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7-28-2011 @ 8:42PM
The issue with the pet returning to it's commanded location/returning to the hunter's side before finding a new target while in Aggressive Stance would have been simple enough to fix just by adding a priority. Something like:1. Pet fights current target until it's dead.2. When current target is dead, pet checks for other enemies that it or the hunter are currently in combat with, and attacks those. (unless they're CC'd. Also, prioritize targets nearest to the pet, first, unless commanded otherwise)3. If there are no other in-combat targets, return to commanded location/hunter's side.4. Search nearby area for new target to attack, since it's in Aggressive stance. Simply by adding a check for nearby in-combat targets before the return action, the pet wouldn't be dragging additional mobs into the Hunter's melee range before picking a new one.
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