Know Your Lore: The humans, part 2

When blood-crazed, willing slaves to demons who had sold their race and their world for power assaulted Azeroth, it was the humans who fought them. It was humans who lost ground, family, mothers and fathers and homes to stem the tide of orcish bloodlust and save Azeroth from their evil. There is no question of this. If the humans had lost the Second War, Azeroth would have been destroyed just as Draenor was, sucked dry of life. It was also a human's arrogant decision that she knew best that led the lord of the Burning Legion himself to invade her body, possess her unborn son, and twist his gifts and powers to evil, to contact Gul'dan and lead to the First and Second Wars. If not for humans, the orcs would have died on their dried-out, fel-poisoned planet, and no one would have ever heard of them again.
Humanity could be said to be the best and the worst of Azeroth. Short-lived, humans possess as much or more talent for every field of endeavor as any race on the face of the world. They equal or surpass orcs and trolls for savagery in combat. They match or overmatch high and blood elves for sorcery. Their priests command the Holy Light, as do their paladins. Humans have been spies, diplomats, scholars, warlords and simple men and women of the soil. In part one, we talked about the rise of the Seven Nations of humanity following the troll wars.
Now, we look to their destruction.
The Seven predominate
Over a thousand years passed from the fall of Arathor and the rise of the Seven to what we would consider the modern day. In that time, humanity developed a boisterous culture with regional variations that often squabbled among one another. (Dalaran grew obsessed with the magical arts, taught first to humanity by the high elves of Quel'thalas. Gilneas grew insular and self-reliant. Kul Tiras became a maritime power and strong trade nation.) Wars of any significance were few.
At the same time that the War of the Shifting Sands raged across southern Kalimdor, humanity had conquered the majority of the Eastern Kingdoms. All of the northern subcontinent from Tirisfal west was theirs, with the exception of their neighbors in Quel'thalas and the few troll outposts in the deep forests. Aerie Peak remained in dwarf hands, as did Khaz Modan, but humanity surrounded the dwarf kingdoms to north and south and traded with them as briskly as they did with their cousins in the Seven.
Much of this expansion was aided by human lifetimes being shorter than those of other races. Humans were not inclined to sit and watch a problem develop or a situation unfold for years or decades, as were the high elves and even the dwarves to some degree. Human expansionism was aided by the sense in human hearts that the future had to be accomplished while it could still be seen.
The hubris of Men
This tendency ultimately went from a sense of drive and accomplishment to a sense of complacency, however, and it can be seen throughout the Eastern Kingdoms. Dalaran grew smug; Stromgarde became arrogant and backward; Alterac developed a culture of cutthroat self-aggrandizement. Each of the Seven had its wonders and its accomplishments, from mighty Stormwind to the sweeping Gilneas City, yet each ultimately viewed the world from its own limited perspective. Much like the dwarves who had divided themselves between Bronzebeard, Dark Iron and Wildhammer, humanity had lapsed back into the tribalism that Thoradin and the Arathor had raised them from.
During this time, the Council of Tirisfal (a union of human and high elf wizards seeking to guard Azeroth from outside threats like demons) selected the human Scavell, and he served for centuries as the Guardian, protecting the world from demons and the Burning Legion. Upon retiring from the position of Guardian of Tirisfal, Scavell presented one of his five apprentices to the Council, and in turn, she was chosen as Guardian.
Aegwynn surpassed her former mentor, who had himself served for centuries as Guardian. In her time, Aegwynn even confronted a manifestation crafted especially by Sargeras himself and defeated it -- exactly as Sargeras had intended her to do. Bolstered by this victory and her own sense of mission, as well as a growing contempt for the meddlers on the Council, Aegwynn decided to ensure that her successor would be worthy by gestating it herself, never realizing that Sargeras would use this opportunity to possess her infant son.
The birth of Medivh is one of the pivotal points in the history of Azeroth. Without Medivh, there would have been no First or Second Wars, no one to train Khadgar, no one to assassinate the majority of the Council of Tirisfal, no childhood friend of Anduin Lothar and Llane Wrynn to betray them, and no one to ultimately bring together the various forces of the Horde and Alliance to defeat the Burning Legion on the slopes of Mount Hyjal. We've covered his influence and the course on which he set history. As important as Aegwynn and Medivh were, however, for most humans there's simply one figure who can be pointed to as the salvation of their entire people. Not a king, but greater than any king.
