Encrypted Text: How to run the Molten Front

Varian Wrynn isn't happy. He sent his best and brightest men to the Molten Front to assist the Guardians of Hyjal in invading the Firelands, but all he received back was a stack of casualty alerts. The cause of death on each report was the same: several deep dagger wounds. As Varian assigned more soldiers to the Molten Front, he simply received more body bags in return. Varian confronted Garrosh about the issue, claiming that the Warchief was breaking their peace accord by using assassins in the Molten Front. Garrosh feigned ignorance and promised Varian that he'd find the perpetrator and have him properly handled. The next day, I received a post from Garrosh himself. It was brief: "Lok'tar, brother!"
I've read several articles that claim that world PVP is dead and has been for a long time. The truth is that world PVP is alive; it has simply transitioned into a seasonal event. With the release of the Molten Front quest hub, Blizzard's developers directed a ton of level 85 players into a zone where they can't use their flying mounts. If that doesn't count as revitalizing world PVP, then I don't know what does. I spend every spare moment I have plunging my daggers into the questers' ribcages. There's a plethora of targets available, with new enemies zoning in every minute. World PVP hasn't been this active since the Isle of Quel'Danas, and that means I have a lot of catching up to do.

The first thing you should do in the Molten Front is finish your own daily quests. Once you start blowing up the opposing faction, they're likely to reciprocate. If you've already finished all of your quests, then you have the upper hand. You can wait patiently for them to make a mistake without worrying about leaving Stealth to heal a wounded defender. In addition, if the daily involves guarding a wisp or feeding a Crimson Lasher, these allies will give away your position when you're in Stealth. I like to breeze through all of my dailies first, and then I turn my daggers to my enemies.

You can basically roam around the starting daily area without worrying about aggro, although the later areas like the Forlorn Spire contain mobs that will start attacking you if you're out of Stealth or detected.

The quest hub portion of the Molten Front is classified as a sanctuary, which means you're not able to attack the opposing faction from inside the sanctuary. You also don't take damage from another player's DOTs while inside the sanctuary, so don't bother Rupturing someone who's running away. You can use the sanctuary to safely heal up after a fight or to give yourself a chance to get back into Stealth. I also chill out in the sanctuary when waiting for my cooldowns to become available again.
Most PVP encounters in the Molten Front revolve around enemies' making a break for the sanctuary after you engage them, so your primary goal is to stop them from getting there. The guards in the Molten Front don't assist in PVP situations, so don't worry about getting blown up by the druids scattered throughout the zone.

There's also a secret sanctuary zone down the right side of the ramp, and you can safely hide here if the opposing faction is camping the normal ramp with Flares and AOE.

When there are multiple players hiding at the sanctuary out of fear for your blades, you've done your job. Every minute that they're delayed is another minute you've stolen of their time. They'll have to come down eventually to administer their salves and defend their wisps, and you're preventing them from progressing.

Like any predator, you need to pick your targets wisely. If you see a well-geared protection paladin beating up some mobs, you probably don't want to fight him. Rogues don't do well against tank-type classes and specs, and getting wrecked by someone wearing a shield isn't exactly admirable. Avoid any class that you can't handle. There's no shame in picking your targets, as that's precisely why Stealth was invented. Your goal isn't to kill every single player ever; it's to assassinate the most opportune targets as quickly as possible. You're not looking to get into a long fight here -- you're looking to snipe players who aren't paying attention and giving you the respect you deserve.
If you spot a mage at 50% life who's still in combat with several mobs, just finish him off with a few quick blows. You're saving him the 10% durability loss and the shame that comes with dying in PVE. Or you can do what I do, which is to just wound him seriously and let the mobs finish him off.
Every single player you encounter who's flagged for PVP made a conscious decision to allow themselves to be attacked. They either purposefully rolled on a PVP server, knowing the risks, or they flagged themselves or engaged in PVP first. Your enemies know the risk that they're taking leaving the beach with a shark in the water, and they made it anyway. Remind them why that was a bad decision with a few swift Backstabs.
Control is key
Most enemies you'll encounter don't want to fight you. They're going to make a cowardly dash toward the sanctuary, and you want to stop them before they get there. I'd like to note that most other players won't assist when they see PVP occurring, and that goes both ways. My targets almost never receive any assistance, and it's even rarer that someone helps me kill my fleeing opponent.
PVP encounters typically boil down to a race to the sanctuary. You're trying to kill them before they can get there, and they're just trying to stay alive long enough to reach the safe zone. Subtlety truly excels at handling running opponents. Waylay can't be dispelled, making it the ultimate snare and allowing you to use two DPS poisons. Shadowstep and Sprint ensure that your target will never outrun you. The best part of a running enemy is that they're always pointing their back towards you, which means you can spam your incredibly deadly Backstab the entire time.


