Encrypted Text: How to run the Molten Front

Varian Wrynn isn't happy. He sent his best and brightest men to the Molten Front to assist the Guardians of Hyjal in invading the Firelands, but all he received back was a stack of casualty alerts. The cause of death on each report was the same: several deep dagger wounds. As Varian assigned more soldiers to the Molten Front, he simply received more body bags in return. Varian confronted Garrosh about the issue, claiming that the Warchief was breaking their peace accord by using assassins in the Molten Front. Garrosh feigned ignorance and promised Varian that he'd find the perpetrator and have him properly handled. The next day, I received a post from Garrosh himself. It was brief: "Lok'tar, brother!"
I've read several articles that claim that world PVP is dead and has been for a long time. The truth is that world PVP is alive; it has simply transitioned into a seasonal event. With the release of the Molten Front quest hub, Blizzard's developers directed a ton of level 85 players into a zone where they can't use their flying mounts. If that doesn't count as revitalizing world PVP, then I don't know what does. I spend every spare moment I have plunging my daggers into the questers' ribcages. There's a plethora of targets available, with new enemies zoning in every minute. World PVP hasn't been this active since the Isle of Quel'Danas, and that means I have a lot of catching up to do.

The first thing you should do in the Molten Front is finish your own daily quests. Once you start blowing up the opposing faction, they're likely to reciprocate. If you've already finished all of your quests, then you have the upper hand. You can wait patiently for them to make a mistake without worrying about leaving Stealth to heal a wounded defender. In addition, if the daily involves guarding a wisp or feeding a Crimson Lasher, these allies will give away your position when you're in Stealth. I like to breeze through all of my dailies first, and then I turn my daggers to my enemies.

You can basically roam around the starting daily area without worrying about aggro, although the later areas like the Forlorn Spire contain mobs that will start attacking you if you're out of Stealth or detected.

The quest hub portion of the Molten Front is classified as a sanctuary, which means you're not able to attack the opposing faction from inside the sanctuary. You also don't take damage from another player's DOTs while inside the sanctuary, so don't bother Rupturing someone who's running away. You can use the sanctuary to safely heal up after a fight or to give yourself a chance to get back into Stealth. I also chill out in the sanctuary when waiting for my cooldowns to become available again.
Most PVP encounters in the Molten Front revolve around enemies' making a break for the sanctuary after you engage them, so your primary goal is to stop them from getting there. The guards in the Molten Front don't assist in PVP situations, so don't worry about getting blown up by the druids scattered throughout the zone.

There's also a secret sanctuary zone down the right side of the ramp, and you can safely hide here if the opposing faction is camping the normal ramp with Flares and AOE.

When there are multiple players hiding at the sanctuary out of fear for your blades, you've done your job. Every minute that they're delayed is another minute you've stolen of their time. They'll have to come down eventually to administer their salves and defend their wisps, and you're preventing them from progressing.

Like any predator, you need to pick your targets wisely. If you see a well-geared protection paladin beating up some mobs, you probably don't want to fight him. Rogues don't do well against tank-type classes and specs, and getting wrecked by someone wearing a shield isn't exactly admirable. Avoid any class that you can't handle. There's no shame in picking your targets, as that's precisely why Stealth was invented. Your goal isn't to kill every single player ever; it's to assassinate the most opportune targets as quickly as possible. You're not looking to get into a long fight here -- you're looking to snipe players who aren't paying attention and giving you the respect you deserve.
If you spot a mage at 50% life who's still in combat with several mobs, just finish him off with a few quick blows. You're saving him the 10% durability loss and the shame that comes with dying in PVE. Or you can do what I do, which is to just wound him seriously and let the mobs finish him off.
Every single player you encounter who's flagged for PVP made a conscious decision to allow themselves to be attacked. They either purposefully rolled on a PVP server, knowing the risks, or they flagged themselves or engaged in PVP first. Your enemies know the risk that they're taking leaving the beach with a shark in the water, and they made it anyway. Remind them why that was a bad decision with a few swift Backstabs.
Control is key
Most enemies you'll encounter don't want to fight you. They're going to make a cowardly dash toward the sanctuary, and you want to stop them before they get there. I'd like to note that most other players won't assist when they see PVP occurring, and that goes both ways. My targets almost never receive any assistance, and it's even rarer that someone helps me kill my fleeing opponent.
PVP encounters typically boil down to a race to the sanctuary. You're trying to kill them before they can get there, and they're just trying to stay alive long enough to reach the safe zone. Subtlety truly excels at handling running opponents. Waylay can't be dispelled, making it the ultimate snare and allowing you to use two DPS poisons. Shadowstep and Sprint ensure that your target will never outrun you. The best part of a running enemy is that they're always pointing their back towards you, which means you can spam your incredibly deadly Backstab the entire time.


