WoW Archivist: The Corrupted Blood plague
In late September of 2005, the world was struck with a terrible, virulent plague. In the early days of this plague, it was believed to be well under control. Casualties were few and far between, constrained to indoor quarantine zones, protecting the outside world from the violent malady. These quarantine zones did not last long. Common vermin and pets acted as carriers, delivering this plague out to the greater world.
Men, women and children were all infected. The young died instantly. The old were forced to weather a tortured, wasting existence prior to their death. Innocent bystanders acted as unknowing carriers, delivering the plague from one victim to the next. The death toll rose high enough that major city centers had been almost completely killed off, leaving only piles of corpses to rot in the streets.
We're not talking about the Black Death or a modern pandemic like SARS or H1N1. We're talking about Corrupted Blood, a disastrous plague that struck within the virtual world of Azeroth, hurtling World of Warcraft into the public eye and placing it under scientific scrutiny.
Patient zero
Corrupted Blood was a debuff mechanic from the first iteration of Zul'Gurub from patch 1.7, utilized in the Hakkar the Soulflayer encounter. Hakkar would periodically stun the entire raid and drain their blood, healing him. To prevent this, players would need to expose themselves to Corrupted Blood, which spread to nearby raid members. When Hakkar drained your blood, he would be damaging himself because of your corruption.
Normally, Corrupted Blood would fade from your character on its own. It wasn't a very long debuff, and it faded from you when you died. One or the other would almost certainly happen before you managed to get back to your home city to spread it to innocents. However, back in classic WoW, hunter pets kept their debuffs when dismissed. Hunters would poison their pets with Corrupted Blood, dismiss their pet, hearth back to Orgrimmar, Ironforge or some other major population center, and call their pet back. Their pet would spread Corrupted Blood and begin the pandemic. It would spread from character to character until the entire city (and beyond) was infected.
Hunter pets played the exact role that vermin do in real-world outbreaks. Hunter pets were the rats and fleas of the bubonic plague, the mosquitos of malaria, or the ticks of Lyme disease.
We don't know which player was Corrupted Blood's patient zero, but we do know that the first major outbreak of the plague occurred on the Archimonde server.
Real-world ramifications
The blood plague quickly became a model for what a true pandemic in our modern world could look like. Azeroth is a robust, highly populated virtual world full of human-controlled characters. The spread of the plague was unquestionably the work of human beings, most of them fully aware of what they were doing when they began spreading the plague. The model they created was a strong representation of humanity's reaction to a pandemic, how it might spread, and how a person might spread it.
Most players involved were innocents -- people standing around in a population center, totally unaware of what was coming their way. They became infected, went through the stages of infection, and died roughly where they began. Others, upon being infected, knew what was happening: They were going to die. Death at the hands of a pandemic offers you a choice: Accept it, lie down, and die peacefully ... or become a carrier and take some poor son of a bitch with you.NPCs could also be infected; they did not react to the plague but could spread it. The NPCs each acted like Typhoid Marys, asymptomatic carriers who were perfectly healthy but for their ability to infect others nearby.
The uninfected were driven away from population centers, out into the forests, jungles or relatively empty countryside, trying to avoid other players at all costs. Players couldn't go to the auction house. Players couldn't go to the bank. They avoided their usual hubs and farming locations. The blood plague caused a complete collapse of Azerothian society, and the implications for Earth were terrifying.
Would our modern world's methods of quarantine be enough to prevent a pandemic on that scale? If not, did we have the resources to control it in other ways? Would the dark shadows of the human psyche we saw crawl to the surface during Azeroth's blood plague do the same in the real world? Would the dying become willing carriers simply because they were going to die anyway? Was our economy that vulnerable? Would our civilization similarly collapse? If the human population fled cities to escape the pathogen, where would they go? How would the population migrate? If they fled out into the wild, could we still reach them with medical supplies? What sort of people would be most likely to become willing carriers of the pathogen? If there were a shortage in medical supplies, what type of people should have priority to minimize the spread of illness?
Perhaps even more chilling than these questions is the fact that this virtual plague was used by government officials to model what could happen if terrorists used a biological weapon to sow chaos. If terrorists or extremists used this method of attack, how would they do it? What approach would they take? What sorts of locations would be targeted? How would the populace react?
The players who caused the blood plague were just getting their jollies off. The players who were caught in the crossfire either laughed it off or got angry and logged off, because a few days later, everything would be back to normal. But to the outside world? To government agencies, scientific researchers, and everyone in between? You couldn't ask for a better epidemic simulation.
