Encrypted Text: How to run the Molten Front

Varian Wrynn isn't happy. He sent his best and brightest men to the Molten Front to assist the Guardians of Hyjal in invading the Firelands, but all he received back was a stack of casualty alerts. The cause of death on each report was the same: several deep dagger wounds. As Varian assigned more soldiers to the Molten Front, he simply received more body bags in return. Varian confronted Garrosh about the issue, claiming that the Warchief was breaking their peace accord by using assassins in the Molten Front. Garrosh feigned ignorance and promised Varian that he'd find the perpetrator and have him properly handled. The next day, I received a post from Garrosh himself. It was brief: "Lok'tar, brother!"
I've read several articles that claim that world PVP is dead and has been for a long time. The truth is that world PVP is alive; it has simply transitioned into a seasonal event. With the release of the Molten Front quest hub, Blizzard's developers directed a ton of level 85 players into a zone where they can't use their flying mounts. If that doesn't count as revitalizing world PVP, then I don't know what does. I spend every spare moment I have plunging my daggers into the questers' ribcages. There's a plethora of targets available, with new enemies zoning in every minute. World PVP hasn't been this active since the Isle of Quel'Danas, and that means I have a lot of catching up to do.

The first thing you should do in the Molten Front is finish your own daily quests. Once you start blowing up the opposing faction, they're likely to reciprocate. If you've already finished all of your quests, then you have the upper hand. You can wait patiently for them to make a mistake without worrying about leaving Stealth to heal a wounded defender. In addition, if the daily involves guarding a wisp or feeding a Crimson Lasher, these allies will give away your position when you're in Stealth. I like to breeze through all of my dailies first, and then I turn my daggers to my enemies.

You can basically roam around the starting daily area without worrying about aggro, although the later areas like the Forlorn Spire contain mobs that will start attacking you if you're out of Stealth or detected.

The quest hub portion of the Molten Front is classified as a sanctuary, which means you're not able to attack the opposing faction from inside the sanctuary. You also don't take damage from another player's DOTs while inside the sanctuary, so don't bother Rupturing someone who's running away. You can use the sanctuary to safely heal up after a fight or to give yourself a chance to get back into Stealth. I also chill out in the sanctuary when waiting for my cooldowns to become available again.
Most PVP encounters in the Molten Front revolve around enemies' making a break for the sanctuary after you engage them, so your primary goal is to stop them from getting there. The guards in the Molten Front don't assist in PVP situations, so don't worry about getting blown up by the druids scattered throughout the zone.

There's also a secret sanctuary zone down the right side of the ramp, and you can safely hide here if the opposing faction is camping the normal ramp with Flares and AOE.

When there are multiple players hiding at the sanctuary out of fear for your blades, you've done your job. Every minute that they're delayed is another minute you've stolen of their time. They'll have to come down eventually to administer their salves and defend their wisps, and you're preventing them from progressing.

Like any predator, you need to pick your targets wisely. If you see a well-geared protection paladin beating up some mobs, you probably don't want to fight him. Rogues don't do well against tank-type classes and specs, and getting wrecked by someone wearing a shield isn't exactly admirable. Avoid any class that you can't handle. There's no shame in picking your targets, as that's precisely why Stealth was invented. Your goal isn't to kill every single player ever; it's to assassinate the most opportune targets as quickly as possible. You're not looking to get into a long fight here -- you're looking to snipe players who aren't paying attention and giving you the respect you deserve.
If you spot a mage at 50% life who's still in combat with several mobs, just finish him off with a few quick blows. You're saving him the 10% durability loss and the shame that comes with dying in PVE. Or you can do what I do, which is to just wound him seriously and let the mobs finish him off.
Every single player you encounter who's flagged for PVP made a conscious decision to allow themselves to be attacked. They either purposefully rolled on a PVP server, knowing the risks, or they flagged themselves or engaged in PVP first. Your enemies know the risk that they're taking leaving the beach with a shark in the water, and they made it anyway. Remind them why that was a bad decision with a few swift Backstabs.
Control is key
Most enemies you'll encounter don't want to fight you. They're going to make a cowardly dash toward the sanctuary, and you want to stop them before they get there. I'd like to note that most other players won't assist when they see PVP occurring, and that goes both ways. My targets almost never receive any assistance, and it's even rarer that someone helps me kill my fleeing opponent.
PVP encounters typically boil down to a race to the sanctuary. You're trying to kill them before they can get there, and they're just trying to stay alive long enough to reach the safe zone. Subtlety truly excels at handling running opponents. Waylay can't be dispelled, making it the ultimate snare and allowing you to use two DPS poisons. Shadowstep and Sprint ensure that your target will never outrun you. The best part of a running enemy is that they're always pointing their back towards you, which means you can spam your incredibly deadly Backstab the entire time.