Filed under: Rogue, (Rogue) Encrypted Text
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Reader Comments (Page 4 of 10)
Jex Jul 20th 2011 6:45PM
Like a few others here I suspect 'enemy players' will be 'trembling' less with fear than with frustration at having their already tedious and time consuming dailies repeatedly griefed.
That said, I also agree with those who've highlighted the fact that this refers to PvP servers and the expectations that go with that environment.
I play a rogue on a PvE server and can honestly say I have little to no real desire to go around 'ganking' people, even on the rare occasions the opportunity arises. Fair play to those who enjoy that sort of thing (variety is the spice of life and all) but I can't see what's so fantastic about killing someone who isn't expecting or prepared for your attack. It seems far more satisfying to pull it off in a BG where that kind of attack is one part of your team's toolkit. Again, people are free to disagree, but I'm not sure people *are* expecting or prepared for gankage at the Molten Front - they probably just want to do their stuff and get out, even on a PvP server.
Finally, it's still just my personal opinion, but, being a fan of this column, I was a little disappointed to see that this week is just a guide to griefing people on their dailies. I'd rather read what Chase thinks of the way the specs are shaping up in Firelands, or some sneaky tips and tricks for bosses therein, etc. That's not meant to be qq, just honest feedback.
Xaklo Jul 21st 2011 2:09PM
I have no problem with PvP on a PvP server. But what he's talking about is NOT PvP. 2 Quotes from the end of the article:
"As I mentioned earlier, it's not always about slaying your opponents."
-Ummm yes it is. That's what Player vs Player is.
"Your goal here is to disrupt the flow and to make them waste as much time as possible"
-This is griefing. Plain and simple. No justifying any sport in it.
Kole Jul 20th 2011 6:46PM
On a PvP server this is all fine and dandy. You roll there you accept the risk. "[enter faction appropriate greeting here] and gank away friend!"
Sadly this crap happens a lot on PVE servers where one dbag will flag and some poor sap will end up clicking on what he thinks will be the next npc target only to find themselves pvping. It happens a lot in Sethria's Roost and the friends you bring along like to go buck wild...
Same problem when the Thrall questline was going on. I despise PVP and I don't WANT to do it because of a miss target, lag or whatever other reason pulls me in. That is why I play on a PVE server.
Keep your PVP out of my PVE and I'll keep myself out of your PVP (believe me it is best for everyone.)
Fletcher Jul 20th 2011 6:49PM
I'm glad PVP servers exist. They concentrate the funsuckers into a single, easily-avoided zone.
Please remember that not all rogues are like this!
Wellsee Jul 20th 2011 6:49PM
This article makes me very happy I'm not on a PvP server. This month of daily quests is bad enough with out someone actively trying to get me to waste my time. And really, why is that your goal anyway? I could understand wanting to pick a fun fight, or earning honor, or to some degree I could understand wanting to make other players afraid. But you said your goal is "to disrupt the flow and to make them waste as much time as possible". What do you gain from that?
dj.clayden Jul 20th 2011 7:03PM
It's a shame so many people are against this article. I honestly don't see anything wrong with the activity endorsed by it, and I very much enjoyed reading it.
Story below:
I play a Holy Pala, MS PvE, with a PvP OS. I don't do very much pvp, but holy is my comfort zone, so I quest in a "pvp" spec.
Whenever I see someone PvP flagged, I wait until they've pulled a mob, then unload my cooldowns and exorcism their face off. They knew it might happen, and yet they still quested pvp flagged.
Now, I saw a pvp flagged warlock, before I could kill him he mounted up, flew off into the cave between Sanctuary and Sethria's Roost. He started eating, and hit full health as I got to him. He stayed sat, I naturally assumed he'd gone afk to wait out the pvp timer, but had been stupid and forgotten he was 10 seconds from a sanctuary.
As expected, he came back while I wasn't paying much attention, and blew the living shit out of me (I had forebearance >: ). I didn't rage or anything, I laughed for a good 5 minutes, and had it been the other way round, and I got killed while questing, I wouldn't have raged. I wouldv'e gone back and done my best to tear him apart. If that fails, why not get friends/guildies to help me?
Okay, so that story may not have had much point, but it is tied in with the subject of this comment. There is no reason to bitch about this type of griefing (and yes, it is griefing), but why not use it as a chance for some fun?
All those people on the ramp? Group up, and start questing together. If Chase does pop out, the lot of them wouldn't have a problem destroying him, however good at PvP he is.
It's late, I've rambled on, I've bored any of you reading with an awful story, and I'm not very eloquent, but I really hope I get my point across with this:
The only difference between this type of griefing and world PvP, is if the person being attacked is willing to join in the fun.
Lovely read Chase, and almost makes me wish I played on a pvp server =)
AltairAntares Jul 21st 2011 3:17AM
You dont get it- in your story you're both having fun. In the article chase is corpse camping, playing in a way that maximizes the annoyance factor (to the determent of actually killing them).
To me, that's like saying the trolls posting on this post are perfectly fine, because everyone accepted the risk of it happening anyway when scrolled down to the comments section and saw the warning posted about the public.
Anubiss Jul 20th 2011 7:10PM
This is the ideal situation for the majority of the people who play rogues. Everyone pays there 15 dollars to enjoy the game the way they so choose (even at your expense and so long as they don't break the TOS).
