Reader UI of the Week: A call for help from Understud
Each week, WoW Insider and Mathew McCurley bring you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com, and follow Mathew on Twitter.
One of the more difficult types of user interfaces to address is one in distress, not necessarily because of the lack of skill of the UI's creator but mostly because he or she might not know what questions to ask. When someone asks a pointed question about an addon recommendation or UI fix, there's usually a definitive answer. What can I do to fix my UI?, however, is a different beast of a question altogether. What needs fixing? What do you feel is broken? What if things just work, but you don't know how it could work better because of the lack of knowledge?
Understud's UI could use some work, which is why the short but hopeful email that was sent to me caught my eye. If this column is about anything, it is about helping people gain ideas and knowledge and what the WoW interface is capable of. Understud needs help learning and understanding, while at the same time, he seeks to benefit from the generals -- UI-building tips that span all user interfaces. Let's see if we can help him out, because if there is one thing we do here at Reader UI of the Week, it's care.
What am I working with here, Understud?
Why are you center-screen dependent?
The first thing that stands out to me about Understud's UI is the centered minimap that serves as the focal point for a radial placement of interface elements. It almost feels like the rest of the UI orbits around the minimap-like sun. This approach is doable (and looks great in many instances), but I think that I'm taken aback but the action bar layout. There seem to be a lot of empty spaces, and my eyes quickly find and focus on those. You might be like me and have some spaces saved to grow with later, but those are usually off on the separate utility bars. Maybe the empty space just isn't symmetrical?
Ask yourself why you want the minimap in the center. Symmetry is a good reason, as is the need to easily see gathering nodes or even targets now with the new marker ping on the map. What seems to be happening instead is that the minimap is raising the entire bottom bar up high, as opposed to letting the minimap be the ultimate height of the addons at the bottom. It's all a balancing act over and around the minimap.
With the minimap moved out of the center and the action bars condensed into less of a splatter, you'd reduce the middle-centric dependency and can begin to build a better symmetry. There is a large area of unused UI space over on the right side of the screen, so why not shove the minimap over there and collapse the tower in the middle, hopefully making symmetry a bit more favorable?
Why are some addons bigger than they have to be?
Addons do not necessarily need to be as large as you might have them. The best way to figure out if your addon configuration might be too large is to ask yourself what you really need to show with any specific addon. Take your Omen, for example: Why are you looking at the threat of every single person in your group? Threat is one of those aspects of the game that is a personal responsibility, and you should be focused on the one threat target that matters: the tank. Really, you only need about three to four people showing on the threat meter, from highest down, to make sure that you never pull off of the tank.
Threat is not like DPS in that you just don't need all of that information at any given time, especially in boss fights where threat isn't necessarily an issue. Beth'tilac, Rhyolith, Baleroc, and Alysrazor, off the top of my head, are basically four out of seven fights in the Firelands in which threat isn't hard to deal with on the boss themselves. After you tidy up the center of the screen, you'll find yourself with a "too large" Omen, and you could pare it down to match the new action bar height.
Empty space is not a bad thing in all instances, but unused blocks on the interface can be jarring, especially to people looking from the outside in, as I am doing. One of those spaces that jump out at me is up by your buffs and debuffs on the upper right quadrant of the screen. A simple fix would be to get an addon like Raven to tinker with your action buttons to move them closer to the edge, freeing up that area of the screen.
The second issue with empty space concerns the unit frames, including your target and your own player frame. Using the default frames is fine and has a now-classic appeal, but they feel odd and out of place without some kind of grounding around them. They float there without much guidance. The other reason for my confusion is probably the awful bouncy default font that Miks uses, cluttering and clogging up on top of the target frame. I implore you, please change that dumb font as the default. It is almost as bad as Sexymap's default blue spinny dude. (Sorry, Antiarc -- you know I still love you.)
Learning Power Auras
Power Auras are less about "learning" and more about finding out what you want from the addon. If you're brand new to an addon like Power Auras, I would not recommend starting with Power Auras. More user-friendly addons like TellMeWhen or NeedToKnow are both good choices for getting into the notification game and learning the ropes of what you want displayed, and they require less finesse. You can eventually move onto Power Auras when you have a grasp for what you want to show and track, as well as much interface experience in your arsenal.
The bottom line
Your UI is functional and has the right addons as part of the overall concept. That's step one. The next step is to start feeling around inside of your interface and begin asking questions about the way you use your addons, and go the extra step with paring things down.