Filed under: Rogue, (Rogue) Encrypted Text






Reader Comments (Page 1 of 10)
Alister111111 Jul 20th 2011 6:11PM
I play on a highly imbalanced PvP server (Thaurissan Alliance), and I find this article distressing. For every one Alliance questing there, there are something like 16 horde. The fact that this article is encouraging people to 'stop the other faction progressing' is verging on appalling - we're all human and we all just want to quest. You yourself have said Step 1 is to 'finish your own dailies', which shows you understand why people are there.
Perhaps it is less of a problem on a more balanced server, but to be honest if even a small fraction of the horde acted the way this article is endorsing, us Alliance couldn't step foot out of the sanctuary.
I would like to encourage people to think about whether the ganking is obnoxious and petty, or if there is a strategic point to it. You could argue that if you are a Horde making Alliance take 2 hours to complete their dailies instead of 45 minutes, then all you are doing is screwing up the BG queue times even more for horde because there are less Alliance around to queue.
ForgottenPawn Jul 20th 2011 6:29PM
I understand what you are getting at..but, you are on a PvP server unbalanced or not. It's like getting mad for people riding a bike in the bike lane.. That why it is there.. If you don't actively PvP on a PvP server, or get put off by world PvP. Then maybe you should play on an RP or PvE server.
Bumblebee Jul 20th 2011 6:27PM
"I play on a highly imbalanced PvP server"
"PvP server"
You play on a PvP server. You knew the risks. The whole point of being on a dedicated PvP server is to have that constant threat of an ambush.
BG Queue times and such have very little to do with this, since it's not likely one single player can hold the interest of very many opposing faction players for too long. Besides, you get paired with people from other servers in the same Battlegroup anyways, so I don't see this as an issue at all. The average normal BG at level cap is still less than 5 minutes, in my experience. Often almost instant.
Also, you seem to be looking at this the wrong way. You say that the faction balance there is around A 1:16 H. That would be 16 targets to gank.
DonNochay Jul 20th 2011 6:29PM
"That would be 16 targets to gank"
Are you dense, bro? Seriously?
Bumblebee Jul 20th 2011 6:30PM
WTB Edit button
"The average normal BG waiting time at level cap..."
Jex Jul 20th 2011 6:56PM
'You yourself have said Step 1 is to 'finish your own dailies', which shows you understand why people are there.'
Exactly. There's a weird crack in the article's logic as the author tries to breeze through his dailies before exercising a range of (admittedly very clever and well thought out) strategies for ensuring other players can't succeed in theirs.
It's a matter of opinion at the end of the day, but I'm not sure 'PvP Server' means you have to be an utter expletive delighted to everyone, everywhere. You could probably write an essay for and against, but perhaps there's a difference between a player who's out in the world ('World PvP', right?) and someone who's gone to a specific place, to do a specific thing and get done with it... but can't, because you're griefing them.
I mean, if that's the way we're meant to be playing we should probably remind everyone to grab their biggest mounts and sit on the quest givers between ganks...
Alister111111 Jul 20th 2011 7:24PM
@Bumblebee
Since Blizzard does essentially nothing to encourage or maintain server balance on PvP servers (and must be just about the only MMORPG that doesn't), it seems somewhat unfair of you to blame the player for being (vastly) outnumbered. Ultimately, because Blizzard takes not steps to keep balance in the game world, that responsiblity has to fall to the players. To ensure everyone has a chance to actually play (as opposed to experience WoW as nothing more than an ever increasing 'res timer') everybody has to exercise a bit of judgement as to whether chain ganking every red name is in fact the socially responsible thing to do.
Chetti Jul 20th 2011 7:27PM
"I mean, if that's the way we're meant to be playing we should probably remind everyone to grab their biggest mounts and sit on the quest givers between ganks..."