I have X number of 85's and sometimes when i get home from work i feel like taking my bad day out on some other poor sap sitting behind a computer and i happen to have just the tool to accomplish this.
Since there is a player base that plays the game like this. The author of this article decided to include them, acknowledge them, and offer them ways to improve in much same the same way he has helped everyone else.
Life is not fair! If you want to play a game all by yourself then PICK ANOTHER GAME!!!!! if you want to continue to play WOW understand the fact that players who do this exist. And 1 just told you every move they will make and exactly what his goals are.
So now on my Mage. I understand what this punk rogue who had a bad day at work is trying to do. :)
Now lets make his day just a little worse.
Be real more QQ stay unprotected and O noz you dont like pvp servers who gives a crap nice to know another baby had to leave.
Skeeter Jul 20th 2011 9:00PM
You make a really good case for banning rogues. How about you go find another game?
DarkSpade Jul 20th 2011 7:18PM
This isn't a world PvP article. It's a griefing manual.
Hurbster Jul 20th 2011 7:19PM
That was quite a reasoned arguement until that last sentence. Inner Eve player escape or something ?
jfofla Jul 20th 2011 7:21PM
I do agree that 85 vs 85 is indeed World PVP.
However, the people on the Forums crying for the removal of guards in the interest of World PVP I do not agree with.
Killing quest givers and characters 60 levels below you is now World PVP, it is griefing.
Anubiss Jul 20th 2011 7:22PM
LOL last statement got smashed together so just leave it out :)
and down rank away. I know the truth hurts
Zabrah Jul 20th 2011 7:29PM
OMG People! Yeah, PvP is NOT for everybody. Similar to why most people hate PuGs: You have to have thick skin. If you're on a PvP server and don't like it, freaking transfer or re-roll. Simple as that.
Now, a bunch of ppl that have flagged themselves for PvP on a PvE server in some place like, oh I don't know, 75% of the areas of the new Thrall quest line, just waiting for some schmuck to use an AoE ability is really crappy, and I don't condone that. That's not what this was talking about though.
I like reading articles for other classes so that I can learn some of the abilities of the class, how they're used properly, and the mindset of the person playing against me.
And why do so many people feel the need to share the fact that they hate PvP servers? You disliked the article so much that you decided you needed to read to the end of it, and then tell everybody that you disliked it? Come on.
Amaxe Jul 26th 2011 10:21AM
Most of us who hate PvP servers have tried it, and hate it because of the griefing. If we express our utter contempt of Chase, it is because his article epitomizes the worst of the immature Junior High attitudes.
I recall playing on a PvP server back in Vanilla for example, questing in Tanaris, on days off during the week. I found it interesting that prior to about 3pm, Horde and Alliance would be wary around each other, but ganking was low. People would /wave to people of the other factions to indicate, "Hey, I just want to play through here."
AFTER 3pm however, you'd notice a change. All these level 60s would suddenly show up, starting to kill the low level toons.
Doesn't take a rocket scientist to figure out why the change would happen after 3pm.
As others have said, it's one thing to attack a person of similar level and then move on after a victory. It's DB behavior to continue to camp corpses and to kill low level toons.
Blizz says it's ok to do this on a PvP server. But people like Chase are why people hate PvP servers.
Merch Jul 20th 2011 7:37PM
Since when did world pvp = ganking?
Douchebags gotta douche I spose.
Guttsu Jul 20th 2011 7:50PM
Thanks Merch, you gave me a good laugh.
If fighting in the Molten Front isn't World PVP, then exactly what is? Are we expected to go up to an enemy player /wave /bow /threat before we engage?
If you're on a PVP server and you're doing your dailies without a PVP spec and PVP gear... You're doing it wrong!
Merch Jul 20th 2011 8:49PM
@guttsu
Scroll down and read Anthony's comment. That's why you're wrong.
Shadda Jul 21st 2011 2:44AM
To me, "real" world pvp means an epic battle between the two factions: 30-40 people on each side duking it out. I've fought pvp battles in TB that have gone on for hours, with each side driving the other back into its base camp. Ganking is pvp too, but has none of the epic feeling of real world pvp. There's no challenge to it. You're basically stealing HKs from NPCs. I don't gank, nor do I back up a player who attempts to gank but gets overwhelmed. The whole thing seems sadistic to me.
fourdots62 Jul 20th 2011 7:39PM
I think I've figured it out. The REAL Chase Christian, you know, the one who has posted so many genuinely helpful columns that I have truly enjoyed over the years, was sapped, stun locked, and ultimately hogtied and stuffed behind a server bank.
He has been replaced by an obvious imposter, some jerk who clearly isn't interested in imparting any of the subtleties of this most subtle of classes, but who seems to derive a sophomoric pleasure in pointlessly making other players' lives miserable, and would rather write some drivel about how to maximize your inner douche bag.
My biggest problem with this article isn't that it encourages what can only be described as a-hole behavior. There is, after all, a reason Blizzard gives our choice of servers. My problem is that this article is just so frickin' lame. Unlike his best work, (and believe, much of his work is first rate) Chase gives us information that is totally useless outside the exceptionally narrow context of this subject.
Really, Chase, is this the best you could do? I wait all week to read your column, and you give me.......this? Shame on you, my friend, shame on you.