The Queue: Tomorrow's Friday -- here's a present from Rebecca Black
Is it wrong that I'm cackling like an evil maniac?
No?
Great!
Amex asked:
I was going back and watching some old Star Trek recently and this led to a WoW question:
Did anyone else notice how the behavior of the orcish society with the focus on honor and battle seems totally lifted from the ST:TNG Klingons?
Hi! I'm a huge Star Trek nerd ... so here we go.
First, The Next Generation is not old. It only went off the air some 15-odd years ago... wait, that is old. Oh god, am I old? I'll let you know once those damn kids get off my lawn.
Faint yelling can be heard in the distance, screaming at them about "emotion smiley face."
Okay, now that I'm back...
I think the Klingons are very, very much like the Horde. Star Trek has a ton of in-game Easter eggs, and there are a lot of similarities between some of the cultures in the WoW universe and the Star Trek universe. But what I think isn't necessarily right.
The original Star Trek series was sent against the backdrop of the real-life Cold War. The diplomatic (and other) relationships that existed in the series were heavily modeled after real-life counterparts. Star Fleet and the United Federation of Planets were the United States and western/capitalistic powers (albeit a more enlightened form), and the Klingons were the Soviets and communism.
Russians were, for the most part, seen as honorable foes (but foes nonetheless) in a game of global brinkmanship. The same was true for the relationship between the Klingons and the Federation, and the same is true for the relationship between the Horde and Alliance. Of course, they're not always called honorable, but numerous aspects of the lore tell us that at the moment of battle and death, everyone considers everyone else honorable (with rare exception).
In this regards, the relationship between the Horde and Alliance is more geopolitically aligned to the Cold War, if direct conflicts were taking place. Star Trek was more about indirect conflict with the Klingons, especially in the original series (although yes, many direct conflicts also happened).
Now, are the orcs a direct nod to the Klingons? I don't think so. Many aspects of the Klingon culture were derived from old Oriental culture (also a key point of the 1960s, with WWII right behind everyone). The focus on honor, strength, and a show of stoic leadership -- these are all things that spoke strongly in eastern tradition. It's my contention that WoW orcs are based more directly on these aspects than aspects of the Klingon culture.
But with that being said, there are still a lot of similarities there, and Metzen has mentioned Star Trek often enough that it's safe to assume that they had some influence. But remember too, orcs and other denizens existed heavily in D&D literature prior to WoW. And that's the true foundation of them and their culture as it relates to the game (note that I said foundation, which is not everything).
One of the major reasons it's easy to draw similarities between the different cultures is that both universes are extremely well put-together. In fact, I'd wager the WoW universe and Star Trek universe are two of the shining examples of a modern richly developed fictional universe. Gene Roddenberry was a genius, and so are the lore gatekeepers of WoW. Each universe is so easy for us to relate to and understand because they draw upon modern-day elements. This is where many other MMORPGS have failed (Aion, Rift, Warhammer, Conan... the list goes on); they try to permute the stories into something new instead of working with what's golden and true. Klingon vs. Federation, humans vs. Horde, United States vs. Russia, Rome vs. everyone -- they're all about the battle of two opposing cultures that have key underlying differences in their ethos. That story is as old as time and will always be told by master storytellers like Roddenberry and Metzen.
I want to impress upon everyone here, too, that until Metzen says, "This is where this aspect of the orc culture came from," all we can really do is play these fun games of speculation. He's the final authority and could invalidate everyone in here without much effort.
(Two notes here for the end. First, in Metzen's Geek Is presentation last year at BlizzCon 2010, he mentioned Star Trek several times. I've also gotten into discussions about the series with Blizzard staff -- they're huge nerds, just like everyone else. Second, Michael Dorn, who plays Worf, has done numerous bits of voice acting for WoW. Go touch a tauren if you don't believe me.)
Professor Putricide asked:
I've posted questions in the comments for quite some time and I've continuously been ignored! How do you search through the comments and decide which one's to answer and which ones to skim past?
We try to answer as much as we can, but between comments here, via email, on Twitter and Facebook, we usually get between 80 and 100 or so every day. You have about a 1% chance of being answered. Just keep asking; eventually the odds will be in your favor. Also, we really like to answer questions that we can actually answer, versus just speculate over.