Filed under: Rogue, (Rogue) Encrypted Text
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Reader Comments (Page 5 of 10)
Harvoc Jul 20th 2011 7:55PM
I bet it's his evil twin or he multiple personality disorder.
Harvoc Jul 20th 2011 7:56PM
*he has multiple personality disorder
DAMN YOU COMMENT SYSTEM!
Squelchy Jul 21st 2011 9:35AM
This is actually standard operating procedure for Chase as far as PVP goes. He is, after all, the guy who encouraged us to seek out and kill lower level players in his "Art of the Gank" article.
Anthony Jul 20th 2011 7:44PM
I play on a PVP server. I have PVP gear, I like PVP.
And getting people to stop doing their dailies is not "cool" or "pvp" , as in my opinion there is no V in the PVP. They aren't trying to attack you back. Even if you did try and attack them , if they don't attack you back, then don't bother killing them.
This is actively griefing, not PVP.
Gizen Jul 20th 2011 7:51PM
I don't even play a rogue anymore (though I used to), and I fully support this article 100%. I may no longer have access to stealth, but I still take advantage of some of the tricks listed in it. Personally, my favourite strat, as I play an elemental shaman these days, is to wait for, or lure an alliance player as close to the edge of the zone as possible and then Thunderstorm them off. Especially around the Druids of the Talon area. Sometimes birds save them, and they waste like 5 minutes getting flown back up, and sometimes the druids can't be bothered and just let the player die, either way, it makes me giddy.
bubbashaft69 Jul 20th 2011 8:03PM
The plus side to this is you now know griefer tricks and can work out how to avoid them.
hillbillyrod Jul 20th 2011 8:09PM
Bliz makes hunters the murloc class for pvp(meaning anyone can kill us outside a BG) and then makes a whole patch nothing but PVP. I grunted through to open the fireland, and then shelfed my hunter on pvp server. It is a total waste to even try. Bliz said that the game is not for PVP and why we as hunters are fine as we are. We are fine in PVE. Only truly bad hunters are not tops in raids, and that isn't even trying. But PVP is anything but. Yea I can sit back and do infinite damage, but PVP is over usually within 10 seconds. We have no survivability and no chance of doing these, unless we have a group run.
For every hunter you need another nonhunter to carry them. So I guess my PVP hunter will not see firelands opened. Unless the guild does, and I doubt they will since you need hundreds of marks. It's not worth the trouble. But my main hunter is well into firelands. Ofcourse he's not using any area damage skills, it pulls me into other faction players who are flagged into pvp. But nothing that can not be watched and avoided.
Yea this is a QQ, but my pvp hunter has been around for 5 years, and I hate to see my class(all 3 trees) being a powerhouse become the kicking boy of pvp.
Hypocriticalhit Jul 20th 2011 8:15PM
Mage below 50% with a mob on him? You know what to do.
Not be a total dick?
Mork Jul 20th 2011 8:14PM
Just a word of advice for those complaining about people on large mounts. It's annoying yes, but you can get around it easily. Simply bind a key for 'interact with target' (keybind in the basic blizzard keybind options), then left click instead of right clicking the NPC you're looking for, so you can avoid the accidental attack of right click. Hit interact button and you get whatever text you were looking for from the NPC. As to actually targeting the NPC with your new found power of left click, some zooming in and angling of your camera can easily make you see 'through' a persons mount to select, barring that try to click on their feet or the name frame depending on how the person is trying to cover it. Worst case scenario zoom all the way into first person view while standing face to face with the npc and you should be able to target without targeting the imbecile on the mount.
Amaxe Jul 26th 2011 10:25AM
I didn't know this option existed. I'll have to try it when the servers go up
Balgair Jul 20th 2011 8:15PM
Thanks for reminding me why I am not on a PVP server - I started out on one, but being repeatedly ganked whilst trying to achieve a PVE objective is very very frustrating, so I took the reroll PVE option (being vanilla, it was a full reroll, not just a transfer away). I did find this article quite amusing and informative, but my goodness I'm glad I'm on a pve server! Feel sorry for all the poor sods on the more unbalanced servers who have to put up with nonstop griefing with little chance of fighting back.
flawless Jul 20th 2011 8:17PM
I came to the comments on this, expecting to be one of a few people who were disgusted by this article. I was shocked to see such absolute douchebaggery from a WoW Insider writer, but even more shocked at the number of like-minded people leaving comments.
A PVP server is there for a reason, but the writer is exhorting griefing. Bluntly, he's being a dick.
For everyone else out there: yes, most assholes play rogues, but not all rogues are played by assholes like Chase Christian.
Bumblebee Jul 21st 2011 12:49PM
By law of simple mathematics: The number of douche bags is an average percentage. Rogues are the games least played class. Last I checked DKs and Pallies were played the most. This would lead to the conclusion, that there's more a-holes playing those plate classes than any others.
Point being, not liking Rogues isn't evidence.
flawless Jul 21st 2011 3:18PM
I happen to enjoy playing my rogue. My first ever character, an undead rogue, was created on a US PVP server (I'm a UK player) around 1.4 I believe.
