Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2012 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | Advertise With Us

Reader Comments (Page 1 of 1)
7-21-2011 @ 8:36AM
Sleutel said...
Personally, my favorite part of the article is that someone fleeing to the Sanctuary area of the zone is classified as "cowardly," while the author also blithely speaks of only attacking targets that are guaranteed kills. Pretty sure that going for the cheap shot where computer-created damage has already done more than half of your job for you is way more cowardly than avoiding a fight you don't have time for.
I've had my main on both PvE and PvP servers (PvP currently), and this article is a case in point for why I dislike PvP ones. There was a time when they served a purpose, but now they seem to just be a haven for people who suck at organized PvP (Arenas, BGs), so they can only get their HKs by starting fights where their opponent is at an extreme disadvantage. Now, it's *possible* that these people are also great at balanced PvP, but my evidence to the contrary is that I *still* end up killing a significant percentage of these attempted gankers who thought I looked like an easy target--even though I kind of suck at PvP and don't wear PvP gear.