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7-29-2011 @ 4:12PM
"The entire philosophy of casting the wrong spell in order to delay Eclipse for a specific portion of an encounter is senseless, and it goes against the entire design philosophy for both balance druids and the game as a whole." This may be true in theory, but in essence is rather untrue. Many, dare I say most classes have to forgo their perfect rotation in order to prepare for a certain phase or time in a raid encounter. As a warrior, back when we were in T11, instead of using damage CDs on cooldown, I had to save them for the 2x damage phase on Magmaw's head. This isn't optimal, but its better then using them on CD, no matter the phase. Healers have to use 2 minute CDs every 3+ minutes, if needed for a certain phase, such as Fandral's flame sythe. And so on. In a perfect world you would be correct, but as with many things, there is no real way to do this without either buffing other classes, or nerfing boomkins in some other way.
7-29-2011 @ 4:22PM
There's a difference between saving cooldowns for certain phases and just plain playing your class "wrong" for a certain amount of time because you need to save Eclipse for AOE phases.It would be more akin to going back to Vanilla when warriors all saved up full rage bars and did nothing but spam Execute during the last percentages of a boss's life. Even that's not close though.Moonkins are supposed to wane and wax through Eclipse states naturally during a fight. Having to hoarde your Eclipse by casting the wrong spell because your AOE damage will be poop if you don't is poor design.
7-29-2011 @ 5:31PM
Saving a CD for a burn phase is totally different from not following the Eclipse bar. A better parallel for the warrior would be that, for 15 seconds, you spend 0 Rage in order to conserve all of that Rage for a single portion of the encounter. You don't merely do this because it increases your DPS for that particularly part of the encounter, but rather that it skyrockets your DPS so much that even after doing literally nothing for 15 seconds, you are still the top DPS. A balance druid spamming Starfire in a Solar Eclipse is only barely out-DPSing tanks, and if it's a phenominal tank like Ressi then you aren't even doing that. Yet because Solar Eclipse is that much more powerful for out AOE, we can blow every other class out of the water in terms of damage. Watch DREAM Paragon's kill of Rag and you'll see it rather clearly. Going into phase 2, Lappe is around 4 - 5 on their damage chart. Just before the adds come out, he drops down to around 9 - 10, then right after the first wave of adds, he's up to 1. It's highly counter-intuitive how our rotation actually works out, or how a vast majority of our spells work with the Eclipse mechanic.
7-29-2011 @ 7:28PM
Being forced to stay in one end of the eclipse bar for extended periods of time is like asking a hunter to melee or a rogue to continuously use his thrown weapon...
7-30-2011 @ 9:04PM
I doubt the damage drops to the level of hunter melee or rogue ranged dmg. As a hunter, if I'm going to do AoE I may change my rotation some, adding steady/cobra shots (depending on spec) so make sure I'm full on focus to support the AoE. It depends on what is more important at the time. If getting adds down quick is vital, then I'd cast extra steady/cobra shots and possibly delay my signature shot in order to have the focus to burst down the adds. Admittedly, I wouldn't need to do that for 15 seconds. However, I may need to be in melee range on Baleroc when soaking a badly-placed shard, and if I have to, I do, regardless of the fact that for the next 10 seconds I can only hit raptor strike or drop a trap.With moonkin, if he casted wrath a few times, would starfire not move the eclipse bar back to the solar end? Or does it have to travel from one end to the other?
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