At this point, you're down to personal preference in terms of what could be changed for the better. These days, it is hard to screw up the UI, since it has most of what you need to play built in. Addons these days are more about giving you a plethora of options opposed to vital game mechanics. Take your time, play how you like, and above all, don't be afraid to try things and tinker. You can always hit the reset button.
Interested in getting the most out of your user interface? Come back once a week for more examples of reader UIs. For more details on individual addons, check out Addon Spotlight, or visit Addons 101 for help getting started.
One of the more difficult types of user interfaces to address is one in distress, not necessarily because of the lack of skill of the UI's creator but mostly because he or she might not know what questions to ask. When someone asks a pointed question about an addon recommendation or UI fix, there's usually a definitive answer. What can I do to fix my UI?, however, is a different beast of a question altogether. What needs fixing? What do you feel is broken? What if things just work, but you don't know how it could work better because of the lack of knowledge?
Understud's UI could use some work, which is why the short but hopeful email that was sent to me caught my eye. If this column is about anything, it is about helping people gain ideas and knowledge and what the WoW interface is capable of. Understud needs help learning and understanding, while at the same time, he seeks to benefit from the generals -- UI-building tips that span all user interfaces. Let's see if we can help him out, because if there is one thing we do here at Reader UI of the Week, it's care.
What am I working with here, Understud?
I'm new to the UI scene. Just wondering if you had any tips/suggestions.Understanding and perfecting your UI is first about asking yourself "why" questions about the very thing you are yearning to understand. The user interface is all about making decisions that can improve your gameplay experience, but only in ways that you kind of get, as it were. Before you can decide on ways to improve your interface, you have to get a basic understanding of the interface elements you want to tinker with. Let's ask ourselves "why"?
For my UI im using:
Bartender4
Move Anything
Healbot
Mikscrollingbattletext
Omen
Quartz
SexyMap
I believe that's everything im using for my UI. I'd love to be able to use PowerAura's after the way you talk about it in the column and various comments from guildies. I just havent quite been able to figure it out...and sorry for sloppy email, not good at these things. :P
Thanks,
Understud,Maiev Alliance
Why are you center-screen dependent?
The first thing that stands out to me about Understud's UI is the centered minimap that serves as the focal point for a radial placement of interface elements. It almost feels like the rest of the UI orbits around the minimap-like sun. This approach is doable (and looks great in many instances), but I think that I'm taken aback but the action bar layout. There seem to be a lot of empty spaces, and my eyes quickly find and focus on those. You might be like me and have some spaces saved to grow with later, but those are usually off on the separate utility bars. Maybe the empty space just isn't symmetrical?
Ask yourself why you want the minimap in the center. Symmetry is a good reason, as is the need to easily see gathering nodes or even targets now with the new marker ping on the map. What seems to be happening instead is that the minimap is raising the entire bottom bar up high, as opposed to letting the minimap be the ultimate height of the addons at the bottom. It's all a balancing act over and around the minimap.
With the minimap moved out of the center and the action bars condensed into less of a splatter, you'd reduce the middle-centric dependency and can begin to build a better symmetry. There is a large area of unused UI space over on the right side of the screen, so why not shove the minimap over there and collapse the tower in the middle, hopefully making symmetry a bit more favorable?
Why are some addons bigger than they have to be?
Addons do not necessarily need to be as large as you might have them. The best way to figure out if your addon configuration might be too large is to ask yourself what you really need to show with any specific addon. Take your Omen, for example: Why are you looking at the threat of every single person in your group? Threat is one of those aspects of the game that is a personal responsibility, and you should be focused on the one threat target that matters: the tank. Really, you only need about three to four people showing on the threat meter, from highest down, to make sure that you never pull off of the tank.
Threat is not like DPS in that you just don't need all of that information at any given time, especially in boss fights where threat isn't necessarily an issue. Beth'tilac, Rhyolith, Baleroc, and Alysrazor, off the top of my head, are basically four out of seven fights in the Firelands in which threat isn't hard to deal with on the boss themselves. After you tidy up the center of the screen, you'll find yourself with a "too large" Omen, and you could pare it down to match the new action bar height.
What's with the empty space?
Empty space is not a bad thing in all instances, but unused blocks on the interface can be jarring, especially to people looking from the outside in, as I am doing. One of those spaces that jump out at me is up by your buffs and debuffs on the upper right quadrant of the screen. A simple fix would be to get an addon like Raven to tinker with your action buttons to move them closer to the edge, freeing up that area of the screen.
