Arcane Brilliance: The state of the fire mage

I am so sorry, guys. I want to write this column. I want to write it every week. Given the choice, I'd like to write it every damn day. I have an incredibly demanding work and family schedule these days. Each week, it's like a magician's trick trying to produce enough time to sit down and provide you guys with a quality column, and some weeks, I wave my hands and say the magic words, and a puff of smoke appears, and when it fades ... nothing's there. I'm working very hard to change my current schedule, though, enabling me to have a regular, slightly more controllable block of time every seven days during which to deliver you something worth reading. So take heart, and keep me in your prayers or thoughts or whatever it is that you think will help, you godless heathens. And if you want someone to blame for the recent irregularity of Arcane Brilliance, blame my children. They are time-destroying merchants of pure evil, and I tell them so as often as I can. Keeps them in line.
Anyway, I know when I wrote the state of the arcane mage column way back in June, I remember promising two more columns, touching upon the current state of affairs for the other two mage specs. It is almost August now. Yikes. Why do you guys put up with my nonsense?
Without further delay, I present to you the 2011 state of the fire mage address, delivered to you from a pulpit of pure flame perched upon the highest peak in the Firelands, to a congregation of mages seated within an auditorium constructed entirely of flaming warlock skulls. It's incredibly uncomfortable, but also crazy-epic.
Where fire ranks
At the start of this expansion, fire was the absolute best mage spec for PVE, hands down. Arcane and frost weren't even close. The disparity was downright striking. Fire was the generally accepted raiding spec, frost took its customary place at the head of the PVP table, and arcane just stood in the shadows, lurking, waiting for its chance to shine. Gradually, the gap between fire and arcane shrank. Patch after patch, hotfix after hotfix, arcane made up ground.
Then patch 4.2 hit. Overnight, arcane was king. Suddenly every mage was switching specs, then hightailing it to the forums to complain about how much they didn't want to be arcane. Arcane was putting out better numbers than fire, so all at once everybody's main spec had to be arcane, coupled with a secondary fire spec for the Alysrazor encounter.
But here's the thing: The difference really isn't that big. Yes, arcane now has the most single-target potential in the majority of fights. But it isn't as if fire has suddenly become terrible. It's still more than capable of putting out high-caliber numbers in the right hands. Frankly, I'd like to see more of those who bitch about being forced to be arcane mages go back to being fire mages. The difference is small enough that if you're really good at fire, you should just stay fire.
I'll get a lot of arguments for saying that I accept that and welcome it. And at some point when I'm not trying to write specifically about fire mages, I'll go into this subject in more detail, but for now, let me say this: I'm sick of perception dictating reality.
The going wisdom is that arcane has the most damage potential. Everybody switches to arcane. Fire's not behind by anywhere near enough to warrant such a mass exodus, but never mind that. Everybody switches, so suddenly fire's nowhere to be seen on damage charts. Numbers parses can't reflect specs that aren't participating in fights, so fire appears to be even farther behind than it actually is. And don't even consider speccing frost. That spec's been terrible since Molten Core, and everybody knows it. Right? It must be true, because everybody accepts that it's true. Only nobody bothers to stay fire, so the numbers only reflect what everybody has already decided they'll reflect.
If I tell you that cake is better than pie, and you accept that and decide that from now on, you'll only eat cake, does that make cake better? How do you know? Pie is still pretty damn tasty. Pie does some sweet AOE damage. But nobody cares, because everybody's already switched to cake. They don't really like cake. Cake's too simplistic, boring. But they have to eat cake, because the current groupthink has declared cake best.
Well, I still like pie. I'm good at pie. Pie works for me.
The numbers are still close enough that you can spec fire if you want to. If your raid leader has a problem with that, scream "I LIKE PIE" over Vent. It'll be fun.
Strictly speaking, fire's a very close second to arcane in raw DPS numbers on most fights. It's far and away the best spec for movement-based fights and fights with multiple kill targets. And it's still the only spec with Pyroblast.
