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Reader Comments (Page 1 of 1)
7-29-2011 @ 5:51PM
Lucidique said...
In regards to League of Legends, their microtransaction model is... too expensive for my taste. They have two types of currency: Influence Points (IP) gained by playing games and partaking in The Tribunal and Riot Points, which is bought from the Store. This is used to buy skins for your favorite champions and also new champions, in case you don't want to grind in the IP needed.
On average, when you win a game you gain 130 IP. If it's your First Win of the Day, you gain an additional 150 IP. Most champions these days cost 6300 IP. 6300 / 130 = 48,46. This means you need to win 48,46 games to get a new champion. Many people don't have the time for that, since most games take 30-45 minutes (37,5 * 48,46 = 1817,25 minutes of playtime to buy a 6300 IP champion) Suddenly, simply paying 10 Euros for 1779 Riot Points seems much more reasonable.
This is all before talking about buying Runes for your champions to optimize your gameplay, new Runepages (think multiple mastery trees). Their model is really tailored for the user to buy Riot Points.
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7-29-2011 @ 5:57PM
Lucidique said...
Forgot to add: Champions cost 975 Riot Points and the price of skins vary from 520 (very few are lower than that) to 1820 Riot Points. Granted, when you buy 1820 RPs you really get your moneys worth. Slick, absolutely amazing new skins with new sounds added. For an example, check out 'Olaf Champion Spotlight' on Youtube, and then the 'Brolaf, the King of Bromacia' on Youtube as well. That demonstrates it properly :)