I do recommend watching the below embedded video on the topic, but make sure you're somewhere comfortable before you do so. It's nearly an hour long.
Repeat performance
Blizzard didn't forget the "success" of the blood plague. It was quickly eliminated and patched out of the game, but it still stood as a spectre of what could happen when things go wrong on Azeroth. Prior to the release of Wrath of the Lich King, the blood plague reared its ugly head again in the form of the Scourge plague: the Zombie Invasion of '08.
The zombie invasion did not follow the same natural, player-created progression that the blood plague did. It was an intended game mechanic rather than a catastrophe created by players in an open environment. In that way, it was not as useful to outside observers as an epidemic simulation, but Blizzard perfected other aspects of the simulation. Infection was not instantaneous, there were varying levels of exposure, and the risk of exposure increased according to the number of infected. One person couldn't infect an entire crowd of people at one time, but one person could infect a handful of people, and that handful infected a handful each, and so on. It created a scenario in which there was a believable source of infection -- civilization's food supply, rather than a blood god from beyond the mortal realm.
Humanity probably doesn't need to worry about blood gods in the real world any time soon.
At the end of the zombie invasion, Blizzard came to the conclusion that players probably don't really enjoy being infected by a civilization-collapsing pandemic. There were a few core flaws in this second plague that caused such a violent player reaction to the event, but that's a discussion for another time. Say ... when Archivist gets to Wrath of the Lich King.
The WoW Archivist examines the WoW of old. Follow along while we discuss the lost legendary, the opening of Ahn'Qiraj, and hidden locations such as the crypts of Karazhan.
Filed under: Analysis / Opinion, WoW Archivist






Reader Comments (Page 1 of 3)
Knob Jul 26th 2011 2:11PM
Too bad monkeys couldn't be tamed in classic WoW, else we'd have had our very own Outbreak monkey!
Task Jul 26th 2011 2:20PM
@Knob
That may be true but I don't want Morgan Freeman infected.. He's legendary!!!
Tunahead Jul 26th 2011 7:23PM
And now, a special message for the young people:
Outbreak was a disaster movie about a disease very much like ebola, back in the mid-nineties. It featured a disease-ridden monkey, and also Morgan Freeman, who was a different character entirely. While I am neither psychic nor a personal acquaintance of Taskdude, I think it is still entirely likely that he was in fact saying that where there is one character from Outbreak, there is another, and it would be sad if Morgan Freeman got ebola, because Morgan Freeman is awesome.
The message concludes.
You may now continue your manic, hysterical downvoting of any comments that mention black people immediately after some other comments mentioned monkeys.
Also can I just say that it is absolutely hilarious that this downvoting was clearly meant to be some kind of anti-racism thing, but what you all actually accomplished was downvoting a person who referred to a black actor as "legendary". Truly a staggering victory against bigotry.
Matt P Jul 26th 2011 8:41PM
@Tunahead
Your post could have been informative to people who had never heard of Outbreak, but all they'll remember now is how much of a jerk you were about it. Berating people for not getting a reference to a decent--but not great--90s movie is puzzling.
Silversol Jul 26th 2011 8:52PM
Kevin Spacey did get it though. As did Rene Russo (although saved by Dustin Hoffman)
RetPallyJil Jul 26th 2011 2:15PM
This didn't affect lil' RPJ very much; I was out leveling in the wilds at this time, and I never had money to use the AH or anything. However, my guildies were wailing like it really was the end of the world.
I thought it was hilarious.
Matt P Jul 26th 2011 2:21PM
Same here. I was out in Desolace and Feralas at the time, so I was completely clueless as to what was happening. My guildies always gave me crap for leveling in the middle of nowhere, but I got the last laugh.
Knob Jul 26th 2011 2:31PM
I had only started in September 2005. :(
But being a new player, I used to frequent the official forums to learn more about the game and there would be loads of threads about this plague and how it was destroying the cities. Most people seemed to love it while a few doomsayers were saying that this would cause the game to shut down permanently because they would stop subscribing (is there any situation where these doomsayers don't say that?). In any case, even though I read about it, having just started the game (think I was between level 10-20 at the time and still deciding on which race/class to play) I didn't bother going into the cities to see what the fuss was all about. And by the time I got curious enough, Blizzard had already fixed it. :(
RetPallyJil Jul 26th 2011 2:19PM
P. S. I absolutely loved the Scourge Plague event. It took an event that huge chunks of WoW lore is based upon - the rise of the Scourge and the fall of Lordaeron - and put it RIGHT IN OUR FACE.