The primary nuke decision
There are two primary nukes that work fairly well with fire: Fireball and Frostfire Bolt. They both do essentially equal initial damage, they both cost the same amount of mana, and they both require the same amount of time to cast. Frostfire Bolt also adds a 40% slowing effect, which doesn't help unless you're using it on something that is vulnerable to snares.
Fireball's glyph adds a 5% crit chance increase, which is a very important bonus for a fire mage. Frostfire Bolt's glyph removes the slowing effect but adds a relatively minor DOT effect that can stack up to three times and increases the initial damage of the spell by a flat 15%. That's a pretty solid buff. The recent semi-fix for the issue of Ignite munching, preventing Ignite from activating on DOT crits, has solved the problem this glyph used to cause, where damage was lost because Ignite was activating on minor DOT ticks and "munching" other, potentially bigger Ignites. The difference now between these two nukes is so minor that you really can justify using either.
I go with Fireball, simply because the entire spec depends on crits, and most of your damage will come from things like Hot Streak procs, not Fireball spam.
The strengths of the spec
There's a reason fire's not only the best mage spec on Alysrazor, it's quite possibly the best DPS spec period for the fight. When movement is required in a fight, nobody shines like a fire mage. Fire's main stand-still rotation involves Fireball spam, Living Bomb refreshes, reacting to Hot Streak procs, spreading DOTs to any secondary targets with Fire Blast, and well-timed Combustions. When moving, the only thing that changes is instead of spamming Fireball, you spam Scorch. Everything else works pretty much the same. Your damage will drop a bit, as Scorch simply isn't doing as much damage as Fireball, but your rotation remains almost unchanged. Movement is a massive, massive strength for fire mages.
The other area where fire outstrips the other two mage specs is whenever more than one target needs to be killed at once. The AOE options for fire are many and powerful. As an arcane mage, I dread any time I'm called upon to do AOE damage to anything. As a fire mage, I relish it. Got a large crowd that needs to be set aflame? I'm your man.
All other considerations aside, fire is purely and simply a well-designed spec. From top to bottom, the talent tree is full of spells and abilities that play off of each other so well that playing a fire mage is as close to pure, distilled joy as this game is capable of providing.
The weaknesses
Fire's still far too dependent upon the random number generator. Any fire mage who has ever cast like 26 Fireballs in a row without a single Hot Streak proc knows the soul-crushing despair the RNG can cause. It's like rolling a dice and getting a 1 every time. And it seems to happen far, far more often than it should. You just sit there, hammering the 1 key over and over, each time praying you'll get that crit you need, each time not getting it, each time realizing anew that God hates you, that evil triumphs over good, that Duckie will never get the girl. It's the single most frustrating thing in this game, for me anyway, and getting the wrong end of one of these epic runs of bad luck can foul my mood in a way that nothing else short of a real-life problem can. It's a problem. A series of electronic dice rolls should never determine your fate, and yet for a fire mage, it always does.
Ignite munching isn't nearly the problem it once was and will likely never be truly fixed, if the developers are to be believed. It's still a constant source of lost damage, but the loss is minor these days, and the class is supposedly balanced around it.
The only other real issue fire faces isn't really a weakness at all. Fire's second to arcane in terms of pure DPS numbers. If playing the flavor-of-the-month spec is all-important to you, then I guess you should probably spec arcane for the next 5 minutes. Then things will undoubtedly flip-flop, and you'll be able to switch back.
The importance of a good Combustion
The single biggest determining factor between a good fire mage and a great one, in my opinion, is his ability to time a Combustion.
It's fire's only major cooldown spell, and skilled (and lucky) deployment of it can spell the difference between adequate damage numbers at the end of a fight and kickass damage numbers at the end of a fight.
Combustion is capable of doing a great deal of damage over time. The problem is that it can also, if used at the wrong moment, do an altogether unimpressive amount of damage over that same period of time. It's also on a 2-minute cooldown, so if you blow it, all you're left with is 2 minutes of gut-wrenching failure. Then the spell becomes available again, giving you another shot at not feeling like an ass.
