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7-28-2011 @ 2:34PM
Have you tried the move command? If the pet was attacking something and it died and then you told the pet to move somewhere it will simply ignore the command and return slowly to your side. After that the pet would slowly move to the targeted location.There are more bugs with the move command while in combat.
7-28-2011 @ 3:15PM
^ this. So irritating. Why are you bringing all the mobs back to me?! I told you to run further out!
7-28-2011 @ 6:18PM
Aggressive stance did exactly the same thing, IIRC. Fluffy would finish demolishing one mob, then run back to me before looking for another target.I imagine it was a way to keep Aggressive pets from running off and murdering their way across whole zones while the Hunter wondered where they had gone to, but I see little excuse to keep that part of the old AI now.
7-28-2011 @ 8:42PM
The issue with the pet returning to it's commanded location/returning to the hunter's side before finding a new target while in Aggressive Stance would have been simple enough to fix just by adding a priority. Something like:1. Pet fights current target until it's dead.2. When current target is dead, pet checks for other enemies that it or the hunter are currently in combat with, and attacks those. (unless they're CC'd. Also, prioritize targets nearest to the pet, first, unless commanded otherwise)3. If there are no other in-combat targets, return to commanded location/hunter's side.4. Search nearby area for new target to attack, since it's in Aggressive stance. Simply by adding a check for nearby in-combat targets before the return action, the pet wouldn't be dragging additional mobs into the Hunter's melee range before picking a new one.
7-28-2011 @ 10:59PM
Yes....The problems with the move command are particularly noticeable when I'm FD'd right before a wipe and my pet insists upon attacking the AoEing boss/mob right on top of me despite my repeated commands to GTFO.
7-29-2011 @ 7:11AM
I think for the average hunter the new stance is all right. For top PvE hunters though, any of them were not good enough, not now, neither before. I'll explaing why: When you move your pet, you want it to move fast, so a top PvE hunter will choose spending 1 pet talent point in Dash/Dive (+80% moving speed). Boar's Speed and Charge are either not good enough or their points can be spent much better with other talents.When attacking that +80% moving time translates into DPS, and when retreating, it translates into less damage for the pet (i.e. no dying for moving to slow out of crap). The problem with Dash/Dive is that they are on CD and poping it every 30 secs automatically is not helpful at all. So...you have to macro it, micromange it at a certain level, both when you send your pet to attack a new target and when you call your pet to you to save him. Pet movement macros are therefore a must if you aim for top performance.Another thing which we can make great use of is the fact that we have the Serpent Sting refreshing itself on every Cobra or Steady Shot. That means that ideally we shot 1 serpent sting for every mob or boss we kill. A Serpent Sting macro seems the ideal place to manage pet attack as well. That macro should include apart from SS, Dive and PetAttack as well.All the above are mostly irelevant to the stance changes in the last patch, though I whould agree with Frostheim that Assist stance was of better use before.
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