The second issue with empty space concerns the unit frames, including your target and your own player frame. Using the default frames is fine and has a now-classic appeal, but they feel odd and out of place without some kind of grounding around them. They float there without much guidance. The other reason for my confusion is probably the awful bouncy default font that Miks uses, cluttering and clogging up on top of the target frame. I implore you, please change that dumb font as the default. It is almost as bad as Sexymap's default blue spinny dude. (Sorry, Antiarc -- you know I still love you.)
Learning Power Auras
Power Auras are less about "learning" and more about finding out what you want from the addon. If you're brand new to an addon like Power Auras, I would not recommend starting with Power Auras. More user-friendly addons like TellMeWhen or NeedToKnow are both good choices for getting into the notification game and learning the ropes of what you want displayed, and they require less finesse. You can eventually move onto Power Auras when you have a grasp for what you want to show and track, as well as much interface experience in your arsenal.
The bottom line
Your UI is functional and has the right addons as part of the overall concept. That's step one. The next step is to start feeling around inside of your interface and begin asking questions about the way you use your addons, and go the extra step with paring things down.
At this point, you're down to personal preference in terms of what could be changed for the better. These days, it is hard to screw up the UI, since it has most of what you need to play built in. Addons these days are more about giving you a plethora of options opposed to vital game mechanics. Take your time, play how you like, and above all, don't be afraid to try things and tinker. You can always hit the reset button.
Filed under: Add-Ons, Reader UI of the Week









Reader Comments (Page 1 of 1)
bluesky_v2.01 Jul 19th 2011 9:46PM
My main suggestion would be - reconsider what UI elements you really want to see on the screen at all times.
For example, Recount, is an addon you might want to look at after the battle is over not during, so consider hiding it for now. You can always type /show recount when you want to check out the state of your dps and then hide it again after.
Also, the micro menu (as Blizzard calls it), is totally useless and only adds to the screen clutter. You can access all the shortcuts using hotkeys. Same goes for the bag bar - B to open all bags, Shift+ B to open just your main bag.
Consider making some icons only visible when you hover over them, like your professions and rarely used abilities.
The less clutter you have on your screen, the better your UI looks and the more functional it is. It's a balancing game.
bluesky_v2.01 Jul 19th 2011 9:51PM
Also, just occurred to me . . . your minimap is smack dab in the middle of your screen. Do you really look at it that often?
Rethink what UI elements provide you the most important in-game information and place those closer to the center of the screen so your eyes don't have to travel as much from your castbar or your healthbar (or whatever it is you spend 95% of your time staring at).
IMHO, the top right corner seems like the perfect place for your minimap but you can move it somewhere else if you like.
dubiety13 Jul 20th 2011 2:14AM
I use DagAssist for professions - it adds a button to the mini-map that spawns a fully customizable drop-down menu when clicked, and you can literally add anything with an icon to it. It's also one of the only addons I use that's never broken on patch day, either. I highly recommend folks check it out!
Khirsah Jul 20th 2011 2:39AM
@Understud...I agree with Bluesky's tips. Consider Skada instead of Omen and Recount. It serves the purpose of both and can switch from a threat meter in combat to a damage meter when out-of-combat automatically. It has had some compatibility issues lately, but nothing that will really interrupt your game.
If you like having the unit and target frames right in the middle of the screen, consider an HUD. IceHUD is simply amazing. It is just simple bars that show your health and resource as well as those of your target. It is highly configurable and can also track buffs, debuffs, pets, focus, target of target, etc. It doesn't have pictures, but go back to Mat's and Bluesky's advice and ask yourself if you really need the pictures?
Get an add-on called e-align. Just type /align and a grid will overlay your screen to help line everything up. Type it again to make it disappear.
Bluesky's advice is sound. Ask yourself what you really need to be seeing, and eliminate the non-essentials. Bartender already has a function on the bag bar to condense it to one bag, just shift-click it to open all bags.
Finally, I would suggest using an add-on called add-on control panel. This allows you to turn add-ons off and on from the game (esc) menu without having to log out. Turn add-ons off, one at a time. Hide ui elements one at a time, and run an instance or two without them. You might be surprised at how rarely you are actually using some of them. You might not even miss them. If that's the case, you can either set them up to only show on mouseover, or eliminate them altogether. Also, really dig deep into the options of your add-ons. It is truly amazing what some of them (namely Raven and IceHUD) can do.
Neirin Jul 19th 2011 9:59PM
I find it weird you're running Healbot and have the default raid frames out. I'd either try to configure Healbot to do what you want from the default frames or vice-versa.
I notice you're using Quartz's mirror to track debuffs. If you move that to somewhere slightly more visible it makes an ok debuff tracker. If you like the bar setup I'd recommend NeedToKnow. It acts very similarly to the mirror, but you can pick and choose which (de)buffs you want to track and you can specify certain places on the screen for the bars to sit.
