Skip to Content
7-19-2011 @ 7:08PM
@loop_not_definedThere are fewer than 256 emotes in WoW. This means that all the emotes can be represented by a single 16bit word. If all 4000 people spam an emote 5 times a second you get 5*16bits*4000/8(bits/byte)=40kB/s going from the server to each client.A single line of chat can be 255 characters each being a 64bit word.If just 10% of those people make normal conversation, say one message very five seconds you get 4000*10%*255*64bits/8(bits/byte)*(1message/5seconds)=163.2kB/s going from the server to each client.If spamming emotes is what brought the server down then there is something wrong with their coding. It was much more likely that it was brought down just by the volume of people with a small fraction having a normal conversation. Blizz is being completely full of shit handing out bans for this. They should either increase their server capacity or do a better job of capping their server populations. It should be impossible to cause server instability through any in-game action.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.