Know Your Lore: The humans, part 1

We've talked about their politics and their ancestors, but humanity itself has not really been described in detail -- and it deserves to be. The humans of Azeroth derive from the ancient servitors of the Titans, and their origins lie in the frozen continent of Northrend (indeed, before it was a continent of its own), but they've developed over time into a brash, persevering people of their own who rose to master the Eastern Kingdoms and who had endured two hideous wars with alien invaders, the plague of undeath that shattered their strongest kingdom, and times of chaos and uncertainty. It is humanity that holds the Alliance together today, serving to unite disparate peoples in a collective that grows more cohesive in the face of growing Horde expansionism.
The ultimate drive to exist that has kept humanity going past world-shaking calamities must be respected. When war and strife come, humans have risen to the challenge. Although one of the shortest-lived of Azeroth's native races and possessed of one of the youngest cultures, human have risen on the strength of their determination.
Abandoned, unwanted, undaunted
Human origins begin with the vrykul, a race of servitors hewn from stone and crafted from iron by the Titans during their original creation of Azeroth. The vrykul (like the Earthen and Mechagnomes who also served the Titans) were affected by the Old God's Curse of Flesh and became giant humanoids, larger even than tauren, but smaller than they had been when they were still made of iron.
However, the Curse did not end with this change. Over time, it continued to affect the giants, who retreated into slumber to halt its progress. Under their King Ymiron, many vrykul parents exposed their offspring, killing them via abandonment. While their parent race was swearing to abandon their worship of their Titan creators, however, some vrykul found they could not abandon their offspring to their fate.
The modern existence of the human race owes itself to these ancient vrykul who accepted that they would never see their people again, who took these stunted, deformed, frail children far from their place of birth and landed with them on what today is known as Tyr's Hand. As these children came to adulthood, they had only a few fragmentary legends of their forebears to guide them, and so the place took its name from the legends of a great hero, an inspiration to the humans who survived this dark period and all who came after them.
Humans were a minor force at best in the world before the great Sundering, between troll and night elf empires. The destruction of the War of Ancients and the Well of Eternity tore ancient Kalimdor into three parts: the continent of Northrend (where humanity was born), Kalimdor (where the night elves and tauren survived in numbers) and what today we call the Eastern Kingdoms. While trolls foundered and high elves came to stagnate, while dwaves and gnomes kept to themselves in their hidden kingdoms, humanity began its ascent during this time.
Beset by enemies and dangers
The trolls who inhabited the same northern areas of the great eastern continent were already at war with the high elves when they noticed the steadily expanding humans. As humanity was primitive in comparison to the ancient culture of the trolls of Zul'Aman, it was expected that they'd fall easily. Instead, the forest trolls learned to their sorrow that humanity had developed a fierce warrior ethos during its time of isolation. Having practiced self-slaughter, they were not at all reluctant to branch out and murder trolls as well. In fact, without the troll aggression of the time, humans might never have learned magic or become a unified society at all.
The first consequence of the war with the trolls was that the Arathi tribe of humans began a campaign to unify all human peoples under one banner. This didn't always mean conquest, as many came under the Arathi aegis because of their offer of brotherhood and equality to all humans, but some were indeed subdued by force. Even these tribes were offered the chance to become full citizens of the growing Arathor nation. The great city of Strom, sadly neglected today as Stromgarde, was the first human capital city. From its walls, Thoradin ruled.
The Troll Wars and the origin of the Seven Kingdoms
While they were a powerful nation united under a strong king, the Arathor were not ready to destroy the trolls and indeed had no real plans to do so. They were satisfied with being able to hold their enemies at bay, when the high elves of Quel'thalas came calling. The high elves needed help to defeat the trolls once and for all, and they offered a powerful bribe to gain Thoradin's aid -- namely, that they would teach the humans powerful arcane magic.
Thoradin agreed, and those human students unleashed their magic alongside their fellows in the greatest of the Troll Wars, quickly outpacing the expectations of their elven tutors and pushing the trolls back to a few ancient strongholds, effectively removing them from history for centuries. The fallout from these wars reverberates to the present day. Dalaran was founded by human magi from Arathor who left Strom to found their own city, and their example caused others to do the same. Gilneas, Kul Tiras, and even Lordaeron itself were likewise founded by men and women who left Strom to forge their own futures in the new lands opened up by the troll defeat.
In time, even the royal line of King Thoradin left as well. But rather than heading north, they went south to found what today is known as the Kingdom of Stormwind. Those descendants would not make up the royal line of Stormwind, however, instead becoming important warriors and advisers. Their last descendant was Anduin Lothar, the Lion of Azeroth, and it was to his line that the high elves of Quel'thalas owed a boon in return for Thoradin's help against the trolls. That boon would be called into account.
After the troll wars and the dispersal of the empire of Arathor, humanity had spread across the entire continent and had settled several powerful nations. These nations became known as the Seven Nations or Seven Kingdoms, and included Alterac, Stromgarde, Gilneas, Dalaran, Lordaeron, Kul Tiras and Azeroth or Stormwind. While never unified during this period of centuries, each of these nations recognized its common origin and shared history, behaving more like squabbling sibling nations than rivals or enemies. It was effectively humanity's golden age.