This happens anyway even on PVE servers. There is always someone on a big ol' mammoth standing just right on top of the quest guy. Or what tends to annoy me the most, is where theres 2 quest givers together, that if you stand between them you can easily talk to both without moving. This works great for anyone who is standing off a mount, but about half the time someone is there on something huge blocking both. This has nothing to do with world pvp, or pvp at all.. its something that I'd imagine happens on all servers no matter what.
awall Jul 20th 2011 7:34PM
Being a dick while others are trying to PvE is not considered world PvP in my book. I can accept a couple kills, but some people act like being on a PvP server is a free pass to persistently disrupt the fun of other players. If the other person is running for the sanctuary, that's a pretty good clue that they aren't interested in PvP at the moment, and you should limit your harassment.
That being said, I am a fan of the kind of spontaneous battles that can arise in heavily populated contested zones. Just make sure you keep the individual griefing to a minimum.
Saeadame Jul 20th 2011 7:45PM
On the other hand, lots of people specifically DON'T kill alliance in these zones on my unbalanced server, because those 2 or 3 alliance (the ratio on my server is a little worse.. like 1 alliance for every 25 horde - but I play horde so w/e) are the only way to finish the Have... Have we met? ach. Even though the Molten Front isn't the same zone, people avoid killing them because they want them to keep coming back, keep doing their dailies and keep getting different combinations of helpers ont he off chance one might get Thassarian.
Plus, the Alliance on my server, because it's so unbalanced, are always super PvP geared whenever they go anywhere. They can definitely handle a few random Hordies who decide they're going to kill the Alliance. I saw this paladin zone out of the Molten Front, get jumped on by 4 Horde guys and he beat the crap out of them... and then proceeded to try to kill me even though I wasn't doing anything. Yay travel form...
awall Jul 20th 2011 7:46PM
And to defend the author a bit, it seems to be written somewhat "in character" of his rogue who goes about and causes a bit of mayhem. Honestly, if you don't go overboard with it, I say go right ahead. Part of real world PvP can include raising a little heck in the hopes that the other faction will come running to fight you.
Antti Jul 20th 2011 8:02PM
Comedy,
Entertainment,
this is why some articles are written. enjoy what he wrote, it's OBVIOUSLY in jest.
Wow Insider. Serious Business.
love the article, had a good laugh.
mike Jul 20th 2011 8:54PM
You are missing the context he used with Business before pleasure. The context he used it in was if he tries to PvE while PvPing then he will be at a distinct disadvantage because doing so will take you out of Stealth and therefore make it that much harder to gank the opposing faction as a rogue.
Zahira Jul 21st 2011 12:54AM
Alister111111, I agree with you on many counts my server is a Horde heavy PVP server and transferring off is going to cost me and my husband somewhere in the neighborhood of $450 (we're alt-tastic) I don't really mind so much if someone kills me and moves on, what pisses me off is when they camp me for an hour, when this happens I typically log off or go AFK for 20 minutes and go smoke or something.
Why am I on a PVP server then? Great question, I rolled my toons on the server I'm on because my husbands RL friends had a guild there, and when we moved out of state it was the easiest way for us to "hang out with them". So my husbands friends picked the server not us, they have since mostly stopped playing, but again $450 to get a blizz employee to get off his butt and go down to the server room to move 18 toons to a pve server. I don't want to start over, I have 5 lvl 85's and a few more that are close, my husband has 10...and no blizz doesn't do discounts, we called and asked.
So gank if you must, but don't camp, it's childish and a waste of someone else's time whose fun your ruining.
hp_hunter Jul 21st 2011 12:56AM
