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7-22-2011 @ 2:53PM
Thank you sooo much for this. I'm in a semi casual guild, but we still like to try to progress and we've been struggling with Beth. Main reason? We've been prioritizing kills on the spinners. Tonight is a raid night and I'm definitely going to suggest that we just down spinners when people need to go up, but focus on drones and spiderlings after that with just throwing dots and an occasional nuke towards the spinners in between and see how things go.
7-22-2011 @ 6:09PM
As Mackejn suggested, we found the Spinners to be our main problem in phase 1, not the Drones or Spiderlings. The Spinners hanging from the web do a pretty hefty chunk of damage with their spit. We tried ignoring them at first, but then we'd have 6-8 up when the first Devastation hit. When Venom Rain starts up again, it just gets bad. Our first dozen pulls, we never got anyone up the web a second time, there was too much raid damage.Once we put some focus on the Spinners, they died and the raid damage taken dropped significantly. We got our very first kill last night (final pull of the night, past the normal raid end-time). The DPS split that FINALLY worked went like this:Assassination rogue goes up top. Helps on Drones/Spinners when he's down below for DevastationDestruction warlock goes topside for the first round, but once he comes back down he stays. On the ground, he focuses on Spinners first, Drones second, unless two Drones are up.Arcane mage focuses on Spinners only attacking anything else if all Spinners are dead.Fury warrior taunts a few Spinners, does a little damage on them, but is mostly on the Drones. He and the tank do the majority of damage to the Drones. Rarely have two Drones up at once.Survival hunter (me!) handles the Spiderlings. By myself. I don't get much time on anything else, but I can take out all Spiderlings solo without much difficulty. 10-man.We tried a LOT of different set-ups. Having 2 DPS up top the whole time usually had the adds getting out of control down below. Only 1 DPS up top meant Beth's HP was too high for phase 2. Ignoring Spinners meant we had way too much raid damage. I encourage you to try different set-ups to find what works best for your raid group. One thing I do suggest is getting into P2 as much as you can, even if it means keeping all DPS on the ground. It's useful to see just how long you can last and just how much DPS you can take off while she's grounded.Phase 2 is pretty rough once she gets several stacks of Enrage. Our raid in Tier 11 gear, non-Heroic, was not able to kill her from 100%-0%. We needed some HP off. Our final kill had her at 75%ish when she came down from the web. Healers and tanks were very vocal about cooldowns and we saved Heroism until there were 15 stacks of Enrage. We tried popping Heroism earlier, but the healing boost was very useful for the later stacks.Riott77 and others have obviously had an easy time with Beth, but she was very tough for us, with zero Heroic gear. I definitely would not call her a "lootship" style boss. She'll get easier now that we've killed her, but for anyone that's still struggling, keep at it!
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