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7-19-2011 @ 9:16PM
I've always gone along the mindset of CC because of this thought. The total time that one of the opposition's members is CC'd or generally out of action is the total time that your team is, in effect, playing a 3v2. (or 2v1 or 5v4) Such a clear advantage from being a man up is what creates opportunities for my team to create kill opportunities or create unending pressure that a constantly harassed healer cannot keep up with. Then again one of my teammates is an afflock so that kinda makes sense to me.Thought?
7-20-2011 @ 4:01AM
You are spot on with that principle, its also particularly brutal in 2v2!Last week I was playing my rogue for points with a feral druid I picked in the trade channel, against a 160k HP Death Knight and a 120K HP Warrior.Normally I would expect a loss against such a well geared DK - but I managed to get a sap off on him and quickly put some heavy damage on the warrior with my partner. The DK was forced to trinket the sap to save his partner, and I managed to blind him for full duration.Then I managed a vanish (Stoneform to clear bleeds), and another sap at the end of blind. By the end of the sap (1/2 duration ofc), the warrior was dead and we were able to kill the DK. Druid was ready to use cyclone if needed too.It should have been a really difficult fight but CC made it easy.
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