All the World's a Stage: Plot points for draenei roleplayers
Of all the Alliance races you could theoretically play, the draenei have to be the least developed in terms of lore. This is a constant point of contention amongst those who love the draenei as a race and wish to see them further developed (like me!). However, the lack of draenei lore at this point shouldn't be looked at in a negative light. Most of the time, when something is left deliberately vague, it's because it will be expanded upon later in some fashion or another -- so hopefully, we'll see more about the draenei soon. Like, say ... in the next expansion or two.
In the meantime, there's still a lot out there for draenei to think about. I know, I know -- how exactly do you come up with plot points for a race that doesn't have much at all in the way of lore, a race that hasn't really been developed since it was first introduced? What can you possibly make out of all of that? How do you tie that into anything that's going on currently and have it be at all meaningful?

What happened The draenei were originally eredar that had their home on Argus, but they had to flee as a result of the Burning Legion's sudden intervention. Since then, they've been a largely nomadic race, finally settling on Draenor for a time ... with less than ideal results. The native orcs of the planet were easily corrupted by the Burning Legion and turned on the draenei, mercilessly slaughtering them in what was essentially a bloodbath. So the draenei fled once more, this time crash landing on Azeroth.
How this affects your character Chances are extraordinarily high that your draenei had a family member, a friend, an acquaintance, or somebody who died as a result of the slaughter on Draenor. The slaughter of the draenei was a major event, with major consequences for the race -- and Draenor was the one location that the draenei felt was safe enough to settle on. Now they've settled on Azeroth, but the question is for how long? Will the draenei remain comfortable with staying in one spot for long?
What to consider The draenei are fairly nomadic, when you take a look at what has happened since they first fled Argus. Was your draenei affected by the losses on Draenor? Did he lose someone close to him? How does he feel about settling in one spot? Does he trust the Alliance, or is he simply waiting until the day that they too, turn to the Burning Legion as the orcs did on Draenor? Does he have an established home on Azeroth, or does he prefer to wander the world, much as his people wander the stars?
The Sunwell
What happened In The Burning Crusade, Kael'thas Sunstrider was working very hard to find a solution to the blood elves' addiction to magic that came about as a result of the Sunwell's destruction. Part of his hard work included capturing a naaru and shuttling it off to Azeroth for would-be paladins to feed on, as well as hijacking Tempest Keep, a former naaru fortress. After his alliance with the Burning Legion was uncovered, Kael'thas was sent packing -- and resurfaced on the Isle of Quel'Danas, where he sought to bring Kil'jaeden to Azeroth. His plans were foiled, and the Sunwell was reignited by an unlikely source. Prophet Velen used the heart of Mu'ru, the naaru captured by Kael'thas to reinvigorate the Sunwell -- and now it shines on as a beacon of Light and arcane energy.
How this affects your character As a draenei, you're a member of the Alliance. However, the blood elves are members of the Horde. Your leader just helped out the guys on the other side of the faction line -- not to mention the fact that these blood elves were led by the insane guy who was in part responsible for your sudden crash landing on Azeroth. The Exodar was once part of Tempest Keep, and Velen took it right out from under Kael'thas' watch -- but blood elf stowaways on the ship guaranteed the flight wouldn't last very long.
What to consider How does your character feel about blood elves? How does he feel about Velen's helping the blood elves out? Is he impressed with Velen's compassion for all creatures, or is he wondering why Velen would help people that are, in fact, enemies of the Alliance? Does he worry about how other members of the Alliance will view his race in light of Velen's actions?

What happened Velen has made several hints that a major war is in the making -- the war between the darkness and the light -- and ground zero is going to be Azeroth itself. There is something special about the little planet that the draenei crashed upon, something unique that sets it apart from other words in the universe, something that draws the darkness to it even as the odd, short-lived mortal natives of the world continue to fight back.
How this affects your character As a draenei, you aren't just wandering the world with no purpose, you are training -- training for the big war that Velen's been talking about. It's not something to discuss out loud and at length at the moment -- goodness knows Azeroth has a lot on its plate right now and can certainly use your help -- but the thought is still there in the back of your mind, in the back of every draenei's mind.
What to consider Is this war something your character is outright preparing for? How is he preparing for it, and how does the knowledge of what is to come affect your character? Is he quiet about it, continuing to train in the face of everything that has occurred since the Cataclysm? Is this something he discusses with his friends -- the possibility that there may be something far worse on the horizon that what has currently come to pass?

