Arcane Brilliance: The state of the fire mage

I am so sorry, guys. I want to write this column. I want to write it every week. Given the choice, I'd like to write it every damn day. I have an incredibly demanding work and family schedule these days. Each week, it's like a magician's trick trying to produce enough time to sit down and provide you guys with a quality column, and some weeks, I wave my hands and say the magic words, and a puff of smoke appears, and when it fades ... nothing's there. I'm working very hard to change my current schedule, though, enabling me to have a regular, slightly more controllable block of time every seven days during which to deliver you something worth reading. So take heart, and keep me in your prayers or thoughts or whatever it is that you think will help, you godless heathens. And if you want someone to blame for the recent irregularity of Arcane Brilliance, blame my children. They are time-destroying merchants of pure evil, and I tell them so as often as I can. Keeps them in line.
Anyway, I know when I wrote the state of the arcane mage column way back in June, I remember promising two more columns, touching upon the current state of affairs for the other two mage specs. It is almost August now. Yikes. Why do you guys put up with my nonsense?
Without further delay, I present to you the 2011 state of the fire mage address, delivered to you from a pulpit of pure flame perched upon the highest peak in the Firelands, to a congregation of mages seated within an auditorium constructed entirely of flaming warlock skulls. It's incredibly uncomfortable, but also crazy-epic.
Where fire ranks
At the start of this expansion, fire was the absolute best mage spec for PVE, hands down. Arcane and frost weren't even close. The disparity was downright striking. Fire was the generally accepted raiding spec, frost took its customary place at the head of the PVP table, and arcane just stood in the shadows, lurking, waiting for its chance to shine. Gradually, the gap between fire and arcane shrank. Patch after patch, hotfix after hotfix, arcane made up ground.
Then patch 4.2 hit. Overnight, arcane was king. Suddenly every mage was switching specs, then hightailing it to the forums to complain about how much they didn't want to be arcane. Arcane was putting out better numbers than fire, so all at once everybody's main spec had to be arcane, coupled with a secondary fire spec for the Alysrazor encounter.
But here's the thing: The difference really isn't that big. Yes, arcane now has the most single-target potential in the majority of fights. But it isn't as if fire has suddenly become terrible. It's still more than capable of putting out high-caliber numbers in the right hands. Frankly, I'd like to see more of those who bitch about being forced to be arcane mages go back to being fire mages. The difference is small enough that if you're really good at fire, you should just stay fire.
I'll get a lot of arguments for saying that I accept that and welcome it. And at some point when I'm not trying to write specifically about fire mages, I'll go into this subject in more detail, but for now, let me say this: I'm sick of perception dictating reality.
The going wisdom is that arcane has the most damage potential. Everybody switches to arcane. Fire's not behind by anywhere near enough to warrant such a mass exodus, but never mind that. Everybody switches, so suddenly fire's nowhere to be seen on damage charts. Numbers parses can't reflect specs that aren't participating in fights, so fire appears to be even farther behind than it actually is. And don't even consider speccing frost. That spec's been terrible since Molten Core, and everybody knows it. Right? It must be true, because everybody accepts that it's true. Only nobody bothers to stay fire, so the numbers only reflect what everybody has already decided they'll reflect.
If I tell you that cake is better than pie, and you accept that and decide that from now on, you'll only eat cake, does that make cake better? How do you know? Pie is still pretty damn tasty. Pie does some sweet AOE damage. But nobody cares, because everybody's already switched to cake. They don't really like cake. Cake's too simplistic, boring. But they have to eat cake, because the current groupthink has declared cake best.
Well, I still like pie. I'm good at pie. Pie works for me.
The numbers are still close enough that you can spec fire if you want to. If your raid leader has a problem with that, scream "I LIKE PIE" over Vent. It'll be fun.
Strictly speaking, fire's a very close second to arcane in raw DPS numbers on most fights. It's far and away the best spec for movement-based fights and fights with multiple kill targets. And it's still the only spec with Pyroblast.