Power Auras is probably the most complex (de)buff tracker out there, but all it really takes is some time and experimentation. Starting with something easier is good for conceptualizing exactly what info you want to display, but getting some hands-on time with Power Auras is just about the only way to really learn it.
Arrohon Jul 19th 2011 10:16PM
The top-left area is the largest empty space of all. You want to be able to see in the middle of the screen as best you can. This is done by making the middle fairly empty. Put something you don't need to look at or use much in the top-left so you can free yourself more room in the middle. Your minimap, recount, or raid frame seems like a decent choice to me. Possibly move the micro menu up to where your minimap would be by default. You should have the space and you don't really need the space for anything else.
Misha Jul 19th 2011 10:24PM
Try ElvUI as a user interface (download through wowinterface.com or curse.com). It is nicely designed, has been updated for 4.2, plus it has many built-in, favorite add-ons without the clutter!
Bryan Jul 19th 2011 10:57PM
For those new to power auras, you may wNt to try the seek and user friendly WeakAuras. It's Power Auras with a new-user friendly UI.
Schadow Jul 19th 2011 11:58PM
I agree with others that the central minimap is a big problem. Who cares about the minimap? Push it off somewhere unimportant so it's not taking up prime real estate.
Omen is massive - shrink that puppy down. As a DPS you don't even care about TPS. Names in Omen are unimportant - you want to be below someone and you don't really care who. You also don't need to see 10 people's threat - the top 3 or 4 is all you need.
Recount is also large and prominent. It's good you care about performance, but you don't need to see numbers during the fight. Shift it away into sub-prime screen space.
Shift your unit frames out of targeting area. You need to be able to click on mobs, not your unit frame. I like to have my unit frames below and to the sides of my feet, because I want to see what I am standing in, and I want to be able to select anything in front of me.
I use Dominos for a bar mod. I have several panels of buttons off the the side of my screen that are only visoble on mouseover. This cleans up a lot of screen space in critical combat situations. I have never had the need to craft a glyph mid-fight, so I don't need to see my profession buttons then.
I would replace Healbot with VuhDo, because VuhDo simply eats healbot for lunch. Having done that, I would move that frame next to the action buttons in the bottom middle. Being a priest, I assume you heal on occasion, so that fram should be located where you can still see what's happening to your toon in your area of focus. Having it off in a corner leads to tunnel-vision problems when healing gets hectic.
Get a bag mod - I like AdiBags, and condense your bags down to a single button that you can shove into a corner somewhere or hide entirely. You don't need 5 bag buttons in your most critical screen area. You can also move your menu bar to Timbuktu, since again you don't need it in the middle of a fight.
Get a good dot tracker like EventHorizon so you can see your dots more clearly. If that's a mainstay of your DPS, you need to know what's happening with them and when to reapply them.
My toon's feet are the most important part of my screen. I need to know what I am standing in. I also need to see the boss, because they have movements that tell me what they are doing. I can tell when Onyxia is going to breathe just by looking at her, so it helps if I can look at her.
Everything gets designed around that space, so that whatever I need to see during the fight is in proximity but not invading that space. Next priority is general information and buttons for things I only use occasionally during a fight. Last priority is anything I don't need at my fingertips in a fight.
Demeternoth Jul 20th 2011 8:26AM
Starting out with all the UI addons can be tricky and I can relate to where you're at Understud. The advice above is very sound and gives you lots of tips to viable options. One thing I'll add ... if you get confused or overwhelmed by all the add ons, don't be afraid to strip it out and start again. When you do start again, (as someone above already said) dig deep into the options available in each add on. Bartender has a 'fade' option which will hide non-critical bars when you're in combat and free up a lot of space. I only discovered this when I dug into the set up and realised how much scope there is. I spent a good couple of days sorting my UI out when I had a full add on compliment!
If you'd prefer something 'straight out of the box', you can do worse then ElvUI, TukUI and the TukUI tweaked version GrokkUI. I got lazy laying out my UI every patch and use GrokkUI and with that, Omen and Recount I'm sorted. It takes care of everything I want it to and is very light weight.
Good luck with your UI!
dogin8tr Jul 20th 2011 8:31AM
Hi everyone, I'm looking to get an addon that replaces the Standard Blizzard party/raid frames and I was thinking about getting something simple, and doesn't take up a lot of memory to run. I would also like it if it would not take up a whole lot of space on the screen.