What happened Let's be blunt here: The draenei are aliens the likes of which Azeroth has never seen before. Unlike the orcs of Draenor, the draenei are nigh immortal, their lives extending to impossible lengths. The lives of their allies, in comparison, are so short as to be incomprehensible. The life span of a human passes in what for most draenei is the blink of an eye. The closest thing Azeroth has to "true immortals" are the night elves, and even they had their immortality granted to them through magic; even the oldest of the night elves is still a child compared to Prophet Velen.
How this affects your character Looking at the mortal races of Azeroth is like watching a video on fast-forward. Major events in the lifetime of a human are like the intake of breath for a draenei. It's apt to be a little disconcerting, at best. Your character is trying to make meaningful connections with people that are only alive for such a tiny, infinitesimally small amount of time that it seems like you're burying them just after saying hello.
What to consider It's a disconnect -- a really major disconnect. The reality of Azeroth is that the races present upon it aren't at all long-lived by draenei standards, and yet they have what they call "full" lives. Trying to reconcile the fact that the new friend you just made is going to be dust in the blink of an eye is one of those inner struggles that can definitely affect how your draenei relates to the people around him. Is this something he thinks about when he speaks to his friends? Is it something that affects him and bothers him to some degree? Or is he entirely unconcerned with it?

What happened This goes hand in hand with some of the points raised above and almost directly relates to that lack of draenei lore. As a draenei, you're an alien -- the world of Azeroth is still somewhat strange and unfamiliar, its natives moving frenetically throughout their lives. Given this, you haven't really had a chance to make your mark on the world because chances are you're still trying to figure the world out. The history of each race, the history of the planet itself, its curious origins, the Titans -- it's all a lot for a person to grasp. As such, there may be an overwhelming sense of separation between yourself, your race, and the natives of the world. Despite being around for a few years at this point, the draenei still don't really seem to fit. Due to their longevity, they haven't really spent more than the space of a few breaths on Azeroth, relatively speaking.
How this affects your character It's like walking into a social event where everyone is intimately familiar with everyone else but has no idea who you are. They may be friendly enough, but there's still that sense of separation, that sense of I don't really belong here, do I? that haunts the back of your mind. To some draenei, this may not make a bit of difference at all; to others, it may affect the way they relate to people. Conversations about common events known to everyone in the Alliance -- the rise of the Scourge, the insidious nature of the Black Dragonflight -- these are the sorts of conversations that you may feel left out of. You weren't there; you didn't experience them. Making any kind of commentary may be overstepping your boundaries.
What to consider Is your draenei eager to learn as much as he can about Azeroth? Is he open and friendly, constantly asking questions and trying to learn more? Does he feel as if he belongs here on this odd little planet, or does he feel like that outsider who just doesn't quite fit with the rest of the world? Is he nervous about speaking up with opinions, or does he expect everyone to listen to them?

There's been a serious dearth of anything draenei-related since The Burning Crusade first launched, but that isn't necessarily a bad thing. Rather than focusing on and bemoaning the lack of lore, you can instead use that lack of lore to further your character's story, whatever that may be.
We as players don't know a lot about the draenei. Consider the possibility that this exists because the characters in game really don't know much about the draenei, either. If that is the case, a lot of draenei roleplay isn't so much about a certain event happening and a character's response to that event as it is the reactions of a race that is alien and incomprehensibly long-lived, trying to define and come to terms with a strange new world. And that's an interesting position to play around with.
Filed under: All the World's a Stage (Roleplaying)