The primary nuke decision
There are two primary nukes that work fairly well with fire: Fireball and Frostfire Bolt. They both do essentially equal initial damage, they both cost the same amount of mana, and they both require the same amount of time to cast. Frostfire Bolt also adds a 40% slowing effect, which doesn't help unless you're using it on something that is vulnerable to snares.
Fireball's glyph adds a 5% crit chance increase, which is a very important bonus for a fire mage. Frostfire Bolt's glyph removes the slowing effect but adds a relatively minor DOT effect that can stack up to three times and increases the initial damage of the spell by a flat 15%. That's a pretty solid buff. The recent semi-fix for the issue of Ignite munching, preventing Ignite from activating on DOT crits, has solved the problem this glyph used to cause, where damage was lost because Ignite was activating on minor DOT ticks and "munching" other, potentially bigger Ignites. The difference now between these two nukes is so minor that you really can justify using either.
I go with Fireball, simply because the entire spec depends on crits, and most of your damage will come from things like Hot Streak procs, not Fireball spam.
The strengths of the spec
There's a reason fire's not only the best mage spec on Alysrazor, it's quite possibly the best DPS spec period for the fight. When movement is required in a fight, nobody shines like a fire mage. Fire's main stand-still rotation involves Fireball spam, Living Bomb refreshes, reacting to Hot Streak procs, spreading DOTs to any secondary targets with Fire Blast, and well-timed Combustions. When moving, the only thing that changes is instead of spamming Fireball, you spam Scorch. Everything else works pretty much the same. Your damage will drop a bit, as Scorch simply isn't doing as much damage as Fireball, but your rotation remains almost unchanged. Movement is a massive, massive strength for fire mages.
The other area where fire outstrips the other two mage specs is whenever more than one target needs to be killed at once. The AOE options for fire are many and powerful. As an arcane mage, I dread any time I'm called upon to do AOE damage to anything. As a fire mage, I relish it. Got a large crowd that needs to be set aflame? I'm your man.
All other considerations aside, fire is purely and simply a well-designed spec. From top to bottom, the talent tree is full of spells and abilities that play off of each other so well that playing a fire mage is as close to pure, distilled joy as this game is capable of providing.
The weaknesses
Fire's still far too dependent upon the random number generator. Any fire mage who has ever cast like 26 Fireballs in a row without a single Hot Streak proc knows the soul-crushing despair the RNG can cause. It's like rolling a dice and getting a 1 every time. And it seems to happen far, far more often than it should. You just sit there, hammering the 1 key over and over, each time praying you'll get that crit you need, each time not getting it, each time realizing anew that God hates you, that evil triumphs over good, that Duckie will never get the girl. It's the single most frustrating thing in this game, for me anyway, and getting the wrong end of one of these epic runs of bad luck can foul my mood in a way that nothing else short of a real-life problem can. It's a problem. A series of electronic dice rolls should never determine your fate, and yet for a fire mage, it always does.
Ignite munching isn't nearly the problem it once was and will likely never be truly fixed, if the developers are to be believed. It's still a constant source of lost damage, but the loss is minor these days, and the class is supposedly balanced around it.
The only other real issue fire faces isn't really a weakness at all. Fire's second to arcane in terms of pure DPS numbers. If playing the flavor-of-the-month spec is all-important to you, then I guess you should probably spec arcane for the next 5 minutes. Then things will undoubtedly flip-flop, and you'll be able to switch back.
The importance of a good Combustion
The single biggest determining factor between a good fire mage and a great one, in my opinion, is his ability to time a Combustion.
It's fire's only major cooldown spell, and skilled (and lucky) deployment of it can spell the difference between adequate damage numbers at the end of a fight and kickass damage numbers at the end of a fight.
Combustion is capable of doing a great deal of damage over time. The problem is that it can also, if used at the wrong moment, do an altogether unimpressive amount of damage over that same period of time. It's also on a 2-minute cooldown, so if you blow it, all you're left with is 2 minutes of gut-wrenching failure. Then the spell becomes available again, giving you another shot at not feeling like an ass.