Theres a large difference between World PVP using the rogue toolkit, and being a douchebag to other people just because you can. The authors following comment proves he is doing the latter: "If you spot a mage at 50% life who's still in combat with several mobs, just finish him off with a few quick blows. You're saving him the 10% durability loss and the shame that comes with dying in PVE. Or you can do what I do, which is to just wound him seriously and let the mobs finish him off."
C for "Chase" "Christian" "C*nt".
"Coincidence"?
Cninja85 Jul 20th 2011 8:21PM
I found myself picturing the scene from star wars ep. 1 with the jedis stalking darth maul through the force field hallway while you were talking about the hidden sanctuary. Patiently waiting for your chance to strike. Also jedis auto corrects to jesus apparently.
Superdooperfuntime Jul 20th 2011 8:21PM
I don't understand why everyone is so mad. There are people that do things like this, and he basically let all the people who don't want to be griefed know what to look out for.
He is the ROGUE writer, he is responsible for explaining this from a true rogue perspective.
You don't play a rogue because they are top DPS, since they aren't. You play it for fun, for the finesse, for the ability to sneak up on your enemy and take them out and play your rogue to its true potential. You can't sit here, any of you, and say you don't look for the easiest mob to kill when you level, or take out the weakest link in an Arena match. and you rogues can't say you don't use every tool to your advantage when you level or PVP. In fact, if you aren't playing the class to the best of its potential then you are doing it wrong.
The rogue exists to ambush, to stunlock, to be the scum of the earth. Look at the talent trees, look at the moves they get. They are sinister, they mulilate bodies, they are assassins. What the writer is doing here is telling rogues how to have even more of an advantage (which is his job as the rogue advocate on this site)in a world PVP (oh and it is world PVP) setting and explaining to all you non-roguers just what a rogue might do to you if given the chance. Instead of complaining, be happy he let you in on all the stupid secrets.
And I know this pisses everyone off, but if you dont want to be griefed, roll on a PVE server. I get it, you want to have the "occasional" fun. No. Flag yourself, or go do a BG. Part of being on a PVP server is griefing. If you don't understand that, you don't understand the world of video games. No one made you roll on a server where people gank you. If you're on a server because of friends, then get your friends out to help save you. Don't whine to Blizzard. There's a reason they promote it. Its the same reason you all posted on this post. It provides controversy and drama sells. It also builds teamwork and loyalty. This article probably got more views than any in the last month. All of you that had to tell the writer your point and basically QQ, you're just another alliance toon that pulled a mob and gave him another target.
I suggest you stop pulling mobs and go somewhere else.
frisch5b2 Jul 20th 2011 8:26PM
Everyone ganks, get over it. Hunters, Mages, Warlocks, Warriors, Priests, DKs, Paladins, Druids and Shamans. They all killed me while questing, when I had mobs on me, when I had 20% health, when I was waiting for respawns, why can't I, a Rogue, do the same? Why am I frowned upon?
And face it, ganking sparks world PvP.
dpoyesac Jul 20th 2011 8:29PM
Two bits of additional info:
First, there are several spots -- right at the edge of the top quest hub -- where you can take one step forward and be in PvP territory and take one step back and be in the sanctuary. Ranged will sit up there waiting for the opportunity to snipe at you. Be aware. And if you ARE ranged feel free to sit up there and snipe away to help out your front line melee troops.
I mean, why ELSE would Blizzard put new tameable spiders in the Molten Front if they didn't mean for hunters to web fleeing prey for our rogue buddies?
Second, the most dangerous places are actually the safest place to actually do your dailies. By that I mean the gankers seem to stay close to the safe sanctuary areas, to either finish off the weak or run away themselves if they bite off more than they can chew. So if you want to be mostly undisturbed move farther out. The farther out you go the more likely you'll be around people who only want to get their dailies finished ASAP, just like you.
Amry Jul 20th 2011 8:30PM
Based on the downrating pattern here, I have to say that most of you don't like to be "ganked" or "griefed".
Sorry to say that in a PvP server, "ganking" is the entire point. Is it "fair"? Obviously not, but since when did Garrosh, that uneducated trollop, signed the Geneva Conventions? If you want a fair PvP environment, they have it - and it's called "battlegrounds".
PvP servers are supposed to simulate the chaos and uncertainty of war - and last time I checked, we don't use the 'ol "line up neatly and fire" model like the British used to do.
Finally, Blizzard has no place in deciding which side I roll in what server. If there's an imbalance, blame the guys who rolled the faction. What's next, you want Blizzard to restrict certain classes because it's too popular and we have too many of 'em?
Jex Jul 21st 2011 4:03AM
"Sorry to say that in a PvP server, "ganking" is the entire point."
I'm not sure that's the case. Ganking is certainly one way to play on a PvP server, but it's not the only way. Unless you're suggesting that combat is never initiated between two equal level, un-stealthed players in the open world.
There's a definite case to be made for the 'thrill' that comes from the threat of ganking in the open world, but to suggest that PvP servers exist so players can ambush and one-shot each other is like saying Westfall exists so level 85s can stomp the boars.
"the 'ol "line up neatly and fire" model like the British used to do."
The British along with just about every other conventional line infantry in the western world?