Reader UI of the Week: Set things straight with Ardor's UI
Each week, WoW Insider and Mathew McCurley bring you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com, and follow Mathew on Twitter.
Welcome back to Reader UI of the Week, WoW Insider's community UI spotlight feature where you bare your interface soul to me and I tell you that your action bars could use some work and maybe to move things off to the side of your screen. This week, I don't get to do either of those things, because Ardor's UI impressed me with its clean layout and kgPanels organization.
Here's a dumb admission: More than once, I've made the observation (while reading the new Thrall book) that I've imagined what was going on in the book as an in-game scenario -- user interface included. Maybe it is just natural for me to layer the WoW UI on top of everything WoW-related at this point. It wasn't intentional, mind you, just something that happened and I sort of caught accidentally.
Where would Thrall put his minimap, anyway?
Ardors' UI: hunter, organized, kgPanels, pew pew pew
Take it away, Ardor (whose name is so similar to Aldor, that I want to turn in Sarg Marks to gain rep with him).
Thank you for the email and submission, Ardor. Ardor's UI boiled down to three learning experiences, including organization, fit, and priority. You've seen all of these before, but let's put each lesson together with Ardor's UI as the template for what amounts to a good interpretation of all three.
Organization
Using kgPanels to set up a UI and then just making those backgrounds and boxes go away is, admittedly, something that I had not thought of doing. I've always been such a bottom-opaque-bar type of guy, always relying on eAlign as my organizational tool of choice. Using kgPanels and a grid like eAlign is a perfect way to set up zones for your UI elements to occupy. You can even name them so that you are never without reference to where you're going to be sticking addons all over the screen.
Start with simple black boxes that approximate the size you want to make certain addons. Put them all over the screen wherever you want them, but make sure they are all set to be backgrounds or set the layer as the lowest possible, to avoid these boxes lying on top of your addons. This is unlikely to happen, however. Lay it all on the table, so to speak, then start fitting addons into the boxes.
Ardor uses kgPanels in a very unique way, to set up his scrolling combat text. Sometimes finding exactly where you want scrolling combat text to appear is a bit of a pain. While MSBT has its own system, it is nice to see where text will be flying around while setting up your other addons as well, especially others that will be occupying adjacent areas.
Fit
Ardor's hunter UI, which is seen above, keeps each aspect of the UI to its own fitted area. Personal action buttons and targets are middle bottom. Pet controls, targets, and health are located next to the main action bars to the left. Cooldowns, consumables, and the rest are directly to the right. Everything has its little place, and depending on the situation, Ardor just has to go right or go left.
Slapping buffs and debuffs on to the sides of these areas is also an awesome way to keep them from interfering too much with the UI as a whole. Using an addon like Raven to make your debuffs vertical instead of horizontal can free up space and make you think about debuffs a little differently.
Marvel at how snugly Skada fits up against the minimap in that tiny area between the top of the minimap and the calendar icon. Tell me that doesn't give you all sorts of awesome ideas and make you feel warm and fuzzy inside. No? Oh... me, either... The greatest feeling is watching little pieces of the UI come together in that way. Seriously, no greater feeling. I love it.
Priority
This is a tough aspect to deal with, mostly because sometimes players don't even know what they should or even want to prioritize. Ardor's minimap is small enough not to be a burden on the UI while still being prominent enough to use effectively. The double chat window is also great because one side deals with status messages while the other deals with chat. I'm starting to work something like this into my own UI, since I've been craving better damage reporting during raids.
For Ardor's hunter, damage and cooldowns are the priority aspects, so he has two sets of scrolling text to let him know about cooldowns and debuffs expiring, as well as plenty of targeting options just above his chat windows to make sure he is always aiming at the right target. Priority is key in raiding environments, and it is a treat to see something so neat and tidy.
A clean setup
Good times, Ardor. The setup is clean, and I think we can all get some pretty good ideas off of all of this addon placement. kgPanels as a tool to organize and shape your UI is a wonderful idea, and I hope that plenty of people run with that. It's been done before, sure, but doesn't it look great? Very excited.
Remember, if you'd like to have your UI featured on Reader UI of the Week, send an email, your own explanation, and screenshots to readerui@wowinsider.com.
Interested in getting the most out of your user interface? Come back once a week for more examples of reader UIs. For more details on individual addons, check out Addon Spotlight, or visit Addons 101 for help getting started.
Welcome back to Reader UI of the Week, WoW Insider's community UI spotlight feature where you bare your interface soul to me and I tell you that your action bars could use some work and maybe to move things off to the side of your screen. This week, I don't get to do either of those things, because Ardor's UI impressed me with its clean layout and kgPanels organization.