When you cast it, Combustion combines all of your DOT effects on a target into one uber-DOT, which then starts doing damage alongside all your other DOTs. So in order for it to perform to its full potential, you need to deploy it when you have all of your best DOTs fully active on your target. You need Living Bomb to be active, you need a meaty Pyroblast crit DOT to be burning, and you need a particularly fat Ignite from that Pyroblast crit to be ticking away when you cast your Combustion. Addons like CombustionHelper can really make things easier here, because keeping track of all your DOTs while also trying to do all of the other things you need to be doing during a given fight can be quite difficult. It requires a constant awareness of which DOTs you have working on which target, and how long they have left, and whether or not they are high-quality DOts or comparatively wimpy ones. And then you have to be watching for Combustion to come off cooldown and deploy it at precisely the right moment. It's a combination of skill, timing, and luck that only starts to happen regularly with practice. Good luck with it.
A flaming conclusion
Throughout this expansion, fire has been the most fun you can have as a mage. The spec is incredibly well-balanced. The interplay between the talents is almost perfect. The damage is high. The propensity for turning a warlock into a flaming puddle of failure is high.
Fire's not where it was a few months ago, when it was the accepted top spec. But it hasn't dropped off the map -- not as long as there are still those of you out there who play the spec, despite the conventional community wisdom. Fire's fun, it's powerful, and it still burns as brightly as we'll let it.
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance






Reader Comments (Page 1 of 5)
dgreenfield Jul 30th 2011 2:14PM
I'm totally yelling "I LIKE PIE!" over vent now.
Jason Jul 30th 2011 2:16PM
I stayed fire all through BC. I stayed fire all through Wrath. I shall stay fire all through Cataclysm.
Prelimar Jul 30th 2011 5:57PM
yep, I'm with you. if it ain't fire, it ain't worth my time.
Odin Jul 30th 2011 6:02PM
Fire forever man!
Liyly Jul 30th 2011 9:33PM
Amen!
MusedMoose Jul 30th 2011 2:23PM
Hey, August isn't for another two days! Don't be so hard on yourself. ^_^
I was going to fill this space with various kinds of adulation for the fire spec, but really, it'd be pretty damn redundant. Instead, I'll ask a question: am I doing something wrong if my fire mage constantly has mana issues? I play pretty much as you've described here - Living Bomb on available targets, Fireball spam on one, doing what I can to spread the burningness around when available - and in 5-man dungeons, I find myself having to drink cake every few pulls. It's kind of annoying and makes me wonder if I'm doing something wrong.
Also: anyone with this spec who hasn't tried Combustion Helper really, really needs to. It's incredibly helpful, and has all kinds of options for those who really want to keep an eye on their performance and squeeze out every last few bits of DPS they can. It's also great for people like me who just want to know the best possible moment to hit Combustion, hear that wonderful BOOM! sound effect, and watch our foes turn into small piles of ash. ^_^
Arrohon Jul 30th 2011 2:39PM
I believe you're supposed to switch to scorch during movement and when your mana is getting low. Scorch is a beast of a spell because you can cast it while moving AND it doesn't take any mana. Of course you have to spec for it (what fire mage wouldn't?). Basically you should use fireball until the lack of mana will cost you dps. You could also switch to scorch instead of slowing down on your dps if aggro is becoming an issue. You'll do less dps, use less mana, and hopefully won't pull aggro and die (and do 0 dps). Knowing when to use scorch instead of fireball is a skill you should develop over time (one I don't have as my highest level mage was in the 30s...)
Lekal Jul 31st 2011 2:32AM
You shouldn't need to 'scorch weave' as a method of mana management. I have mana problems sometimes as fire too, esp if I'm manually LB-ing a bunch of things. I'm specced away from 1 mana talent (Master of Elements, I think, in the 1st teir), so if you are too that's an option. Usually I am careful in my mana management cooldowns, and if needed swap on mage armor for a bit (Not in any kind of high-dps phase, obviously) and that seems to work.
Arrohon Jul 30th 2011 2:25PM
Vivi!!!!!!!!
Best black mage in existence.... EVER!