The war no man could have won
When the First War began, most of humanity knew nothing about it. It was the furthest south of humanity's nations, the kingdom of Stormwind, that had to fight the endless waves of orcs pouring desperately out of the Dark Portal. Having effectively murdered their own world and goaded on by Gul'dan, himself obsessed with the power promised to him by Medivh, they washed out of the Black Morass. In a wave of blood, they destroyed farmers, settlements, and all else that fell before them. Yet humanity soon proved a tougher nut to crack, and the same martial spirit that had pushed trolls to the fringes of the continent soon blunted Blackhand the Destroyer's march. These were human warriors like the Brotherhood of the Horse, led by Anduin Lothar.
It is Lothar who is the central figure in the tale of humanity's epic struggle against alien invaders. Anduin Lothar was the last direct descendent of the Arathor kings, heir to the throne of a united humanity. He grew up alongside Medivh and Llane Wrynn in the city his people had founded to the south. As young men, the three seemed practically inseperable, going on adventures in the untamed lands to the south of the kingdom. Not being a king himself nor a wizard, Lothar chose to join the army of his homeland and rose through its ranks. In time, Anduin Lothar found himself Armsman of the Brotherhood of the Horse and as such, ultimate commander of all of Stormwind's armies.
It was Lothar who stopped the orcish advance, and it was Lothar who eventually struck down his childhood friend Medivh when the truth of his involvement with the orcs came to light. (Therefore, it was Lothar who nearly killed Gul'dan as well, as the orc attempted to ransack Medivh's dying mind for the location of the Tomb of Sargeras.) When King Llane was ultimately betrayed by Garona, it was Lothar who led the people of Stormwind to safety on the waves before the Horde could kill them all, which they surely would have done.
The fall of Stormwind was not the end of humanity, of course. The First War ended with an orcish victory, but the Second War, entirely due to Lothar's actions, ended in a resounding victory for humanity. It also ended in Lothar's death, fighting on the slopes of Blackrock Mountain. His lieutenant Turalyon and his own broken sword served to avenge him and defeat the orcs. In time, Turalyon and the other heroes of the Alliance would mount an expedition to Draenor, but the Alliance of the Seven Nations and the high elves and dwarves brought about by Lothar's actions in life did not long endure his death.
The nations of humanity once again split apart into tribalism, with nations like Gilneas, Kul Tiras and Stromgarde looking to their own affairs and angry with one another over the ultimate fate of Alterac. That nation, having made offers to the Horde in exchange for its own survival, had in fact been effectively destroyed and its ruling family disinherited. As the Perenolde clan changed from rulers to bandits, the lord of the Black Dragonflight, Deathwing, moved to manipulate the rulers of mankind and have himself appointed king. His failure and defeat at Grim Batol only served to divide humanity further, as did the ultimate fate of the orcs.
With one of mankind's nations destroyed utterly and another rebuilding slowly, they were not prepared for what was to come. Next week, from the beginning of the Third War to the modern day, humans face total destruction.
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Analysis / Opinion, Lore, Know your Lore






Reader Comments (Page 1 of 2)
Professor Orc Jul 27th 2011 3:15PM
I'm still confused as to what happened at Stromgarde. The decline of Alterac is fully explained and detailed but Stromgarde wasn't really mentioned during Warcraft 3.
Then it just appears in ruins in WoW, with the only explanation given "it declined rapidly during the Third War".
What I'm wondering is how? It seemed very sudden and a full story was never given.
Fletcher Jul 27th 2011 5:05PM
Stromgarde is another of the things Blizzard has, sadly, swept under the rug. As far as I can tell, the destruction of Alterac during the Second War led its surviving nobles to essentially start a terrorist network / crime syndicate with the eventual goal of bringing down the Alliance ... something which largely happened without their input. They did however manage to destroy Stromgarde - which had been the strongest and most militant of the human kingdoms during the Second War.
It was also directly on the path of the orcish invasion of Lordaeron, though, and I guess a society of gung-ho militarists might easily lack the sort of mindset and training to wage a hearts-and-minds irregular conflict in the streets of their own capital. Their army was designed to fight the Amani, after all.
Graylo Jul 27th 2011 3:33PM
" humans possess as much or more talent for every field of endeavor as any race on the face of the world."
