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7-31-2011 @ 2:45PM
I'm confused about so-called 'top end damage'. Isn't it average damage that's the important factor?Take Templar's Verdict for example. The damage done is:(((AP/14) * Weaponspeed) + Weapon damage) * 2.35Now what does Weapon damage mean here?Does Weapon damage = Top end damage?ORDoes Weapon damage = A random number between the weapon's top and bottom damage?If you're using a weapon with 800-1200 damage, does weapon damage = 1200 or does it equal a random number between 800 and 1200?I'm confused because people keep using the term 'Top-End Damage'To be clear:1 - I'm NOT talking about weapon damage vs. DPS2 - I'm not disputing the fact that slower weapons a better, I fully understand why that is.What i'm asking if Top-End damage is the deciding factor or average damage is.I'd appreciate it if someone cleared that up for me.Thanks.
8-02-2011 @ 2:31PM
The AP coefficient for instant weapon strikes that use a percentage of your mainhand is normalized at 3.3 weapon speed. It's been like that for years. If it's changed since then, I haven't heard about it. And no, you're not wrong, average weapon damage is most important. It's generally true, however that the range of damage a weapon will have is consistent(IE the same min-max spread) so if you look at the top-end damage, it gives you a pretty good idea of what the average weapon damage is. It's a somewhat... lazy... way of evaluating an upgrade but it's usually right. Much like evaluating a weapon based on weapon speed is usually right when comparing two items of the same item level and dps.
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