Here's a dumb admission: More than once, I've made the observation (while reading the new Thrall book) that I've imagined what was going on in the book as an in-game scenario -- user interface included. Maybe it is just natural for me to layer the WoW UI on top of everything WoW-related at this point. It wasn't intentional, mind you, just something that happened and I sort of caught accidentally.
Where would Thrall put his minimap, anyway?
Ardors' UI: hunter, organized, kgPanels, pew pew pew
Take it away, Ardor (whose name is so similar to Aldor, that I want to turn in Sarg Marks to gain rep with him).
Hi Mat,
I'm a bit of an inveterate UI tweaker. Have spent a lot of time over the years. Enjoy seeing what other folks are doing through your column. Thanks.
Attached are 3 shots of the hunter version of my UI. I work hard to keep all my toons UI very consistent. Other mains are Feral Druid (this one took some work and more than a few macros to keep in as few buttons and less bar switching), Rogue, and an up and coming warrior. I look for analogous keybinds everywhere I can. It's feeling pretty mature and balanced so ... thought I'd share. I don't use a ton of add ons ... try to find ones that can fill multiple roles like Skada and Raven.
Rest is, well, at rest. I have myself chosen as both Focus and Target to show those frames.
I use KGPanels only to help me with the set up of other UI elements. I block out the areas where I want to see most things and have that showing when I arrange. The only shading I need is for chat and I use Chatter's built in shading to handle that. I keep KGP unloaded elsewise.
Raid UI shows a Firelands trash run so no DBM warning. They typically appear on the right side, in line with where you can see MSBT info now.
My list of addons
Skada
Raven
Serenity (StayFocused for all non-Hunters)
Gnosis
Bazooka and a few Databrokers
Chatter
MSBT
oUF (QuLight, slightly modified. The ONLY code tweaks in UI and those are small, positional mainly)
Dominos
Simple MD
Chinchilla
DBM
Postal
Some times PowerAuras but I'm finding that with good alert placement via MSBT, smart use of Raven and Gnosis ... the overhead of PowerAura's is not missed.
Anyway ... thanks for a consistently interesting column!
Ardor
Blade's Edge US
Thank you for the email and submission, Ardor. Ardor's UI boiled down to three learning experiences, including organization, fit, and priority. You've seen all of these before, but let's put each lesson together with Ardor's UI as the template for what amounts to a good interpretation of all three.
Organization
Using kgPanels to set up a UI and then just making those backgrounds and boxes go away is, admittedly, something that I had not thought of doing. I've always been such a bottom-opaque-bar type of guy, always relying on eAlign as my organizational tool of choice. Using kgPanels and a grid like eAlign is a perfect way to set up zones for your UI elements to occupy. You can even name them so that you are never without reference to where you're going to be sticking addons all over the screen.
Start with simple black boxes that approximate the size you want to make certain addons. Put them all over the screen wherever you want them, but make sure they are all set to be backgrounds or set the layer as the lowest possible, to avoid these boxes lying on top of your addons. This is unlikely to happen, however. Lay it all on the table, so to speak, then start fitting addons into the boxes.
Ardor uses kgPanels in a very unique way, to set up his scrolling combat text. Sometimes finding exactly where you want scrolling combat text to appear is a bit of a pain. While MSBT has its own system, it is nice to see where text will be flying around while setting up your other addons as well, especially others that will be occupying adjacent areas.
Fit
Ardor's hunter UI, which is seen above, keeps each aspect of the UI to its own fitted area. Personal action buttons and targets are middle bottom. Pet controls, targets, and health are located next to the main action bars to the left. Cooldowns, consumables, and the rest are directly to the right. Everything has its little place, and depending on the situation, Ardor just has to go right or go left.
Slapping buffs and debuffs on to the sides of these areas is also an awesome way to keep them from interfering too much with the UI as a whole. Using an addon like Raven to make your debuffs vertical instead of horizontal can free up space and make you think about debuffs a little differently.
Marvel at how snugly Skada fits up against the minimap in that tiny area between the top of the minimap and the calendar icon. Tell me that doesn't give you all sorts of awesome ideas and make you feel warm and fuzzy inside. No? Oh... me, either... The greatest feeling is watching little pieces of the UI come together in that way. Seriously, no greater feeling. I love it.
Priority
This is a tough aspect to deal with, mostly because sometimes players don't even know what they should or even want to prioritize. Ardor's minimap is small enough not to be a burden on the UI while still being prominent enough to use effectively. The double chat window is also great because one side deals with status messages while the other deals with chat. I'm starting to work something like this into my own UI, since I've been craving better damage reporting during raids.