I know this is knit-picky, but I think the druids and shaman of the world would disagree that humans have "as much or more talent for EVERY field of endeavor."
Professor Orc Jul 27th 2011 4:05PM
When I re-read that quote I immediately thought of Knaak characters
Vitos Jul 27th 2011 4:09PM
Yeah, real or fictional, humans screw up the environment.
Maxilimus Jul 27th 2011 9:51PM
Also explosives. Nobody tops Night elfs with explosions. goblins WISH they could blow a mega-continent into pieces
Kondin Jul 28th 2011 2:37PM
Night elves didn't use explosives. And the only reason the goblins haven't blown up azeroth is that there's no money in it.
mackejn Jul 27th 2011 3:58PM
I loved Warcraft 3. A lot. I think that the greatest tragedy to come out of that game is how big of a shaft the humans have gotten since that game. Thrall basically became the golden boy and Blizzard spent so much time building up the awesomeness of the horde and their heroes that they neglected the alliance. I think Arathor, Arathi, Stromgarde, and their line of ancient kings is probably one of the saddest things forgotten from War 2. I loved Lothar in The Last Guardian. And I think using those lost/wrapped up plot threads would be the best way to give the alliance a hero and story to match Thrall's. Also, Medivh is awesome. I hate that he's dead. Dangit. This whole article makes me want to scream or cry at all of the missed opportunities.
Professor Orc Jul 27th 2011 4:08PM
To me it seemed that even in Warcraft 3 Thrall was one of the main focal points. The major human character, Arthas, was associated with the Scourge for half the game. And Jaina acted more as a support character by being a side actor to the larger stories of Thrall and Arthas.
Fletcher Jul 27th 2011 4:59PM
Playing WC3 I was stricken how much the plot resembled Lucas' abominable Prequel Trilogy. Arthas is Anakin, Jaina is Padmé, Uther is shoehorned into the role of Obi-Wan. I guess there's only so many ways you can play out the story of the hero's fall, but the human and undead campaigns really didn't grab me until I got TFT; largely because Kael'thas' story was something new and interesting, and because Anub'arak was so awesome. He reminded me of Megatron.
I wish we'd had an Azjol-Nerub raid, five-man and quest hub instead of ToC.
mackejn Jul 27th 2011 5:20PM
Sorry, I meant that about War III. Warcraft III is when the story seemed to shift. It was also really disjointed. It was one story arc for the human and scourge chapters, and then one story for the orc/NE chapters. It basically means the humans got short changed on their hero. There is one central character per arc, except for those first two. It wasn't really a problem to me till WoW. The whole overall story frequently makes me go wtf now. It seems like Metzen was metaphorically writing LotR and killed off Aragorn in Act II with the killing of Lothar. He ripped off every other cheesy fall to the dark side with Arthas. And Uther is barely a footnote in that game. Medivh was redeemed and shuffled off scene. Don't even get me started on Me'dan. Varian seems like their attempt to make a great Alliance character, and they've pretty well botched that with the comics. (even if I actually like him) It's a crying shame. There is a lot of potential there, and it's totally wasted. I still keep hoping they'll go the route of the NĂºmenĂ³reans in LotR with Stromgarde and Arathi. Lothar was the MAN. Even Uther would have been a great champion. It's a shame they're gone. Same thing with Medivh. Spoilers! After the most recent book about Thrall where he shows up and the Last Guardian, I think he's awesome as well.
Murdertime Jul 27th 2011 7:26PM
Well, if we're going to be honest about it? Warcraft 3 was when they started having a story as opposed to 'Lord Genericus fought against the orcs lead by Murderking Evilname who were in league with DEEEEEEEEEEEEMONS'
Unfortunately for humans, as well as being really generic, they have most of their major backstory in the 'I guess we better have a story for our game' episodes of warcraft.
mibu.work1 Jul 28th 2011 9:26AM
I think one way to look at warcraft III is that it is the time of the Horde. After all, look at what it was before. Warcraft: Orcs and Humans and Warcraft II was all about the alliance. They had characters like Lothar, King Llane, Medieve, Turalyion, and others. The humans and their Alliance were the developed ones, the defenders of their kingdom from a great evil that poured from another world with no motive other than conquest and destruction.
