Encrypted Text: How to run the Molten Front

Varian Wrynn isn't happy. He sent his best and brightest men to the Molten Front to assist the Guardians of Hyjal in invading the Firelands, but all he received back was a stack of casualty alerts. The cause of death on each report was the same: several deep dagger wounds. As Varian assigned more soldiers to the Molten Front, he simply received more body bags in return. Varian confronted Garrosh about the issue, claiming that the Warchief was breaking their peace accord by using assassins in the Molten Front. Garrosh feigned ignorance and promised Varian that he'd find the perpetrator and have him properly handled. The next day, I received a post from Garrosh himself. It was brief: "Lok'tar, brother!"
I've read several articles that claim that world PVP is dead and has been for a long time. The truth is that world PVP is alive; it has simply transitioned into a seasonal event. With the release of the Molten Front quest hub, Blizzard's developers directed a ton of level 85 players into a zone where they can't use their flying mounts. If that doesn't count as revitalizing world PVP, then I don't know what does. I spend every spare moment I have plunging my daggers into the questers' ribcages. There's a plethora of targets available, with new enemies zoning in every minute. World PVP hasn't been this active since the Isle of Quel'Danas, and that means I have a lot of catching up to do.

The first thing you should do in the Molten Front is finish your own daily quests. Once you start blowing up the opposing faction, they're likely to reciprocate. If you've already finished all of your quests, then you have the upper hand. You can wait patiently for them to make a mistake without worrying about leaving Stealth to heal a wounded defender. In addition, if the daily involves guarding a wisp or feeding a Crimson Lasher, these allies will give away your position when you're in Stealth. I like to breeze through all of my dailies first, and then I turn my daggers to my enemies.

You can basically roam around the starting daily area without worrying about aggro, although the later areas like the Forlorn Spire contain mobs that will start attacking you if you're out of Stealth or detected.

The quest hub portion of the Molten Front is classified as a sanctuary, which means you're not able to attack the opposing faction from inside the sanctuary. You also don't take damage from another player's DOTs while inside the sanctuary, so don't bother Rupturing someone who's running away. You can use the sanctuary to safely heal up after a fight or to give yourself a chance to get back into Stealth. I also chill out in the sanctuary when waiting for my cooldowns to become available again.
Most PVP encounters in the Molten Front revolve around enemies' making a break for the sanctuary after you engage them, so your primary goal is to stop them from getting there. The guards in the Molten Front don't assist in PVP situations, so don't worry about getting blown up by the druids scattered throughout the zone.

There's also a secret sanctuary zone down the right side of the ramp, and you can safely hide here if the opposing faction is camping the normal ramp with Flares and AOE.

When there are multiple players hiding at the sanctuary out of fear for your blades, you've done your job. Every minute that they're delayed is another minute you've stolen of their time. They'll have to come down eventually to administer their salves and defend their wisps, and you're preventing them from progressing.

Like any predator, you need to pick your targets wisely. If you see a well-geared protection paladin beating up some mobs, you probably don't want to fight him. Rogues don't do well against tank-type classes and specs, and getting wrecked by someone wearing a shield isn't exactly admirable. Avoid any class that you can't handle. There's no shame in picking your targets, as that's precisely why Stealth was invented. Your goal isn't to kill every single player ever; it's to assassinate the most opportune targets as quickly as possible. You're not looking to get into a long fight here -- you're looking to snipe players who aren't paying attention and giving you the respect you deserve.
If you spot a mage at 50% life who's still in combat with several mobs, just finish him off with a few quick blows. You're saving him the 10% durability loss and the shame that comes with dying in PVE. Or you can do what I do, which is to just wound him seriously and let the mobs finish him off.
Every single player you encounter who's flagged for PVP made a conscious decision to allow themselves to be attacked. They either purposefully rolled on a PVP server, knowing the risks, or they flagged themselves or engaged in PVP first. Your enemies know the risk that they're taking leaving the beach with a shark in the water, and they made it anyway. Remind them why that was a bad decision with a few swift Backstabs.
Control is key
Most enemies you'll encounter don't want to fight you. They're going to make a cowardly dash toward the sanctuary, and you want to stop them before they get there. I'd like to note that most other players won't assist when they see PVP occurring, and that goes both ways. My targets almost never receive any assistance, and it's even rarer that someone helps me kill my fleeing opponent.
PVP encounters typically boil down to a race to the sanctuary. You're trying to kill them before they can get there, and they're just trying to stay alive long enough to reach the safe zone. Subtlety truly excels at handling running opponents. Waylay can't be dispelled, making it the ultimate snare and allowing you to use two DPS poisons. Shadowstep and Sprint ensure that your target will never outrun you. The best part of a running enemy is that they're always pointing their back towards you, which means you can spam your incredibly deadly Backstab the entire time.