I play at a PvP 1:5 alliance/horde server (maybe even more hordes, i don't really know) on the horde side. I don't usually engage alliance members on the molten front simply because it's different from Tol Barad, players go there because they have to in order to get better PvE stuff. Don't get me wrong, I do know it's a PvP server, but I imagine how it's tough for them seeing o many red bars and I actually think they're pretty brave to go quest there! So I respect them when they're busy trying to not attack any hordes by mistake.
However when I'm on the extra quests (into the fire/ into the forlorn fire). There are a few alliances who love playing gladiator there. Well, come get some then alliance!
Jordan Jul 21st 2011 4:35PM
And this is why I do not do PVP server... Listen, you're on a PVP server dude, if you don't like the fact you're getting ganked while question... go to a PVE or RP server.
This is why I'm on an RP server - but I will say if I spot a Mage, at half heath, with a mob on him, and he is for some reason, flagged... I am going to charge that lil' fella... Because if you're running around the world of an RP server and you are flagged you are in one of two positions:
1 - you were just done killing one of my mates, and for this, you too deserve to feel my shield smashed against your face... (TB, BG, Etc...)
2- you flagged yourself in an area where dailies are mobs and chaos are going about in hopes of accidentally flagging one of my mates, and for this, you too deserve to feel my shield smashed against your face...
As a prot warrior it may take a very long time for me to kill you, but with 3k resilience and 140k health it will take you longer to kill me....
Besides if you're flagged you deserve it. so I'm justified on this... =P
(to make matters worse I'm usually running dailies with my beautiful Belf wife... who is a disc priest - people HATE us...)
FOR THE HORDE!
Shadda Jul 21st 2011 2:44AM
I feel your pain. There's a big difference between world pvp (2 groups fighting to the death) and ganking (waiting until the mage is at half health with a mob on him). I condone the first. Both sides are there to pvp and see who rules supreme. Ganking takes no skill. I'm a terrible pvper, and even I can spam aimed>chimera>killshot when some poor sap is being crushed by a molten behemoth. That said... I've seen surprisingly few hunters taking advantage of the steam vents on Fireplume Peak. It seems like we could be ganking gods there since Blizzard saw fit to give us the ability to fly...
Jex Jul 21st 2011 3:47AM
@Chetti: you've missed my point. I'm implying that ganking people on their dailies might be akin to griefing people by smothering quest givers. It was a throwaway point, but there's some mileage in it.
@ The people who've suggested the article is tongue in cheek: I don't think that reading really holds up. The article is a detailed, well thought out and well-written guide to griefing people at the Molten Front. It's in the spirit of other similar articles and the author's stated opinion in other places.
Aubiece Jul 21st 2011 8:16AM
PVP happened on a PVP server...
OMG!!!
Quick alert the TV stations!!
Sleutel Jul 21st 2011 8:36AM
Personally, my favorite part of the article is that someone fleeing to the Sanctuary area of the zone is classified as "cowardly," while the author also blithely speaks of only attacking targets that are guaranteed kills. Pretty sure that going for the cheap shot where computer-created damage has already done more than half of your job for you is way more cowardly than avoiding a fight you don't have time for.
I've had my main on both PvE and PvP servers (PvP currently), and this article is a case in point for why I dislike PvP ones. There was a time when they served a purpose, but now they seem to just be a haven for people who suck at organized PvP (Arenas, BGs), so they can only get their HKs by starting fights where their opponent is at an extreme disadvantage. Now, it's *possible* that these people are also great at balanced PvP, but my evidence to the contrary is that I *still* end up killing a significant percentage of these attempted gankers who thought I looked like an easy target--even though I kind of suck at PvP and don't wear PvP gear.