healer on the tank and two for the shards. The order I listed the healers is the rotation of the healers switched also. I was able to gain stacks like crazy at the beginning of the fight whiched helped me save some mana when it was my turn to heal the tanks. Also what helps if you do two tanks if the main tank and priest take turns popping a CD everyother inferno blade healing through it is nothing.
Votal Jul 21st 2011 5:58PM
How about setting your beacon on the torment target and doing something like hs/hp/fol/hp to build stacks faster?
Keydish Jul 22nd 2011 6:50AM
Simple, you can only gain stacks by DIRECT HEALS, so beacon won't help you any, not to mention the waste of the gcd casting it every time they switch out who's taking the stacks.
Chase Christian Jul 22nd 2011 11:02AM
I've seen some strats where you toss Beacon onto the next Torment target (if you have a set rotation) and then use FoL/WoG to build up stacks. I would rather have the Beacon on the tank to provide even a small boost to healing them, as typically you're able to build up your stacks quickly without needing to use ToR. This is especially true for the beginning of the fight, where Bloodlust will have your cast times all reduced.