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7-29-2011 @ 11:11AM
Q for the Q: For the achievement "The fiery lords of Sethria's roost" is it a bug that altho they dont turn grey when tagged by someone else you still won't get credit for damaging / killing them?Or is this working as intended?
7-29-2011 @ 11:16AM
no it's all good. if you hit them once you get credit. otherwise it would take forever to kill a few guys. just like the Problim fight. no grey
7-29-2011 @ 11:29AM
He's referring to the 4 named mobs that spawn one after the other... Kelbar, Fah-whatever, Searis, and the other one. If someone else tags it, you get no credit for the kill.It's very frustrating, since they spawn IMMEDIATELY after the last is killed, and 99/100 times someone else happens to be next to their spawn point and gets them first.I only have Kelbar left... he spawns in the middle of like 4 mobs you need to kill for the daily quest. At this point I just waiting for them to change the tag mechanics on it. Soloed all 3 of the others several times (note: they are susceptible to fear, which is AWESOME).
7-29-2011 @ 11:30AM
@josh You misunderstand lgw95's question. http://www.wowwiki.com/The_Fiery_Lords_of_Sethria's_RoostThis is an achievement requiring one to kill non-aggressive, NAMED elite mobs. They do not work the same as the quest mobs there where everyone who does damage gets credit, regardless of who tagged it. The named achievement mobs do require tagging to get credit. It is probably a bug that they do not turn grey if it was not tagged by you or your party members.You may find more here, but I can't check at work:http://us.battle.net/wow/en/forum/topic/2795120820
7-29-2011 @ 11:31AM
"no it's all good. if you hit them once you get credit."Please note, Igw is asking about an achievement for killing 4 rares. And he is correct...unless you are the one tagging them, you do not get credit for the achievement.
7-29-2011 @ 11:34AM
Even more confusing is the fact that the daily mobs actually DO turn grey when someone else tags them, but you can still get credit for it. I wish they'd implement this system for the 4 rares already.
7-29-2011 @ 11:38AM
I believe it's a bug that they don't go grey once tagged by someone else. Or the bug is that the credit is supposed to be shared with anyone participating in the kill (like the other mobs in Sethria's Roost) and it's not.Either way, currently to get credit for those kills you need to tag them by hitting them first (or be grouped with whoever did).
7-29-2011 @ 11:39AM
"I only have Kelbar left... he spawns in the middle of like 4 mobs you need to kill for the daily quest. At this point I just waiting for them to change the tag mechanics on it. Soloed all 3 of the others several times (note: they are susceptible to fear, which is AWESOME)."Question...if you know that they often spawn immediately after another dies, isn't soloing them MULTIPLE times, completely counter productive for yourself? You could always tell people in general that one of the mobs you DON'T need is up, so someone else could actually benefit from killing them, then you could actually wait by the mob you DO need so you can attack it as soon as they finish killing the other one.
7-29-2011 @ 11:41AM
I would still suggest it's working as intended, with the "not-turning-grey" part merely being a function of the quest tagging, which is ignored. Being an achievement, it wouldn't be surprising if Blizzard had higher expectations for fulfilling these requirements, compared to the quest.Now, I've read elsewhere that the mob tagging isn't shared in a party (i.e. your partied friend tags first, but doesn't count for you), which I would suggest *is* a bug if it's true. If this is the case, then the first part (not partied, still doesn't count) could be a bug as well.
7-29-2011 @ 12:01PM
@Cutaia: Your logic is good... however, on my server, Ally outnumber us 3 or 4:1, and I tend to do my dailies during prime raid times, so most of the Horde that could help me are either a) raiding or b) just not responding when I ask in general. Believe me, I'd MUCH rather have someone help me with it... solo kills were fun the first time for the "Wow that was cool" factor, 2nd or 3rd time it's a grind.The last time I killed Searis, I asked 10-12 times in general, actually died to him twice by myself, then after 20 minutes got a group together to kill him... only to have Kelb spawn next and be insta-tagged by an Ally. That hurt.
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