The Professor then asked:
Am I the only one that thinks it's some form of sin that any and all Undead characters in-game can't do the Thriller dance?
Is that the question you've been trying to get answered?
My guess is that Thriller will get added at some point, probably with the dance studio. But I have no inside knowledge of this.
Filed under: The Queue






Reader Comments (Page 1 of 13)
Debesun Jul 21st 2011 11:01AM
Should the current loot table for Ragnaros be considered final as of this current point of time?
I’m curious because it seems quite silly to attempt to balance multiple specs, but only give certain specs access to more powerful weaponry. I don’t have a problem with legendary drops giving the wielder a boost to their own damage seeing as it’s more of a flavour item. Neither do I have a problem with the final boss of a raid instance having loot of higher item-level than other bosses. I do have a problem though with the current available drops from Ragnaros that are of higher item level as shown on both wowhead and the armoury only being usable for certain specs.
The trinkets are generally usable by all specs, but it’s the weapons and armour where things start to irk me. Feral, rogues, enhance and 1h frost / fury have no weapon, whereas cloth wearing DPS specs have access to a weapon and 2 pieces of cloth armour (one could argue that rogues have access to the bow, but you can easily imagine the bitching that would be caused from that. Much like that when a hunter is given equal priority of a melee weapon with a feral, rogue, etc).
Why didn’t Blizzard just use the same idea that they used on Arthas where he dropped weapons that everyone could use (with the only spec being given the short end of the stick being frost DK’s with no usable weapon for their spec from that specific boss)?
Am I the only person that’s slightly annoyed with this? It just seems to make fine-tuned balancing and making sure classes are scaling correctly redundant when they don’t give equal distribution of loot for weapons that generally give most classes a fairly substantial gain in DPS.
Then again, I don’t really have to worry about that for a while. I just need to redirect my rage at the bug that is constantly changing my intended target to one that I was previously attacking / targeted, and not being able to interrupt certain mobs in cat form because there isn’t a path available for the little charge, therefore the entire ability is cancelled, and I cop a face full of spell stuff.
(ノಠ益ಠ)ノ彡┻━┻
furry Jul 21st 2011 11:20AM
yes
Telwar Jul 21st 2011 11:25AM
Let's turn that around just a bit.
"Blizzard puts the BiS weapons for my class on the end boss yet again! (Nerdrage nerdrage nerdrage)"
Belinus Jul 21st 2011 11:29AM
Just responding to part of this. I've endured the pain of trying to convince hunters ferals have first dibs to melee weapons before. The process comes in about 1/2 between getting a colonoscopy from Edward Scissorhands, and watching Holisky's video. It's your call which is worse.
Murdertime Jul 21st 2011 11:50AM
I'm mostly more than a little annoyed that they did a call back to Ashkandi but didn't include a Perdition's blade 2.0, which was at the very least as big a deal as a 2 hander that mostly got used for pvp.
mik3st3r Jul 21st 2011 12:21PM
While you make a good point, you might also notice that feral Druids get the extreme benefit in fighting Fandral, given that they get a staff that is specifically made for feral kitties. I haven't noticed anything for other classes that you mentioned, but feral Druids did not get the short end of the stick in any way, shape, or form with the amazingly cool stick in the fight before Ragnaros.
The Giant Jul 21st 2011 12:33PM
Debesun said:
"one could argue that rogues have access to the bow, but you can easily imagine the bitching that would be caused from that."
Yes, while rogues do have access to the bow, actually _using_ it is not a good idea at all.
Fan of Knives now works off of your thrown weapon, which means using a Bow, Crossbow or Gun directly implies that you cannot use your (Blade Flurry not included) only AoE.
Arrohon Jul 21st 2011 3:16PM
What is the chance of you actually killing him when that gear is relevant? Even most high end guild that will kill him don't need the gear that much so it doesn't really matter all that much. I have to say that any Fury Warrior that has two Sulfuras is going to be doing CRAZY dps. 3.8 speed, 4051 top end damage, and 2 red slots with a strength slot bonus for a spec that scales really well... how can warriors NOT be nerfed next patch.
