WoW Archivist: The Corrupted Blood plague
In late September of 2005, the world was struck with a terrible, virulent plague. In the early days of this plague, it was believed to be well under control. Casualties were few and far between, constrained to indoor quarantine zones, protecting the outside world from the violent malady. These quarantine zones did not last long. Common vermin and pets acted as carriers, delivering this plague out to the greater world.
Men, women and children were all infected. The young died instantly. The old were forced to weather a tortured, wasting existence prior to their death. Innocent bystanders acted as unknowing carriers, delivering the plague from one victim to the next. The death toll rose high enough that major city centers had been almost completely killed off, leaving only piles of corpses to rot in the streets.
We're not talking about the Black Death or a modern pandemic like SARS or H1N1. We're talking about Corrupted Blood, a disastrous plague that struck within the virtual world of Azeroth, hurtling World of Warcraft into the public eye and placing it under scientific scrutiny.
Patient zero
Corrupted Blood was a debuff mechanic from the first iteration of Zul'Gurub from patch 1.7, utilized in the Hakkar the Soulflayer encounter. Hakkar would periodically stun the entire raid and drain their blood, healing him. To prevent this, players would need to expose themselves to Corrupted Blood, which spread to nearby raid members. When Hakkar drained your blood, he would be damaging himself because of your corruption.
Normally, Corrupted Blood would fade from your character on its own. It wasn't a very long debuff, and it faded from you when you died. One or the other would almost certainly happen before you managed to get back to your home city to spread it to innocents. However, back in classic WoW, hunter pets kept their debuffs when dismissed. Hunters would poison their pets with Corrupted Blood, dismiss their pet, hearth back to Orgrimmar, Ironforge or some other major population center, and call their pet back. Their pet would spread Corrupted Blood and begin the pandemic. It would spread from character to character until the entire city (and beyond) was infected.
Hunter pets played the exact role that vermin do in real-world outbreaks. Hunter pets were the rats and fleas of the bubonic plague, the mosquitos of malaria, or the ticks of Lyme disease.
We don't know which player was Corrupted Blood's patient zero, but we do know that the first major outbreak of the plague occurred on the Archimonde server.
Real-world ramifications
The blood plague quickly became a model for what a true pandemic in our modern world could look like. Azeroth is a robust, highly populated virtual world full of human-controlled characters. The spread of the plague was unquestionably the work of human beings, most of them fully aware of what they were doing when they began spreading the plague. The model they created was a strong representation of humanity's reaction to a pandemic, how it might spread, and how a person might spread it.
Most players involved were innocents -- people standing around in a population center, totally unaware of what was coming their way. They became infected, went through the stages of infection, and died roughly where they began. Others, upon being infected, knew what was happening: They were going to die. Death at the hands of a pandemic offers you a choice: Accept it, lie down, and die peacefully ... or become a carrier and take some poor son of a bitch with you.NPCs could also be infected; they did not react to the plague but could spread it. The NPCs each acted like Typhoid Marys, asymptomatic carriers who were perfectly healthy but for their ability to infect others nearby.
The uninfected were driven away from population centers, out into the forests, jungles or relatively empty countryside, trying to avoid other players at all costs. Players couldn't go to the auction house. Players couldn't go to the bank. They avoided their usual hubs and farming locations. The blood plague caused a complete collapse of Azerothian society, and the implications for Earth were terrifying.
Would our modern world's methods of quarantine be enough to prevent a pandemic on that scale? If not, did we have the resources to control it in other ways? Would the dark shadows of the human psyche we saw crawl to the surface during Azeroth's blood plague do the same in the real world? Would the dying become willing carriers simply because they were going to die anyway? Was our economy that vulnerable? Would our civilization similarly collapse? If the human population fled cities to escape the pathogen, where would they go? How would the population migrate? If they fled out into the wild, could we still reach them with medical supplies? What sort of people would be most likely to become willing carriers of the pathogen? If there were a shortage in medical supplies, what type of people should have priority to minimize the spread of illness?
Perhaps even more chilling than these questions is the fact that this virtual plague was used by government officials to model what could happen if terrorists used a biological weapon to sow chaos. If terrorists or extremists used this method of attack, how would they do it? What approach would they take? What sorts of locations would be targeted? How would the populace react?
The players who caused the blood plague were just getting their jollies off. The players who were caught in the crossfire either laughed it off or got angry and logged off, because a few days later, everything would be back to normal. But to the outside world? To government agencies, scientific researchers, and everyone in between? You couldn't ask for a better epidemic simulation.
I do recommend watching the below embedded video on the topic, but make sure you're somewhere comfortable before you do so. It's nearly an hour long.
Repeat performance
Blizzard didn't forget the "success" of the blood plague. It was quickly eliminated and patched out of the game, but it still stood as a spectre of what could happen when things go wrong on Azeroth. Prior to the release of Wrath of the Lich King, the blood plague reared its ugly head again in the form of the Scourge plague: the Zombie Invasion of '08.
The zombie invasion did not follow the same natural, player-created progression that the blood plague did. It was an intended game mechanic rather than a catastrophe created by players in an open environment. In that way, it was not as useful to outside observers as an epidemic simulation, but Blizzard perfected other aspects of the simulation. Infection was not instantaneous, there were varying levels of exposure, and the risk of exposure increased according to the number of infected. One person couldn't infect an entire crowd of people at one time, but one person could infect a handful of people, and that handful infected a handful each, and so on. It created a scenario in which there was a believable source of infection -- civilization's food supply, rather than a blood god from beyond the mortal realm.
