Review: Healbot now available for your iPad or iPhone

This week, you can add another app to that list: Healbot, a free, stand-alone iOS game that simulates World of Warcraft boss fights from a healer's perspective. Your party takes damage; it's your job to heal through it. If the boss hits zero before your party does, you win. Just like real life! Well, real life in Azeroth, anyway.
If the name app's name sounds familiar, that's intentional. According to the game's developers, Healbot is "based on the mechanics of the Healbot mod in WoW." But how does this simulation stack up against the real thing? And is it worth your dear, sweet, precious time?
Gameplay
The gameplay is fairly simple and easy to pick up. You're shown a screen with six different health bars -- one for the boss, five for your party. As the boss damages your party, it's your responsibility to choose one of the three available heals -- light, medium, or heavy -- to keep everyone alive until the boss dies.
As you might expect, the tank takes the bulk of the damage in any given simulated fight. The rest of the party will often take direct damage, too, but at a lower frequency and magnitude. On occasion, the boss will unleash an attack that hits all members of your party.
Through all of that, it's your job to choose one of three possible healing spells to use. There's Light, a low-strength heal with a quick cast time; Medium, a middle-of-the-road spell in terms of both strength and time; and Heavy, the most powerful heal that requires the longest amount of time to complete.Currently, the game has two different modes. In Automatic Loss mode, you lose the game if any member of your party dies. By toggling that option off, you can play a much more realistic simulation in which the game continues even if a party member dies. Should someone bite the dust, though, the game gets much harder -- the remaining party members take more damage. Of course, if you die as the healer, you can no longer cast any heals -- you just have to hope the boss hits 0% before the rest of the party does.
The challenge level seems pretty low here. As a shadow priest, I have minimal healing experience, and yet I was able to almost immediately master the game. Since you have only three healing options, the game lacks a level of real complexity. There are no HOTs, cooldowns, or shields to keep things interesting. It's like playing a priest who's only able to use the spells Flash Heal, Heal, and Greater Heal, which gets pretty old after one or two simulated fights.
There's no mana bar to watch, so you can spam heals in anticipation of damage without penalty. You can also cast all three heals simultaneously -- no need to wait for your heavy heal to finish casting before hitting the light heal button. Your party members enjoy a certain amount of healing independent of what you provide, yet another factor that takes away from the difficulty. Not that any of these are necessary -- the damage the boss deals never feels like much of a challenge to mitigate.
Graphics and interface
Graphics here are simple and utilitarian. You're basically just looking at a Healbot or default raid frame healing window. Controls are simple, too; all you have to do is tap the screen to choose your target, and then tap the heal you want to use. As far as simulating the most basic of healer mechanics and experiences, it does a decent job.
Is it worth it?
This isn't exactly the kind of app I'd be willing to pay for -- but thankfully, I didn't have to. The Healbot iOS app is free. That being the case, if you own an iPhone or iPad, there's no reason not to check it out. It's an interesting little time-waster that, as a WoW player, you'll probably get a few minutes of enjoyment from.
While they're not there yet, the folks at Trip Hop have made a decent first step toward creating a fun WoW healing simulator. Hopefully, after a little more time in development, the Healbot iOS app will be a much more realistic simulator, and as such, a much more enjoyable experience.
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Filed under: Add-Ons, Raid Rx (Raid Healing)






Reader Comments (Page 1 of 3)
jfofla Jul 27th 2011 7:08PM
I heard Tiny Tower was good.
Zero456 Jul 27th 2011 7:10PM
iHeal anyone? http://www.penny-arcade.com/comic/2010/2/5/
Minstrel Jul 27th 2011 7:35PM
On their website, that Fox linked, they reference that PA comic as inspiration.
Shinae Jul 27th 2011 11:57PM
I thought this looked familiar! XD
Ruthar Jul 27th 2011 7:15PM
As if PvZ didn't waste enough of my time as it is! :P
Jay Jul 27th 2011 7:16PM
No mana simulation; not an accurate healing simulation..
Ad134 Jul 27th 2011 7:33PM
I don't think this has HoTs. As a resto druid, that makes this app kinda useless.
Also I don't own an iPad or iPhone, but that's beside the point.
icbleu Jul 27th 2011 7:16PM
Android has great apps too. Next article maybe?
Guttsu Jul 27th 2011 7:26PM
Can't tell if serious...