Any help with this would be great
Caliea Jul 20th 2011 10:05AM
I use ShadowedUnitFrames for all my unit frames and really love how you can move them around, resize them, etc. It's not too bad to setup either.
Smashbolt Jul 20th 2011 10:34AM
If you're healing, look into Vuhdo or Healbot. If you want something more modular with finer control, try Grid (most features for Grid require plugins installed separately).
If you want to make unit frames pretty but you're not healing, consider any of ShadowedUF, StUF, or Pitbull. They're slightly different in what exactly they'll let you do, but for most things, they'll do the trick. You can customize every type of unit frame with these. Can also be combined with Clique for click-healing if so desired.
Lastly, if you don't care to customize beyond resizing/moving, look for an addon that lets you shrink the Blizz frames smaller than their imposed minimum (can't remember any off hand), or maybe try X-Perl.
Not too familiar with the memory footprint on any of them, but unless you're on a computer with 512MB RAM, that should have basically no impact your performance. And none of these addons have very high CPU usage, so any of them should be fine.
keith Jul 20th 2011 10:36AM
Similar to Caliea's comment, you can use just about any unit frames mod to take over more than just the player/target frames. If you really want to stick with the Blizz player frame, though, you could use Grid or VuhDo for your party/raid frames.
keith Jul 20th 2011 10:42AM
Smashbolt beat me to the punch with a more in-depth answer, to boot... =P
One addon that I use constantly to make tweaks to the size/location of Blizz's UI elements is MoveAnything. It does just what it says, lets you move anything you see on your screen. Say you moved your minimap and you don't like where the mouse-over tooltip for the current progress of your Dungeon Finder queue shows up? Just move it!
Mstrwiggles Jul 20th 2011 12:03PM
What's going on in the bottom right corner under your tooltip (side note: tidytip > default tooltip)? It looks like healbot, but I see you have that to the left. It also looks like you could get some excellent space by lowering the ui scale a little bit. Not great for everyone but I know for me, who uses 65+ addons, lowering my ui scale has saved me many a headache.
Elvgren Jul 20th 2011 1:01PM
Less is more in almost every case. All that's been said about the center button clutter is spot on. You don't need to show everything all the time. Stance/Form based macros let you get a lot of utility with out having separate buttons for everything.
I use KGPanels as a backdrop to block out where I want information to be presented. Helps a lot in keeping things sensibly grouped. I turn it off when not setting up or tinkering. Having a clear idea of the space on the screen you want to look at helps tremendously.
Bliz' raid frames, sadly, no longer disappear with most Unit Frame add ons. There IS a separate add on just for hiding it. I use oUF and chose to just not use oUF's raid frames. Bliz' actually work quite well now.
Multi-use addons are key. Raven and Skada are perfect examples.
Khirsah Jul 20th 2011 5:02PM
+1 for using kg panels to organize things, then disabling it. Most people think of a big black box across the bottom of the screen when they think of kg panels. But like Elvgren, I just created a couple boxes, in combination with e-align, to help organize and straighten out my UI, then disabled them both to give my mods a "floating", yet clean and organized look without sacrificing game scenery and the ability to see if I'm standing in fire.
Good tip Elvgren.
kaosgrace Jul 26th 2011 12:35PM
1. Bag bar: kill it. Use the B key (or custom keybind) to open your bags.
2. Menu bar: kill it. Get Titan Panel with the MicroMenu plugin. This will also replace the clock, zone name, and calendar clutter around your minimap.
3. That bar of stuff you'd never use in combat? Gear sets, food/drink, mass rez, *mind vision*? Move it somewhere outside your prime real estate, and hide it. Bartender has the ability to fade it until you mouse over it, on the "visibility" pane for the bar.
4. Your other buttons: Consolidate them. Lose the empty space. Create some sort of aesthetically-pleasing layout.
5. Omen: Shrink it. If visibility is your concern, you can make the bars much bigger, and still have the panel much smaller.
6. Recount: Move it. I like monitoring my epeen in combat too, but it doesn't need prime real estate right by your center console area. Give that space to Healbot.
7. Default raid frames: Hide it. Use an addon, or manually hide when you join a group/raid, but make it go away.
8. Combat text: Move it. Also, change the font. But mostly move it so it's not obscuring your target/player frames. Or move the frames. Either way.
9. Buffs: Move them. To a corner.
10. Tooltip: Move it. Tiptac is a good tooltip addon.
That's the emergency stuff that I'd have to fix before I could play with your UI without getting a headache. You could also consider a custom buff window, custom player/target frames, streamlining your chat window with Prat/Chatter, customizing your Healbot, and replacing your Quartz debuff timers with something more...functional.