At the time, the orcs were just evil, brutal, and honestly just plain mean. The humans had their heroes standing up to evil, with big reveals like 'Medieve is actually behind the whole thing!' and 'the orc we thought we could trust just murdered the wonderful king!'. By contrast, the orcs had brutal Warlords like Blackhand the Destroyer, Gul'dan, and the Deathknight Teron Gorefeind. They allied with the bestial dragons and savage trolls, and their assasins killed the king. Hell, the player character was Blackhand's second-in-command, Orgrim Doomhammer, who betrayed his Warchief to become leader of the Horde, and was its last commander, captured by the alliance after a young paladin stepped up to fill his mentor's boots and save the world.
That is where the story sat at the end of WCII, with the evil orcs scattered or captured, their allies fled to lick their wounds, the kingdoms ready to rebuild themselves, and the wicked, unrepentant orcs locked away. Then, the novelizations began.
Richard (KNAAAAAAAK!) Knaak introduced us to such ideas as different factions of dwarfs with the Wildhammers, intelligent, compasionate dragons like Korialstraz, and the struggle of ancient forces like the wars of the aspects against Deathwing. It also introduced the kingdom of Lorderon as a major player, and allowed for political maneuvering by Deathwing as a compelling story-arc. This, along with our first real look at how an orc behaved outside a war-zone, was the beginning of the Horde's characterization beyond 'bloodcrazed evil from beyond the dark portal'. But it wasn't till the next book that we saw what the orcs could be.
In Lord of the Clans, by Christie Golden, we see orcs exiled to the far reaches of habitable land for being conciseness objectors to the first war. They are approached by Doomhammer, not as a domineering overlord, but as an old, tired friend who is afraid of retribution by the alliance as the wars wind down. We follow those orc's son as he is raised by a brutal and cruel human, but also gets a taste of the good in humans that was present in the best of the alliance heroes in the past two games. We follow him as he grows, escapes, and learns of his people, how they weren't always the bloodcrazed horde, and we learn that what we've seen so far was only a small but important part of the Orc's history.
For those of you keeping track at home, yes, this is something of a retcon, as it goes against the portrayal of orcs players had grown used to, but honestly, I consider it to be the story and characterization marching on.
This young orc, Thrall, meets the greatest of orcish heroes and sees them at their strongest and weakest, he learns orcish tradition, and becomes the first shaman of his generation, something no orc had accomplished since well before Orcs and Humans. Why is Thrall special? Because he was raised away from the taint of demons, because he was shown compassion, and because he had to fight to survive. He was born with nothing but his orcish blood, still with a twist of pit-lord in it, and a blue child's blanket with his tribe's crest on it. He grew up, freed his people, lost much personally, losing his mentor Orgrim in a way both dishonorable and shocking, which taught him that the great die, just as the meek and the cowardly. He then lost Taritha, and in doing so learned the depths of cruelty that man could sink to. It was from there that he led the Horde, as Warchief, and where Warcraft 3 begins.
Now mind, all this development, of dragons and orcs and shamanism, happened between WCII and WCIII, and when the game did come out, anyone who had ignored the books were faced with a new, reformed horde. They played as a new human, arthas, and watched as he destroyed and undid all the greatness of the humans that had been built up in the past two games. The humans, lost in their squabbling, ignored the undead menace and their wayward prince until it was too late, and the greatest surviving kingdom fell to the undead. meanwhile, the horde, in its new approach, left the lands it knew, and made a new home, made friends with trolls and tauren, and set about building a home. This was the new horde, and it was focused on because it was its time. It had its turn to take, and it chose to save the world, as the humans did twice before, and as the newly-introduced night-elves did long ago. In doing so, the orcs started their true path to redemption, but lost one of their greatest heroes, and greatest liabilities.
THIS is why WCIII had such focus on the Horde, because it was the Horde's time. The humans had won the war, but then lost themselves in the squabbles of divided victors. The Horde, more united than the alliance, was the force that stood up, and said they would defend the world, and a blue-eyed child, raised by humans and with the blood of heroes, would lead them.
kazeko.fuuga Jul 28th 2011 3:02PM
@ mibu.work1
That was very well put. That's an excellent summary.
In my own opinion, the humans were interesting enough before WC3. However, it was a lot like LotR, or more specifically like the NĂºmenorean tales and the latter Silmarillion ones. It felt somewhat derivative, but it was still cool in that it was in a game format and it was trying to honour that tradition.