Filed under: Rogue, (Rogue) Encrypted Text
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Reader Comments (Page 10 of 10)
Sturn Jul 24th 2011 11:53AM
I spent many years on a PVP server (US-Laughing Skull). And it always amazes people who get confused about what PVP is. I can add this author to my list. PVP is not attacking someone engaged with a mob. It is not someone trying to get their dailies done. PVP requires 2 people who want to PVP. Anything else is griefing.
Amaxe Jul 26th 2011 9:59AM
I've played on PvP and PvE servers. I've decided I'll never go back to a PvP server because of the immature people on it. The immature middle schoolers who think it funny to gank people until they log off etc. take away any meaningful world pvp and merely make it an exercise in frustration.
Apparently Chase Christian is one of those immature individuals who thinks it's funny to grief people and spoil their enjoyment of the game.
Go back to Junior High, Chase.
jlhealy Jul 26th 2011 3:33PM
I think this quote from the comments highlighted the article and the commentary debate the best:
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"Trazken Jul 20th 2011 10:35PM
People fail to realize that ganking is what initiates World PvP. I've never heard of 2 people from separate factions decide simultaneously to pvp each other outside of bg/arena's."
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This kind of ganking is what happens when there is little imagination or effort put into PvP.
Granted, in WoW, because of no common tongue, it's not as delicious as the old-school MUD days. Back in those games, we would kidnap NPCs (and/or enemy players), weave intricate political plots, start RTS wars, defile holy temples, or just heap roleplayed trash-talk at the enemy, all to incite foes into battles which were both exhilarating and immersive. Combat felt meaningful.
That's harder to achieve in WoW. You can't communicate with the enemy and, let's face it, we have little impact on the game world. Our PvP isn't going to change any story arcs or have long-term impacts. No matter how many times you raid Stormwind, no matter how many Alliance you kill, business reverts back to normal as soon as your group gets bored and leaves (until the devs bring in a dragon).
So, from that standpoint, I can see why people go with the ganking. It provokes others into conflict, even if that conflict is simply running away or /sighing as they die for the 5th time. Maybe there's a more malicious or immature motivation behind it, or maybe the gankers just aren't being creative enough.
There are certainly ways to instigate conflict without creating a horridly negative experience for others. Look around on the WoW realm forums - you'll be surprised at the type of events and rivalries PvP servers have, none of which revolve around griefing others. My server, Dragonmaw, for example, has weekly Friday Night Fights - locations are announced, usually some sort of goal is set (control the flag in Twilight Highlands, loot the Gurubashi Chest) and people roll up ready for murder. People hold massive battles in Nagrand with choppers as prizes. Guilds claim villages are their "homes" so anyone spoiling for a fight merely needs to go mess with an NPC there to get some action.
These are just examples. Sure, it takes a bit more work, but what would you prefer: hours-long battles that actually get your adrenalin pumping, or "fighting" people who die easier than NPCs?
Plus, if you look at it from a rational standpoint, what happens in the end? If you grief people to no end, who will you have left to fight eventually?
omarlondon42 Aug 3rd 2011 7:11PM
i play on a pvp sever and i have no problem fighting a local horde character that decides he doesnt like me even tho im minding my own business...my problem comes when a horde thats like 15 lvls above me decides to gank me for no reason
butler_385 Sep 1st 2011 7:37AM
i dont get all the moaning, its serious fun, and like people have mentioned, if ur on a pvp server, suck it n get on with it ;)
i have always been on pvp servers barr 1, n i hated it, pvp servers are ace, for all the ganking i have done on my many rogues, i have been ganked equally as much on my dk... i suck at pvp on my dk, it shows and i get murdered, but what comes around goes around, its a great leveller.
I have done some nasty things to people, purposely spending entire nights ganking, coz i can, im a rogue! stealth was made for it :P non the less i think the molten front ganking is fine, back before org was rebuilt (havent been and tried it since the new org was introduced) i used to sit on my n elf rogue, waiting for the flagged hordies to duel, n just pop up, ambush, vanish n sprint away on the looser... even now i know that was harsh... but i have never had so much fun on wow... ever, and id do it again.
its fun, every now and again i bite off more than i can chew and get laughed at, feel humiliated... but i bounce bk for revenge, i dont see the problem, just take the rough with the smooth ;)
Mckaylee Nov 9th 2011 2:18PM
I actually loved this article. As a sub rogue on a pvp server this is my soul purpose for existing. Why should I wait for my mark to get to full health before fighting. Perhaps they should be more vigilant while going about their business on a PVP server. Mayhap they should learn to counter my moves more skillfully.
All in all, he has put out his tactics, take note and be more vigilant of your surroundings. Can't wait to read more of his articles.