Knob Jul 26th 2011 2:35PM
I loved the Scourge Plague pre-expansion event because it broke the monotony of everyday WoW-life. Normally you'd just log in, do your dailies, and since there was no Dungeon Finder at the time and no concept of the daily heroic, you'd either log off till raid time or queue up for BGs/arena. The Scourge Plague gave players something new to do, if only for a few days. It's a shame that even such a temporary event created such a furore that they watered down the Cataclysm pre-expansion event to a big dud that it turned out to be.
Donhorn Jul 26th 2011 3:05PM
I loved it! I was still leveling at the time, probably around my 50s or so on my first toon, and suddenly this crazy event starts happening! I'm like "Whoa! This game has awesome world changing events!" And I dove right in. I loved running around Stormwind causing chaos as a zombie, we even took over some small Alliance towns that the Horde players used to destroy. It was a blast! I would love to see more events like that pop up from time to time, it'd probably have to stay at a lower scale, at least leaving one city as a safe zone, but it'd still be awesome with the propper thought and effort put into it.
Arivia Jul 26th 2011 5:48PM
Knob, the daily heroic was a thing back then - do you not remember the npcs in Shatt handing out Badges of Justice and Ethereum Prison Keys for the daily heroic/reg instance?
Noah Jul 26th 2011 7:19PM
Lol, that was a great event. I remember that was my first world event, and I wanted to have some fun. So I picked up the 10 minute debuff before you turned into a zombie from an infected crate in booty bay, and I flew to Stormwind, as I was Alliance at the time. I remember there were a few people who were trying to block off the plague by barricading the trade quarter with paladins and priests who could cure the debuff.
So I decided to have some fun. I went up to the second floor of a little shop just before you reach the square in the trade district and hid until ten seconds before my debuff was going to turn me into a zombie. I then ran out smack in the middle of the healers and shifted. They tried to kill me as quick as possible, but I used Explode, managing to infect every single one. I brought the plague to Stormwind on my server. I also came back every single time, each time infecting more guards and even one time trying to infect Varian himself. Muhuhahaha!
Good times.
Oteo Jul 26th 2011 7:50PM
That was one of my favorite events in WoW. I was in a large world PVP guild at the time, and a group of us decided to infect our way across Alliance territories. We started at Splintertree Post and worked our way to Darnassus, except along the way we ran into a low level Nelf hunter. We infected him too and he could speak Zombie with us!
We thought he was cute and traded him some money, BOE gear and pets. Then he came along with us to infect his former night elf allies... Mwahahahaha!
Angus Jul 27th 2011 1:04AM
The best part about the Scourge invasion for me was the fact that all Scourge were a single faction and could speak a common language. So a rogue that used to fight me for Halaa often was standing next to me.
" Wassup Angus?"
"Hey Shank, want to go kill the World's end Tavern?"
"Sure. Dude, they just attacked someone that's AFK!"
And that's when Shattrath learned that Sanctuary or not, NPCs forming a Scourge army from Lower City were not a good thing and they didn't care about the Sanctuary at all.
staffan.johansson Jul 27th 2011 7:00AM
The Scourge plague was kinda cool, but I wish they hadn't put one of the attack sites on the road to the Dark Portal in the Blasted Lands. I was just getting back into the game at that point, leveling up a warlock in order to have a level 70 character ready to go once the expansion was released. In the low 60s, my character didn't exactly have anything to put up against the Elite 70-somethings blocking the way.
lorenerd Aug 1st 2011 8:26PM
i loved the zombie invasion i ran around infecting everyone, it was fun, even though about 500 people were defending Goldshire.
Matt P Jul 26th 2011 2:19PM
I loved how they used what they had learned for the zombie invasion. Stormwind was a war zone on my server, with each district slowly falling to the undead. About twenty others and I holed up in the catacombs under the Slaughtered Lamb, fending off zombies until we, too, succumbed. It was the most intense, immersing activity I've ever done in the game. :)
RetPallyJil Jul 26th 2011 3:10PM
My guildies thought it would be funny to go Scourge-ize Southshore when I wasn't around. Woe to them, I happened to log in just as they got started. Yeah, those zombies didn't last too long.
And they had the unmitigated gall to be mad that I killed them! I tell you, some people ...
Dude Jul 26th 2011 2:34PM
I remember this. It was like AIDS for avatars. But worse. Maybe akin to an Ebola outbreak worldwide. Player housing could have saved a few, but there was no player housing. Everyone died. The god of disease was happy. Hakkar laughed with it.