Humanity probably doesn't need to worry about blood gods in the real world any time soon.
At the end of the zombie invasion, Blizzard came to the conclusion that players probably don't really enjoy being infected by a civilization-collapsing pandemic. There were a few core flaws in this second plague that caused such a violent player reaction to the event, but that's a discussion for another time. Say ... when Archivist gets to Wrath of the Lich King.
The WoW Archivist examines the WoW of old. Follow along while we discuss the lost legendary, the opening of Ahn'Qiraj, and hidden locations such as the crypts of Karazhan.
Filed under: Analysis / Opinion, WoW Archivist
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Reader Comments (Page 3 of 3)
splodesondeath Jul 26th 2011 5:40PM
No way. "It originated on the Archimonde server."
:O
That's my server! Archimonde pride!
Who woulda thought that sweet thing went down on my good ol' server?
bongato Jul 26th 2011 6:45PM
I remember this well, and I remember the zombie one too. The first one actually was fascinating to 'participate' in. I won't talk about the second...
A few notable (IMHO) points:
Some were speculating it was done on purpose, we really had no way of knowing as Blizz didn't react very fast, in their typical 'fix first and fill in later' mode- and it happened so soon after ZG was released (as there were guilds that already had MC on farm at that point and could just plow through). How did we know this wasn't a ZG-opening event? A small few were even speculating we were being actively used by some curious 'someone' as a virtual laboratory.
The degree of misinformation was staggering. Where was it hitting? IF was overrun, but if you could get to Darny you'd surely be safe? There was a rumor going around if you were flagged for pvp (on my pve server) you were immune. It could be cleansed by pallies, or it couldn't?
Regardless of whatever people are saying here, there was no gaurentee you would die. It was possible (if you could heal) to keep yourself up through it. The brave went and healed others (the lowbies died too quickly to do anything for), absolute hordes of the curious went just to see and add to the massive piles of skeletons in the common places.
After it was fixed it popped up sporadically as a few remaining hunter pets with it were summoned, but it was usually squashed pretty fast. Still, after it had been 'healed', we were not convinced it was gone for good.
RogueJedi86 Jul 26th 2011 7:54PM
Your Darnassus remark reminds me of Zombieland, with Columbus and Tallahassee talking about rumors of safe zones. "Back east it's out west that's safe, out west it's back east that's safe." People in Ironforge thought Darnassus was safe, but I bet over in Darnassus they thought Ironforge might be safe after everyone had died after the first day(pure rumor, as you'd expect in the zombie apocalypse). Sounds fun.
fandyllic Jul 26th 2011 8:09PM
The theories about what could prevent you from getting Corrupted Blood were disturbingly analogous to the AIDS prevention rumors that went around Africa in the 90s (and beyond). I would creep around stealthed in IF on my gnome rogue seeing how close I could get to outbreaks without getting it. I still died a bunch of times but it was fun to observe the mayhem.
Murdertime Jul 26th 2011 9:01PM
On my server, Darnassus was safe. Until people found out it was safe. Then it really, really wasn'y safe.
fandyllic Jul 26th 2011 8:05PM
In retrospect the Corrupted Blood outbreak was one of the coolest events in WoW history. It is somewhat foolish to extrapolate the event to RL, since virtual death even back then didn't have alot of cost (some durability loss that needed to be repaired). As long as you weren't dumb enough to die, repair and get the infection over and over again, people started spreading the plague for the fun of seeing masses of characters die.
Interficio Jul 26th 2011 10:01PM
are you kidding me? zombie invasion was like the best holiday ever!!! I loved infecting people and being killed. Of course it would not be fun if it lasted a week but it was awesome for the short amount of time it happened.
extomar Jul 27th 2011 12:12AM
I "survived" the Corrupted Blood incident. I logged out the night before in Ironforge, heard something weird was happened over the day, logged back in to find the place full of bones. What made it exhilarating was stumbling across a few players also making their way out. Being a Paladin with the ability to heal and Cleanse the disease away if we stayed far enough apart we dodged the npcs and made it out without dying.
I think what made the Corrupted Blood work but the Zombie Plague painful was the duration and what players could do. The amount of disruption Corrupted Blood did caused Blizzard to work fast and importantly players had come up with their own ways to counter the bug. The Zombie Plague on the other hand went on way to long and got worse as days went on and there was little players could do beat it. Basically the Zombie Plague lacked a mechanism that gave players the feeling they could fight back.
Xantenise Jul 27th 2011 1:00AM
I wish I'd been there.
zaababy Jul 27th 2011 1:30AM
Freewind Post was OURS for the longest time. I never had so much fun in my life than those hours we spent infecting and reinfecting and reinfecting. Those poor innocent souls who rode the elevator to the top, then found to their horror that there was no escape! Fun times!
wolfmanuva Jul 27th 2011 9:25AM
As fun as the plague was, I can't help but roll my eyes whenever someone tries to hold it up as an authentic model of a real world plague. The comparison breaks down on a very fundamental level: You can't actually DIE in World of Warcraft. People (at least, sane people) in the real world would not actively work to contract and spread a lethal plague.