WoW Rookie: How to learn about raiding through heroics

We all know that you should do heroic 5-mans before you start raiding. It's more than just a maxim or saying; you need the gear, experience, and practice. But a reader recently mailed me and asked:
I've only been trying to do endgame for the last few months, since I didn't have time while working a full time job. Now, I am trying to learn how to raid by doing heroic dungeons. It's going pretty rough and I'm getting some pretty good gear but I have a question.
Ignoring the gear itself, what am I getting out of these dungeons? Do raid bosses actually work anything like heroic bosses?
It's a fair question, and I can see how someone new to the endgame might feel frustrated at not being in the "real" game. The bad news is that raid bosses often do work a little differently; some tactics and maneuvers that exist in raiding have no correlation to 5-man dungeons. For example, you never swap tanks in 5-man instances because you only have one tank at a time.
But all is not lost. It might actually surprise you how many raid boss tactics mirror 5-man encounters. Let's take a look at some of the T11 bosses and which 5-mans might help prepare you for them. (We're looking at T11 bosses because, admittedly, you shouldn't go straight from 5-man heroics to the Firelands.)
Don't stand in fire
I'm not going to list "don't stand in fire" for every boss in the game. We joke about not standing fire; it's gone from a clever in-joke to a cliché to a tired, miserable regret. Seriously, at this point people, don't stand in fire. You should know that.
It is, however, perfectly reasonable to ask how you can practice getting out of dangerous zones. The best way to do that is PVP. (I know, it seems crazy.) This is because PVP stretches your situational awareness way beyond anything in PVE, and you can never know ahead of time when an enemy effect will spring up under your feet.
As a general rule, if you can stay out of fire in PVP, staying out of fire in PVE will be no problem at all.

During the fight with Magmaw, someone has to climb up on the worm's back and use a vehicle ability to chain him to the ground. While this doesn't seem analagous to anything in current 5-man content, the dynamic isn't totally alien, either.
In the Halls of Origination, the party must be prepared to stop DPS and deal with Temple Guardian Anhuur's special ability. At least two people must jump down to the ground and flip levers before you can resume DPS on the boss.
While the details are a little different, the basic idea is the same: Stop what you're doing and deal with a special mechanic, then get back together, pull into a coordinated group, and resume DPS on the boss.
Maloriak
Maloriak has an interesting correlation with Lord Walden. Both bosses go through color-coded phases that require you to react quickly and immediately. The exact nature of the reactions is different, of course. Your raid group needs to stack up for Maloriak, while your 5-man group needs to keep moving or hold perfectly still for Lord Walden.
The point is that you need to react and act differently according to the color phase. If you can nail Lord Walden perfectly, then you you'll find Maloriak at lot easier.
NefarianOne of the most interesting parts of fighting Nefarian is when the floor fills up with lava. Your raid has a relatively short time to quickly climb one of three pillars. The pillars are notoriously difficult to get onto, and this phase can prove disastrous if anyone's delayed getting in position.
Asaad's encounter features something similar, even if it's not exactly the same. He will periodically draw a triangle on the ground using lightning. When he does that, everyone in your 5-man group must quickly get inside the triangle.
While this triangle isn't exactly the same as jumping on a pillar, the idea is about the same. Everyone must get to the safe spot quickly, or your group will die.
Other analogies exist
These aren't the only examples of raid/5-man similarities, of course, but you should see how the analogies are drawn. A lot of encounter mechanics in WoW boil down to "get here" and "get away from there," coupled with a healthy dose of "handle adds" or "press a button quickly."
Remember that when you're doing 5-man instances, you're learning skills that will build over time and help you in your raiding time. Keep practicing, and remember that perfect execution is the goal.
Filed under: WoW Rookie






Reader Comments (Page 1 of 1)
pinkduck2202 Jul 28th 2011 5:15PM
Ozruk the Pug Breaker and Twilight Ascendant Council.
If you can stop dps-ing and run from shatter, and get a DoT on him for paralysis break, its good preparation for running out of Feludius' Glaciate (i think that's which move it is) and removing waterlogged debuff using Ignacious' fire tracks.
Just my 2 cents :)
paulmewis Jul 28th 2011 5:16PM
At the end of the day every boss is there own little puzzle, waiting to be solved. Heroic encounters are not like raid encounters, but they do help you develop the toolbox you need to deal with raid bosses.
Many tools you will not know exist. Many of the tools you may have dismissed as a old relic still in the game since classic. Some tools you may think of for PvP and PvP alone.
Every encounter can expand your limited (limitless is not true =P ) potential.
Chance Jul 28th 2011 5:17PM
First boss in SFK is a great way for people to learn interupt rotations, which many t11 raid bosses require. Adds on Nefs pillar and Halfus can pretty much be solo interupted by melee classes and shamans, but Maloriak is where knowing when you should and shouldn't interupt can make you shine in a raid group. Knowing the spell you are supposed to interupt on that encounter and which you shouldn't can make or break that fight.
deathoxy Jul 28th 2011 5:22PM
Learning raiding through 5man heroics makes sense.
What makes more sense in my opinion is to learn raiding through obsolete content raids.
It takes a bit more preparation and effort, but it helps also to eliminate some nasty effects that dungeon finder tool has on a psychology of wow newcomers.
Yes, i'm speaking about that people are becoming too lazy to actually produce any sort of effort to overcome obstacles. I've seen too many PUGs disband after first or second wipe without even trying to analyze what went wrong.
Minstrel Jul 28th 2011 5:26PM
I'm surprised you didn't mention Chimaeron and Baron Ashbury, as analogues for healers. In both cases, you have "phase 1" where you have to keep people just high enough to not die but avoid wasting mana healing more than necessary when it's all going to be wiped out anyway at periodic intervals.
Granted, "phase 2" is different for healers in that you have to heal everyone through it for Ashbury, whereas there's no healing in phase 2 for Chimaeron. However, the intense burst healing in Ashbury does prepare you for the stack-up stages on Chimaeron.
greenthumbs Jul 28th 2011 6:27PM
Great idea for an article, big up!
Bril Jul 28th 2011 7:15PM
I've found the GTFO addon very useful in reminding me not to stand in bad things.
http://wow.curse.com/downloads/wow-addons/details/gtfo.aspx
VSUReaper Jul 28th 2011 7:43PM
I think the biggest thing that 5 mans can teach you before you raid is how to handle things.
As a warrior, if I need to put some distance between me and my target, I can heroic leap (assuming it's not a false floor or a ramp) near another raid member, stance dance and intervene. I just hauled ass away from the boss for whatever reason, and I learned how to do it in a 5man (the premise was in TBC).
I just wish there was more of a penalty for the idiot dps that like to blow shit up before the tank can even get started, and that all dps had a threat drop ability so that there are no excuses why they pulled threat.
MacAndy Jul 29th 2011 11:45AM
Don't forget that Valiona appears in both Bastion of Twilight and Grim Batol. Exact same don't-stand-in-it 180 degree breath-of-doom mechanic.