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8-07-2011 @ 8:51PM
Again, I'm ignorant about Eve, but this strikes me as much closer to the situation in Eve than the one in Second Life. I haven't ever played Diablo and can't speak to what effect this will have on gameplay.If it happened in WoW, I wouldn't hesitate to throw fifty bucks at the game to get things I liked, because I'm not giving my payment info to some scammer in the process (or encouraging shady activity). But it would feel like metagaming, very similar to the way multiboxing feels like metagaming (even though it's allowed, and it's how I set up my me, myself and I bank alt guild). So it would definitely be a change in gameplay.Still very different from what happens in Second Life, where the users create content outside of the world and then import it to the world to sell to other players, with no impact on leveling - because there isn't any.Part of the allure of vanilla WoW was actually the grind - the idea of being in a 3D world and interacting with it was new enough to be interesting in its own right. These days, an experienced player racing through something like the goblin start zone will feel like the game is nerfed, though much prettier and arguably more fun. Being able to buy your stuff would just nerf it even more, and I think it would be a bad move for WoW, at least for as long as people still are willing to subscribe.
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