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Reader Comments (Page 1 of 1)
7-29-2011 @ 4:00PM
Mark said...
The only thing I don't understand about Moonkin AOE is why it needs to be so much work. Literally, it seems like a good way to get a repetitive stress injury. To do competitive AOE damage, you've to place mushrooms, which is the most awkward spell I've ever tried to use, hands down.
And then at the other end of the scale, when I switch to cat spec, I can do perfectly adequate damage by just pushing one button (Swipe) every time it lights up. If I decide to push two buttons (Berserk and Swipe) I easily do more AOE damage than anyone else in my raid. The only "challenge" is making sure I don't pull threat and get killed.
I'm not arguing to homogenize the playstyle of every class, but I just don't get why Moonkin AoE needs to be so painful, when Cat AoE is so simple.
Reply
7-29-2011 @ 4:08PM
Como said...
First, it's 4 buttons every 10 seconds, it's not more repetitive then a rogue or a lot of other classes. How is it an awkward spell, there are plenty of aoe dps spells that must be cast, maybe not 3 times be we don't rotate dots as much as them (which I agrue is much more difficult).
7-29-2011 @ 4:15PM
Mark said...
@ Como: I find it physically awkward. I have to position a targeting reticule three times in 4.5 seconds, which seems silly. I'm sure that it's just that I'm not that great a player, but I dread having to do it. There's no room for error, and it makes movement during AoE much more difficult, at least for me. Also, if -- god forbid -- the tank needs to move out of a ground effect or reposition, those mushrooms are lost.
I don't claim to be particularly skilled. I just don't understand why the skill floor needs to be so high for Moonkin AoE when it's so low for other AoE. Or why chain casting a ground targeted effect is fine for Frost Mages, but wasn't ok for Moonkin. I liked Hurricane.
7-29-2011 @ 4:19PM
Snuzzle said...
Because every mushroom must be placed carefully so that they overlap and are all in rage of each of the mobs in the pack, or else you blew it. Because they have to be placed one by one and then exploded and hope the pack's not dead or moved by then.
In contrast:
-Shadow priests can multi-dot or just spam a single button (Mind Sear). Mind Sear even damages the targetted mob now.
-Frost mages put down their single Blizzard reticule and spam it.
-Arcane mages can spam a single button (Arcane Explosion).
-Fire mages can spam their two targeting reticule spells (Blast Wave and Flamestrike) plus play the multi-dot Living Bomb game on smaller packs.
-Ele shamans... okay yeah Earthquake sucks, sorry guys.
My point is, for optimum AOE DPS, mushrooms is the most awkward spell of all the caster classes, save maybe ele shammies with theirs being tied to Flame Shock and Fire Nova. Why must this be?
7-29-2011 @ 5:51PM
Lishalacey said...
The biggest problem I have with Wild Mushroom is waiting for the little seed animation to float down and actually trigger a mushroom. The timing for detonation is so awkward.
I would rather it be an instant cast with an added global cooldown and actually see a mushroom pop up immediately where I place it. Then I wouldn't have to worry about missing a mushroom when I trigger the detonation.