Kiomi Jul 27th 2011 7:17PM
I think a healing simulator would be a good idea for people wanting to learn healing without getting an earful each time they enter a dungeon.
Kiomi Jul 27th 2011 7:17PM
oh, and still no wow related apps for Symbian?
I am disappoint. :(
jmccance Jul 27th 2011 7:18PM
Huh. As it stands, it certainly simulates the basics of healing. I can't help but think that if they even just added mana and debuffs they'd actually have the makings of a pretty fun time-waster. Though I can't help but wonder if this is all just satire.
That said, if you really want to simulate the WoW experience I have to recommend Battleheart: http://itunes.apple.com/us/app/battleheart/id394057299?mt=8
Othgan Jul 27th 2011 10:00PM
That game is so much fun, but a pain if you don't have a good comp at high levels, and your subs aren't at the right level.
I personally run with the Shadow Caster, Fire caster, Priest, and Knight. I haven't found a situation I can't pass so far.
jishdefish Jul 27th 2011 7:27PM
I'm just waiting for a healer to brag that he can heal both the real raid and play this raid healing game on his ipad at the same time.
Linaa Jul 27th 2011 9:39PM
Yo dawg, I heard you like healing......
;-)
Ad134 Jul 28th 2011 6:57AM
WE NEED TO GO DEEPER
Therinor Jul 27th 2011 7:30PM
As was said in the review, I wouldnt consider this more than a first step, a very early one, as a lot of stuff is still missing.
This might be a trainer for estimating what kind of heal you need, but it's really much too simple considering that you also have proccs, CDs, and more spells at your disposal in game.
Also, it'd be great to have AOE- or group-heals available, but that'd require mana too, otherwise you could prolly just spam that.
Also, even though it IS a step into the right direction and healing trainers could be handy, we all know there is more to it than just what spell you use...its positioning, staying out of stuff, DOTs you have to outheal, of course mana, LOS issues
Sure, you could say I am unfair because all that'd be hard to simulate with an app, but I guess my point is that this only covers a rather small percentage of what healers do, and even if it'd include more stuff, there is stuff you can only get from actually healing "in the field".
I know no one wants to learn that by just queueing for pugs, as that'd kinda be a rough start. But there are other options... you could take an 85 friend into, say, a NR heroic and have him stand in AOE stuff or whatever, and outheal that. Watch Omen, dispel etc.
Thatd be a good first step.
Also, asking guildies to queue for a nomal one is a good step. Maybe someone in your guild wants to try tanking (something else you might not wanna learn the first time in a heroic pug), so that might work. Or maybe your guildies consider the "reward" they get, which is a new guild healer.
You can always ask for them to slow down, use more CC, whatever. In a PUG, ppl might ignore you, and you will prolly have to put up with that at some point when you join a pug yourself, but for the beginning, doing older content with 2-3 friends, then normals and eventually heroics with guildies can be a great training.
In my guild, we are encouraging that, those "training runs"... there are a few people who would love to tank and heal, and this way, they can try it out at a slower pace, to get the routine and experience.
Just a suggestion =)
So yeah, I am sure heal-trainers CAN be interesting to some, but this is, as the reviewer asaid, just a start, and I dont know how well they can really simulate everything you need to consider as a healer... and whether it will ever be more helpful than slower-pace runs with friends and guildies
Minstrel Jul 27th 2011 7:41PM
At some point, I fully expect apps (maybe desktop, maybe web-based) that look and feel exactly like WoW (or whatever the dominant game is at that point) but all your teammates are simply simulated, allowing you to practice specific tasks.
They would either need to be freeware (or else use their own art, which seems unlikely) or be created by the game company that makes the dominant MMO of that time. But the ability to make these types of sims don't seem all that pie-in-the-sky. Maybe a few years out, but well within the realm of possibility.
John Jul 28th 2011 9:19AM
It's happened:
The Gorefiend ghost simulator was a very good practice for dealing with the constructs if you got tagged by the boss.
Philster043 Jul 27th 2011 7:44PM
This is hilarious. Sadly I have to say, healing raids, it is pretty much mostly looking at players' health bars rather then the actual battle itself which is sometimes frustrating in that I actually do want to witness what's going on. D:
But that game oversimplifies healing to such a degree that it can't be considered accurately reflective of the real thing.