It was not to last.
Next week, humanity abides. War, chaos, invasion, the destruction of cities, the betrayal of a Guardian, and more befalls the world.
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Lore, Know your Lore






Reader Comments (Page 1 of 2)
Angus Jul 20th 2011 7:32PM
Bah! Humans SUCK!!!!!!
Oh wait...
vendeurfrancais Jul 20th 2011 7:42PM
7 seems to be a popular number of kingdoms, wow, A song of ice and fire, LOTR(depending on how you count)
MusedMoose Jul 20th 2011 7:57PM
It might be more that there's long been mystical qualities attached to the number seven, so it tends to come up a lot in fantasy literature - seventh son of a seventh son, seventh seal, and so forth.
Also: interesting article; thank you, Mr. Rossi. Humans often get overlooked in fantasy literature because, well, we all know what they're like. ^_^ So it's good to see them getting some attention.
Fletcher Jul 21st 2011 12:44AM
Seven is also a prime number; you'll note that other primes are also common in fantasy.
Three rings for the elven kings under the sky
Seven for the dwarf lords in their halls of stone
Nine for mortal men doomed to die
One for the dark lord on his dark throne
In the land of Mordor where the shadows lie.
(Nine, being three threes - a trinity of trinities, the square of the lowest prime number, is also popular). As is thirteen.
Al Jul 21st 2011 1:48AM
Not Six! Seven! Seven's the key number! Think about it. 7-11. Seven Dwarves. 7, man, that's the number. Seven chipmunks, twirling on a branch, eating sunflower on my uncle's ranch.
Amaxe Jul 21st 2011 11:15AM
Biblically speaking, 7 is a number which is used to symbolize fullness or completion.
adamjgp Jul 27th 2011 4:08PM
Last I checked 1 is the lowest prime, if it can be considered a prime. Failing that, I'd definitely say that 2 is the lowest prime. However, I do appreciate the number 3 as it is the counting of the holy hand grenade of antioch.
Caedo Jul 20th 2011 8:53PM
Only The Dude abides . . . .
Moff Jul 20th 2011 11:26PM
People don't die of abandonment, they were abandoned and died of exposure.
gewalt Jul 21st 2011 12:25AM
"Human origins begin with the vrykul, a race of servitors hewn from stone and crafted from iron by the Titans during their original creation of Azeroth."
I think you meant the original terra-forming of Azeroth. I have seen no mention in any lore that the titans created the planet.
game and watch Jul 21st 2011 12:48AM
this article is wrong
in the beginning all humans descended from adam and eve
which was created by the one god
tauren = humans copulating with cows
draenei = humans copulating with goats
worgen = humans copulating with wolves
nelf = humans copulating with horses
trolls = humans copulating with chickens
undead = dead humans
orcs = humans exposed to radiation
belfs = anorexic humans
dwarfs goblins and gnomes = midget humans
HIV = humans copulating with monkeys
false gods are all stupid and came from the devil
Diirtyhippy Jul 21st 2011 1:36AM
your post gave me cancer
Al Jul 21st 2011 1:44AM
Night Elves are horses? What?
(No, clearly that's not the only thing wrong with his post. It's just where my eye went.)
WorstRogueEVAR Jul 21st 2011 1:54AM
Did you forget to read the part where this was a FANTASY game?
Revnah Jul 21st 2011 3:29AM
Not that the real world outside the fantasy game is like that, either, outside the teachings of only ONE out of many, many religions...
Namus Jul 21st 2011 4:03AM
Upvoted for amusing trolling.
Deathknighty Jul 21st 2011 5:37AM
Most hilarious troll ever, please post more like this!
MattKrotzer Jul 21st 2011 9:54AM
I think Azerothian humans actually were born to Adam and Steve.
Jayjay Jul 21st 2011 10:09AM
Just because I can't resist - if all humans came from Adam and Eve and were created by god then just who exactly did Caine and Abel marry? A certain tome clearly states they married into another people's clan - who weren't descended from Adam or Eve. Sense..I cannot has it.
Back in reality land, the Human lore discovered when we hit Northrend (mutants/descendants of the Vrykul) was an awesome story arc that the Horde - who I play mostly - missed out on but the Alliance got a totally cool little questline showing a cinematic about the issue. I also adored that Blizz put in so many references to Norse mythology, albeit messed about with lol.
kettlephone Jul 22nd 2011 9:21AM
genesis 5:3
When Adam had lived 130 years, he had a son in his own likeness, in his own image; and he named him Seth. 4 After Seth was born, Adam lived 800 years and had other sons and daughters. 5 Altogether, Adam lived a total of 930 years, and then he died.
cain married his sister and all adam's sons married their sisters
coz in the beginning man's genes are free of mutation so inbreeding
doesnt produce mutations or deformations
as years went by men's genes start to degenerate due to sins so inbreeding
now produces deformations