SR Jul 21st 2011 3:34PM
Well, isn't it more of a treat for fury warriors that CAN down Ragnaros? They seem to mainly nerf classes/specs that are extremely high in the mid-tier, and not so much for extreme highs. I mean, I can see them nerfing come 4.3, but just as casters are basking in the glow of Dragonwrath, Fury warriors get to, as well. Not to mention, other 2-h specs will get a huge benefit regardless of having 2 instead of 1.
@TheGiant:
Rogues can still use non-thrown weapons as stat-sticks, and writing a macro that switches equipment for FoK is relatively easy. Hell, on our third Atramedes kill, heroic Themios went to our rogue, and she uses it just for that.
As for the Feral druid comment, aesthetics, while cool, will do nothing to enhance your performance. Just because you're a flaming kitty of doom doesn't mean that your flaming kitty of doom will deal extra damage.
Don't get me wrong. I wish my hunter could turn into a flaming kitty of doom that shoots laser-arrows out of his mouth, but I'm sticking to my Ranseur.
Therinor Jul 21st 2011 11:02AM
Q for the q... is there any mirror-site where you can download really old episodes of the insider-show? I wanted to listen a few old ones like some from the pre-WOTLK event-timeframe, and the articles are still there, yet the download links dont work anymore.
So is there some website where those old episodes still can be downloaded
Thanks in advance!
Samutz Jul 21st 2011 11:55AM
1 to 59 can be found here.
http://media.wcradio.com/archive/Classic%20WoW%20Radio%20Shows/wowinsider/
There's still a lot of missing ones I haven't found yet.
Samutz Jul 21st 2011 11:57AM
For 60+ try removing the first "insider" from the url
http://podcasts.aolcdn.com/wow/podcasts/WoWInsiderShowEP60.mp3
Therinor Jul 22nd 2011 8:05AM
Oh wow, thanks SO MUCH, guys, this is awesome! I really appreciate!
KrazyKorean728 Jul 21st 2011 11:04AM
Question for the Queue,
As we're getting towards the time when we can complete all the Molten Front achievements, my question is about the achievement "Ready for Raiding II."
We access the Lieutenants of Flame by recruting both the Wardens, Druids & the Ancients. We get to fight against the Lieutenant as the last quest named "Strike at the Heart." Does the Lieutenant change based upon which groups quests you do (i.e. if I do the Wardens, is there one set of Lieutenants that will spawn with them versus which ones spawn with the Druids)?
Rai Jul 21st 2011 11:38AM
I've not unlocked them yet, but I've noticed that the lieutenant is different each day. Maybe that's the case.
Mathew McCurley Jul 21st 2011 12:07PM
Random guy each day.
alzeer Jul 21st 2011 11:04AM
what is the average acceptable latency for raiding?
mine is somewhere between 500MS and 800MS
Bloodfurnace Dalvengyr Jul 21st 2011 11:31AM
That is a bit high for raiding in my own opinion since I like hovering around 50-150, lag to that caliber can be the deciding factor on whether or not you escape danger, or make the correct moves on strategical boss encounters.
Are you playing on wireless? If so is there a way you can direct connect to your router? And if you can't do that, how far away from the router are you? You may have to get closer if you are a certain distance away depending on the routers power.
kingoomieiii Jul 21st 2011 11:14AM
800 ms is almost an entire second of delay. It's also enough lag to seriously hurt your DPS.
Since the packet changes, I've been raiding at about 50 ms. It was more like 200 from vanilla on.
Marshall Jul 21st 2011 11:15AM
I'm not certain if there's an "acceptable letency", as it all depends on your position in the raid (Tank/Dps/Heals) and how comfortable you are with what you're doing. Tanks & Heals typically require low latency, due to "oh crap" moments when something has to happen and right now. For DPS, higher latency is going to cause lower DPS.
I know I'm typically sitting under 100MS for both, though I'd figure under 200MS you'd be good for most Raid stuff. Just go with this as a measuring stick: How long after you hit a button does the game recognize it and use the ability? Are you happy with how long that takes?