Encrypted Text: Rogue tips and tricks for Firelands, part 1

The best part of playing a subtlety rogue has always been Shadowstep. Warriors have been blessed with Intercept since day one, and feral druids have Kitty Leap built into their default specs. Rogues, on the other hand, are forced into subtlety to match the mobility of our leather-wearing brethren. Shadowstep could be such a powerful tool for maintaining our uptime in raid situations, if only every rogue had access to it. Subtlety rogues don't want Shadowstep to become baseline, because then subtlety loses half of its attractiveness.
Even without Shadowstep, rogues have plenty of buttons to push in Firelands. There are plenty of adds to test our AOE potency, utility encounters that stress precision instead of damage, and plenty of nasty spells to interrupt. While we're not fighting against Lucifron and Golemagg again, we can use our experience against Ragnaros' former entourage to help us combat the new crew hanging out around his castle. Just remember to have your Volcanic Armor and Helm of Fire equipped; I hear Rag likes to keep his thermostat set to "crispy."
Shannox, or "the dogs are just Blade Flurry fodder"
Do you remember when I talked about how Blade Flurry would make or break combat's viability? Shannox is one of the BF-friendly fights of this tier, and so combat rogues can really shine if your raid group uses a pro-cleave strategy for killing Shannox's dog, Rageface. Assassination rogues aren't far behind due to the fact that Shannox isn't quite as cleave-friendly as Halfus, so don't stress out if you don't have any combat-centric gear. Subtlety continues to be behind both combat and assassination, but we'll see how it fares as more rogues acquire Firelands loot.
Rogues were once tasked with disarming the deadly traps of Icecrown Citadel in Wrath, and any long-time rogue has nightmares about the Suppression Room in Blackwing Lair. Much to my delight, traps are back. The Shannox encounter actually allows us to disarm traps in the middle of combat without being in Stealth! As the pseudo-hunter boss tosses his traps around the room, you can just right-click them from a distance to remove them completely.
Removing traps can be especially useful if you're having a hard time finding a safe spot to stand near the boss. Unfortunately, we can only destroy one trap every 15 seconds due to the unique Jittery debuff, and we can't use any special moves while disarming the trap. Even with these caveats, disarming traps mid-combat is still cool, anyway. If you accidentally get hit with an Immolation Trap, you can always use Cloak of Shadows to clear the debuff. I'm glad to know that at least one hunter is getting what he deserves.
Shannox will occasionally toss his spear around the room, which deals some AOE fire damage. You can use Feint to reduce the damage you personally take, and you'll want to be using Feint during the AOE-heavy burn phase at the end of the encounter. If you end up tanking Rageface for any period of time, consider using Evasion or Combat Readiness to reduce your incoming damage significantly. Combat rogues with Blade Twisting and assassination rogues with Deadly Brew can be useful at slowing down Riplimb as he scurries about, but usually it's more efficient for a ranged class to handle applying the snare. Shannox is a fairly simple fight if you can dodge the traps all over the floor, so keep your eyes to the ground and disarm any traps that get in your way.
Lord Rhyolith, or "No, no, the other left!"
Rogues, as a melee class, will typically be in charge of guiding Lord Rhyolith around his platform. We want to send him stumbling into volcanoes as often as possible, and we control his movement by attacking one of his massive pair of legs.
At first glance, Lord Rhyolith may seem like another great fight for combat rogues. There are always two targets that need to be attacked, and they're always right next to each other. The issue is that we don't always want to be attacking both of Rhyolith's massive legs, as it can cause us some serious steering problems. Rhyolith turns based on the amount of damage that one leg is receiving, and so dealing damage to the other leg will cause his turn to be wider than desired. My raid group has a hard enough time steering him without worrying about Blade Flurry messing things up.
Due to the damage reduction buff that Rhyolith has as the fight begins, your DPS numbers are going to look awful for this fight. As much as it pains me to say this, don't fret over your DPS. Worry first about getting Rhyolith where he needs to go, and then simply do as much DPS as you can while doing it. You can also use your cooldowns to help apply some extra turning pressure if you need to make sure Rhyolith doesn't walk into the lava on the edges of the platform. I like to use Wound Poison or Instant Poison (for combat and assassination, respectively) on both of my weapons on this fight, as it gives me more burst damage when switching between legs quickly. Our usual combo of Instant/Deadly may do more damage in the long run, but I find that keeping the boss moving the right direction is the most important element to this encounter.
Rhyolith will regularly unleash a big ground stomp that will knock you back, but you can use Feint to reduce the damage or Cloak to nullify it completely. Goblins rogues can use their Rocket Jump to close the gap after the stomp, while subtlety rogues have Shadowstep at their disposal. I suggest saving your Cloak for clearing your Eruption stacks when you have multiple volcanoes up, as you will be taking a lot of damage if your Eruption stacks build up too high. During the final, AOE-heavy heavy burn phase at the end of this encounter (and that sure does sound familiar), make sure you're using Feint to negate the incoming damage and popping all of your cooldowns to knock this boss out cold.
Filed under: Rogue, (Rogue) Encrypted Text






Reader Comments (Page 1 of 1)
Fletcher Jul 27th 2011 6:54PM
My Insane Plan for fixing Subtlety is to destroy it. Give all rogues Shadowstep and rebuild Subtlety from the ground up ... make it the Demon Hunter tree.
Fletcher Jul 27th 2011 7:09PM
Random question - why use Wound Poison as Combat? For that matter, why use Wound Poison *at all*? It seems that Instant does more damage.
Also, as Assassination you need that Deadly Poison on your offhand. Can't Envenom without it! Am I missing something here?
Chase Christian Jul 27th 2011 7:28PM
Wound Poison, for Combat, procs more often than Instant Poison does. Wound/Wound will do more damage than Instant/Instant for a combat rogue. The catch is that Deadly Poison procs based on a %-chance, and we exploit that %-chance proc to make it proc us a lot of Instant Poison. That's why combat uses Instant/Deadly, because Deadly makes Instant worth it. Since you'll be switching legs on Rhyolith, you may not have time to get up a full stack of Deadly Poison and enough Instant Poison procs to turn the tide.
For assassination, I usually end up spending my combo points on Rupture (1st priority) or an Eviscerate to refresh Slice and Dice. Even when I was using Deadly Poison, I rarely got it to 5-stacks and had enough combo points to Envenom before I needed to switch legs. My guild just may be having us switch legs too often, though.
Yvl Jul 28th 2011 12:13AM
@Chase Christian
Your guild is indeed probably alternating too much. Our guild's been doing fine focusing almost entirely on one leg and been hitting volcanoes with no problem. And when the steerer calls for a sharp turn, cold blood + Envenom is perfect.
Rapskallion Jul 27th 2011 7:58PM
I use BF on Rhyolith. We always go clockwise around the island so I attack the right leg with BF up when he needs to go straight and turn it off when we have to turn him. It's a lot of toggling back and forth, but extra dps means a shorter fight.
Boxingnun Jul 28th 2011 12:41PM
I think wow has jumped the shark with this patch. The above post is all i am really having fun with. I patiently wait for diablo 3. The mistake? Not giving me any more 5 mans to get valor with. So they want me to completely regear /farm valor and conquest for one dungeon? yeah no.
Chrisant Aug 9th 2011 9:26AM
Do you let BF turned ON all the time on the first shannox phase?