In Warcraft 3, my opinion of the humans plummeted. Caught up with squabbles and political dispute, they ended up only seeming to care about their own personal disagreements. I don't think they ever regained the heroic image of Tolkien's humans which they had in the second game. Instead they became something else, which is good in that it's different but I didn't have a taste for it. The Arthas story I found interesting even though it was cliche, mostly because at least they had to stop bickering and think of a greater cause.
In the end, I think Warcraft humans are only interesting when they holding the line against legion of enemies.
It is then that they show their virtues. Left to their own devices, they're squabbling aristocrats who seem to only care about themselves and tiny matters (I really hate human questing in WoW, though the investigation quest line in Westline is pretty sweet).
On the flip side, the orcs also changed from being simply evil to a warrior culture of blood and honour. Their story became one of redemption. As far as I know, this was unique to WC and I thought it was a change for the better. Warcraft had found its own flavor in the high fantasy realm and its own voice.
The Horde from WC3 was really a force in itself. It had high principles and larger story in the scheme of things. The Humans even in WoW today, seem to me to be very petty in their focuses and are the least interesting race of all right now. Their glorious nature in battle is lost and diluted by their politics. Anduin seems to be the only non-warrior not to fall into this pit. If he unites the humans under a single banner and makes them epic again, then there might be hope.
I also have a small issue with Humans being more like mid-western famers scattered around European castles. Even though it's fictional, there's just a clash there.
I do hope the Humans regain some more weight in the story, but I also don't think Blizzard's focus on the Horde's story is really a bad thing. Let's be honest, human stories have been done and are still being done. They're all pretty similar, even if they're still fun if done well. The Horde, the orcs and namely Thrall is Blizzard breaking out of the usual fantasy niche. Even if Thrall's characterization and development isn't wholly original, it's still different because he is an Orc.
All the various races have values, cultures and beliefs that are very realistic and relatable EVEN the beast-like orcs, the fierce trolls and the peaceful native american cow men. There is an open-minded, cosmopolitan, anti-racist sentiment lodged in there, and Warcraft is *certainly* better for it.
Going away from the black and white stories of other high fantasy is good. It's only sad to see the humans become a causality. Maybe because they had to be de-emphasized for the new Horde to shine. However, I think Blizzard is doing great work in that respect. They only need to find a better balance.
Magnus Jul 27th 2011 4:04PM
"When blood-crazed, willing slaves to demons who had sold their race and their world for power assaulted Azeroth, it was the humans who fought them."
Or maybe we could describe it accurately and mention that the orcs were fooled into practicing fel magic and losing their shamanistic powers by a demon called "the deceiver" who by all accounts was very good at his job, and forced to drink demon blood until they couldn't think straight because one megalomaniacal warlock decided to sell his soul and his own people out for magical power.
Biased much?
Hugo C Jul 27th 2011 4:09PM
This post is not about orcs, what meters are the humans. Stop with this anti orcracism comments please.
Al Jul 27th 2011 4:22PM
With that wording, it could be referring to how the Legion sold themselves for power.
Stella Jul 27th 2011 4:26PM
"To make ourselves into victims, rather than claiming our participation in our own destruction. We chose this path, we orcs. We chose it right up until it was too late to turn back."
-Thrall.
So no, I don't think Rossi's biased.
Omegan01 Jul 27th 2011 6:09PM
"forced to drink demon blood"
None of the orcs were forced to drink demon blood. At all. They chose to do it willingly. Grom even jumped the line to get ahead of Blackhand to do it. Don't forget that they'd already slaughtered a good number of draenei by that point anyway.
Yes, the orcs were tricked.
That doesn't change the fact that THEY DRANK DEMON'S BLOOD WILLINGLY.
Durotan chose not to, and forbid his clan from doing so.
Orgrim Doomhammer also chose not to.
EVERY SINGLE ORC at the convocation could have chosen not to drink.
They were not forced. At all.
Fletcher Jul 28th 2011 4:38AM
It's also worth noting that Grom - having seen first-hand what the blood of Mannoroth did - chose to drink it *again*. He made the same choice *twice*, and the second time at least he knew *exactly* what he was doing. The Horde - Thrall included - like to paint Grom as a Big Damn Hero for killing Mannoroth; they don't seem as keen to remember that it was Grom who led the way into that corruption.