Reader Comments (Page 1 of 1)
MusedMoose Jul 24th 2011 4:20PM
Question about draenei lore, Velen in particular:
I just read "Rise of the Horde", and all through it, Velen is said to be white-skinned. But in all the official art, and in the game, he's purple. Did something happen that led to his color changing? Or is this just a slip-up on Blizzard's part? It's not a huge deal, but he's one of my favorite characters, especially after reading "Rise", so I was curious.
Luotian Jul 24th 2011 4:39PM
This is something I'm quite curious about too, I have to admit. So I am replying, so I can see what Anne tells you :).
Gaurisk Jul 25th 2011 12:30AM
The choice of an in-game skin color for Velen may have been something as simple as wanting a shade that would contrast better with his white robes.
Proffesor Orc Jul 24th 2011 4:41PM
Is it known how many different worlds the Draenei have visited or settled before they came to Draenor?
Also, who knows how many different races the Draenei have encountered. Maybe the Draenei have been in dozens of Alliance like organizations before coming to Azeroth.
Ziras Jul 24th 2011 5:21PM
I always wonder about female Draenei and the Broken. I play a female shaman Draenei, and it occurred to me she might actually be a Broken that's flown under the radar (so to speak) of Draenei society. Has Blizzard officially stated that no PCs can be one of the Broken?
LynMars Jul 24th 2011 5:43PM
I think female Broken in game currently suffer from "lack of time and art resources". There is a partly finished female Broken model in some older files, but I think time was an issue, and so they defaulted to regular Draenei female models (particularly in Telaar), even though female Broken exist in stories such as "Unbroken" (Nobundo's backstory, with a little of Akama thrown in, available on Blizzard's site).
Given the extreme changes to a Draenei's body and the connection to the Light (present in even non-healing-magic-using PCs as the Gift of the Naaru, as well as some of their racials) I think it's generally assumed that PCs are not Broken, and even shaman PCs are trained by the original Broken shaman.
Fletcher Jul 24th 2011 5:50PM
Ooh - any chance anyone can point us towards what that female broken model would have looked like?
Amaxe Jul 24th 2011 7:10PM
"I think female Broken in game currently suffer from **lack of Blizzard interest**."
fixed it for you
Hob Jul 24th 2011 7:19PM
I have a couple of draenei-themed questions I've been meaning to ask and this seems like the best place, so here goes:
Draenei death knights. The official lore panel says that death knights are driven by a compulsion to cause pain and suffering, yet the draenei are simultaneously described as "lawful good" and "freaked out by death". Case in point: the death-worshipping Auchenai cult are insane and evil. So... from a lore-perspective, why aren't draenei death knights completely insane, and hostile to all forms of life? I get the game-play aspect (every race can be a death knight), but lore-wise, shouldn't they be as rare and unique as forsaken paladins?
The Triad. Draenei are often described as working in threes. Velen was once part of a triad with Kil'Jaeden and Archimonde. (/tin-foil hat time) Is it possible that he still is? Hear me out ~ the draenei travel from world to world, and the Legion follows. The Legion always manages to enslave or destroy the native races they find on these hidden draenei refuges. And yet... the draenei always manage to escape. Could Velen be leading the Legion from world to world? Infiltrating native cultures, then signaling when it's time to strike? It seems like a very "Silver Surfer" method of ensuring survival ~ if you don't kill me, I'll lead you to other worlds.
A lot of unanswered questions and plot-holes suddenly make sense if you assume Velen is working with the Legion. Sargeras has tried to destroy Azeroth many times; why send in obvious "demons" when you can scout out the territory with innocent, Light-using aliens? They don't even need to know that they're an invasion force! (Although, you'd think someone would wonder why they're so good at finding inhabited worlds and then fleeing just in the nick of time...) Velen re-ignited the Sunwell - yeah, the same Sunwell that was nearly used as a demonic portal. Wouldn't he want it shut down permanently, just for that very fact? I mean, call me crazy, but if the lock on your front door is broken, don't you want to fix it instead of re-breaking it? Furthermore, the forgiveness of the blood elves simply sows discord among the existing political factions. The Alliance feel betrayed, the Horde lose trust in the blood elves, and the blood elves wonder who they can trust. Could Velen have "chosen" the blood elves for corruption by the Burning Legion? Like the eredar, they were once immortal, and incredibly powerful arcane users. Could "forgiveness" actually be a lead-in to "temptation"?
Hmmm....
Anyway, just some rambling thoughts. Don't read too much into it. I did.
Arrohon Jul 24th 2011 8:04PM
Read Rise of the Horde. Kil'Jaeden is very much pissed that the draenei are still alive. Also the whole infiltrating Azeroth via draenei because it's more subtle than demons has already happened. Kil'Jaeden corrupted the orcs to have them slay the draenei. The draenei would always sense the Legion and would escape in time so he decided to destroy them without using the Legion.
MusedMoose Jul 24th 2011 8:41PM
Arrohon has it right, but damn, Hob, that's an interesting theory. ^_^ Totally against the lore, but it'd be amusing to see someone in-game accusing the draenei of that.
Tom Jul 24th 2011 9:07PM
Regarding Draenei Death Knights, I can see them being even more freaked out about their state than other DKs and I can see them being very conflicted, but I think they wouldn't necessarily lose their minds. Rather, it seems like Draenei could be the most resilient DKs. Yeah, they're undead, but they had intimate and powerful connections to the Light for millennia. I think of Draenei DKs as tending towards the dark hero type - doing good but in perhaps unpleasant ways.
On a related note, DKs' compulsion might not have them doing anything particularly different than what adventurers already do - kill things often and in not-gentle ways. I mean, it's not like Paladins kill via lethal injection or Hunters wait until their enemies are asleep. The way I see it, the difference between DKs and others is that DKs can't retire to a peaceful life.
furrama Jul 25th 2011 1:36AM
Wow. I play a Draenei hunter, I wonder how she would feel about her pets even shorter lifespans.
Al Jul 26th 2011 3:13AM
Like we feel about goldfish?
Dude Jul 25th 2011 1:57PM
* you will get jeered and racially abused in Stormwind. But then most non human races do there.
* seen as a gypsy refugee and talks like one.
* your people are demon Eredar other than yourselves. Deal with it.
Still, could be worse. :)
Noekh Jul 28th 2011 12:49PM
This is utterly off-topic, but I have been dying to see an article for Blood Knights. My main is from a role play server, and is the head of a blood knight guild.
Where do we go from BC once the Sunwell has been restored? How should we behave? My knights and I have been considering taking Spellbreakers (aka warriors) into our ranks to return to the traditional old days when Kael'thas was in charge. (That isn't to say we're adopting his ways; especially the evil ones, no no, this shall not be merely a setback)
Would you be willing to do a guide for Cataclysm Blood Knights? We'd love you forever!