Arrohon Jul 30th 2011 2:44PM
I'm a bit of a pyro. I like to watch things burn though I don't set things on fire without reason (nor let things burn that shouldn't be). Fire is basically letting me be a virtual pyro. I'm going to level fire and then be arcane for raids unless I do better as fire. Basically my goal is to be whatever gives me more dps for raids and do what I enjoy most outside of raids (being fire). I'll likely be fire on farm content either way.
Sqtsquish Jul 30th 2011 3:00PM
Any mage that makes pint sized seem tall and can still summon Doomsday to kill everyone and everything in his wake gets a thumbs up from me.
Naraxis Jul 31st 2011 9:21AM
Vivi is indeed boss. Forever.
krislen Jul 31st 2011 2:15PM
Vivi, the only badass mage in existence, as a dk/warlock even i think he is awesome and would gladly invite him to my party
Imnick Jul 30th 2011 2:33PM
If you hate being Arcane then go Frost
It has a higher maximum damage potential than Fire and it's not Arcane
Harvoc Jul 31st 2011 10:11AM
Contrary to Belt's comments, Frost does better in terms of dps than Fire on Beth'tilac 10N, Baleroc 10N, Majordomo Staghelm 10N, Ragnaros 10N, Beth'tilac 25N, and Majordomo Staghelm 25N, according to DPS BOT. Though you must keep in mind the fact that Frost has a lot less samples than Fire so these comparisons I made may not be statistically reliable.
DirrtyMagic Jul 30th 2011 2:46PM
Its not that fire's that much weaker, its that arcane is that much easier.
Example:
4 mages on 25 Ryo. I'm the only fire mage. I'm weaving flamestrikes and cleaving dots to even appear on the damage meters, and the arcane mages are standing still spamming the AB AEAEAE aoe rotation. And they are beating me, a fire mage, on an aoe fight. The adds arent up long enough to get any good ignite cleaving going on, so the ultra simple arcane rotation wins the day again.
Every fight in firelands seems designed for arcane except firebird and perhaps firelord (we had a frost mage on our first rag kill).
Imnick Jul 30th 2011 3:38PM
It's actually both
Arcane is easier (debatable but let's not go into that) and the spells do more damage
Even if Arcane had to press as many buttons as fire (that being one extra button every so often to keep a dot up) it would still do more damage because the spells hit harder
schwonga Jul 30th 2011 9:29PM
I don't even bother with AB AE spam for AoE fights anymore. Even talented its still too easy to get urself killed with cleaves, fire and the random hits from mobs, even with ur threat being so low.
But saying that Fire is more complex is simply forgetting that arc (and frost) are not DoT specs, and any spec with multiple dots to keep track of is, of course, going to have a slightly increased difficulty... you kno, a whole 'oh man, are my dots up? Yes? Good." of thought.
I will agree that it felt like fire took more attention span to get right, but that was *all* due to timing combustion and spreading dots. In the end, practice makes perfect.
Floppydog Jul 31st 2011 9:53PM
Not quite sure how you manage to get cleaved when most melee avoid it ;)
I do just fine with the AB AE spam. Random aggro due to AE simply doesn't happen. EVER! Sometimes the AB i weave in cause aggro, if i don't have a boss to land it on. But even if the tank is comatose, there's no way you will be able to overthreat other aoe'ers with AE (provided you have 2/2 in improved AE). As for standing in fire, yet again, melee avoid it just fine, so mages can too.
Jack Spicer Jul 30th 2011 2:51PM
Timing a really good combustion, IMO, is what makes Fire really fun to play, IMO. I cannot fully express how much I enjoy the anticipation while trying to get all the dots to line up and then the exhilaration of firing off combustion and seeing it tick for ridiculous amounts of damage. Out of all the classes and specs I've played, that feeling is truly unmatched. And don't get me started on how I feel when its a pack pull and Impact procs!
And then all of a sudden while I am waiting for combustion to come off cooldown, I feel like all of the excitement is gone, and I'm just pressing one button, and contemplating if its worth playing fire for just that short momentary rush.
By the way, how much would I love for the Combustion Helper addon to display in huge numbers on my screen exactly how big of a Combustion I've set off.