For Ardor's hunter, damage and cooldowns are the priority aspects, so he has two sets of scrolling text to let him know about cooldowns and debuffs expiring, as well as plenty of targeting options just above his chat windows to make sure he is always aiming at the right target. Priority is key in raiding environments, and it is a treat to see something so neat and tidy.
A clean setup
Good times, Ardor. The setup is clean, and I think we can all get some pretty good ideas off of all of this addon placement. kgPanels as a tool to organize and shape your UI is a wonderful idea, and I hope that plenty of people run with that. It's been done before, sure, but doesn't it look great? Very excited.
Remember, if you'd like to have your UI featured on Reader UI of the Week, send an email, your own explanation, and screenshots to readerui@wowinsider.com.
Filed under: Add-Ons, Reader UI of the Week









Reader Comments (Page 1 of 1)
Wellsee Jul 26th 2011 4:20PM
I like the look of this. What addon has the two tanks and their targets above the focus frame? Looks like Ardor is using default raid frames so I'm not sure what does that. It almost looks like Ardor has 2 extra focus targets with that going on.
Khirsah Jul 26th 2011 5:00PM
I can't read the names, but Aldor said he set himself as target and focus, just to show the location of the frames. My guess is that the others are the focus target, and the target-of-target, both of which would also be Aldor.
Most unit frame mods have those frames, including Stuf, Shadowed, Pitbull, and I assume oUF, since that is what Aldor lists as his unit frame mod of choice.
Wellsee Jul 26th 2011 5:05PM
"oUF, since that is what Aldor lists as his unit frame mod of choice." Ah, it wasn't clear to me what that addon did, so I didn't know it was a unit frame addon. Thanks.
Martin Jul 26th 2011 5:20PM
Serenity is so amazing.
Bril Jul 26th 2011 6:58PM
Thrall wouldn't use a minimap. He'd just ask the planet to tell him where he was and how to get to the nearest Starbucks.
Joe Mar 31st 2012 12:07AM
I really like this UI, but I'm not nearly talented enough to recreate it myself. Ardor, if you're reading this, is there any chance you'd be willing to distribute your Interface and WTF folders? (Also my main is a feral druid, so I'm interested in your macros as well.) Thanks!
Reanne Jul 26th 2011 9:26PM
the chat window is amazing but beyond me :(
shadowsgrace Jul 27th 2011 6:56AM
Nice and clean UI, simple and to the point. i like the placement of MSBT and the general placement of things over all.
Tho in my opinion i would simplify the blizzard raid frames, as dps i dont see the need for you to know the mana, rage and/or energy of raid members, and using the in game options to clean it up and get rid of those bars would bring it more into line with the rest of the UI(in that it has a theme of clean and simple)
Elvgren Jul 27th 2011 6:24PM
Thanks for the positive comments folks. ANd thanks for using my work!
@Wellsee: Those are MT and OT frames ala oUF. I had been using oUF for raid frames as well but as of 4.2 you couldn't hide Bliz's so I turned them off. Kept MT and OT where I needed em. Now I understand there is an add on to hide Bliz' ... may go back to others. Bliz' are not bad now though.
@Joe: Not sure my folders would do the job. All is for my screen rez and it's not common. As for macros ... they are just ones I adapted from the many helpful sites around. My macro goal was to NOT have to deal with bar swapping on form changes by using form conditionals in my macros to combine abilities on a single key across bear and cat. Again, highly specific to my key layout.
@Reanne: Chat windows are just 2 windows side by side, with Catter hiding the bits I don't want to see. Not anywhere near beyond you I am sure!
@shadowsgrace: see above for a partial answer on raid frames, but I disagree that dps classes don't need that amount of info, in fact I think it's an overall problem that more don't pay attention to it. Raid awareness is Raid awareness and I think it's more than don't stand in the fire. I like being able to see where everyone stands as we approach transition points in fights especially. If I can tell in advance that a healer is mana low before we're about to take an aoe or the tanks going to get a flurry of hits then I can choose to pop a cd of some sort to ease the strain. It takes no real extra effort to have the knowledge ... might as well have it.
kevin.luang Jul 29th 2011 7:20AM
Could you give me some elaboration on the chat windows? I downloaded chatter to check this out because it seems very handy, but i find myself kinda lost.
Elvgren Jul 29th 2011 5:30PM
Chatter by itself doesn't do the side by side windows. I do that by simply creating a new chat window (right clicking on the tab and creating it there), drag it off the window frame, and positioning it accordingly. I use Chatter (could use Prat or most other chat mods) to hide the buttons etc, and apply a shaded background.
kevin.luang Jul 30th 2011 12:30AM
Oh, well, that is actually really simnple. I guess I was just overthinking things. -_-'
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