When you cast it, Combustion combines all of your DOT effects on a target into one uber-DOT, which then starts doing damage alongside all your other DOTs. So in order for it to perform to its full potential, you need to deploy it when you have all of your best DOTs fully active on your target. You need Living Bomb to be active, you need a meaty Pyroblast crit DOT to be burning, and you need a particularly fat Ignite from that Pyroblast crit to be ticking away when you cast your Combustion. Addons like CombustionHelper can really make things easier here, because keeping track of all your DOTs while also trying to do all of the other things you need to be doing during a given fight can be quite difficult. It requires a constant awareness of which DOTs you have working on which target, and how long they have left, and whether or not they are high-quality DOts or comparatively wimpy ones. And then you have to be watching for Combustion to come off cooldown and deploy it at precisely the right moment. It's a combination of skill, timing, and luck that only starts to happen regularly with practice. Good luck with it.
A flaming conclusion
Throughout this expansion, fire has been the most fun you can have as a mage. The spec is incredibly well-balanced. The interplay between the talents is almost perfect. The damage is high. The propensity for turning a warlock into a flaming puddle of failure is high.
Fire's not where it was a few months ago, when it was the accepted top spec. But it hasn't dropped off the map -- not as long as there are still those of you out there who play the spec, despite the conventional community wisdom. Fire's fun, it's powerful, and it still burns as brightly as we'll let it.
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance
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Reader Comments (Page 2 of 5)
mark Jul 30th 2011 4:27PM
^^this :)
especially on fights like halfus where you can set off a psychotic combustion - and then spread it to 20 other mobs
my current best is from heroic - with 4 b4 whelps down so 500% damage and this 500% ignites to halfus
50K/s combustion + the silly size ignite that you got it from + pyrodot all spread to 20 whelps
100k/sec for the duration of the ignite - then 50k/sec after on 20 targets ...
2m dps down to 1m dps when ignite drops - tell me any other spec that can match that burst :)
kinda fun watching your screen freeze up from all the yellow numbers
restodr00d Jul 30th 2011 2:54PM
I hate Fire, the fraking RNG freaking hates, if it is an upgrade for a gear slot you bet the RNG will give it to anyone else, mount on a dungeon bet RNg won't let me see it, for is not worth it to be fire I was fire and man oh man did I sucks I almost never saw any procs at all and when I got them the target was about to die.
RNG sucks, Fire rocks, but it would be better if RNG on that wasn't present.
Sqtsquish Jul 30th 2011 3:06PM
RNG can be painful at times, but statistically it always rights itself. If you did terribly as fire, after putting in a great amount of effort and practice on it, then you were doing SOMETHING wrong. Fire has always been a very potent spec in cata, rng can sometimes ADD or DETRACT from the baseline awesome it offers, but there is no monster known as rng hunting you down trying to make you feel miserable.
In fact if in most of your fights you do FAR better as arcane, you are either a genius, or you are in a heroic and you just blew all your mana.
Tom Jul 30th 2011 6:48PM
RNG, the random number generator, is working fine. It's randomness that you don't like.
:D
moonblaze Jul 30th 2011 2:56PM
Fire will become better when Mages get more crit available to them. Even though Fire is still competitive, it's just less reliable than Arcane as long as the current crit numbers are small. Fire still has the far better AoE and mobile damage, so the moment its single target DPS doesn't fall so much at the mercy of RNG it will pop up again.
Imnick Jul 30th 2011 3:40PM
The problem with T12 fire is that the 4 set bonus actually becomes less valuable as you get better gear
Tier One Hot Streak (the talent it interacts with) procs less often as your crit rating increases, meaning the more crit you have the less DPS the 4 set bonus adds
It's still a nice upgrade but that reverse scaling is not very intuitive
Mugutu Sep 3rd 2011 3:15PM
@imnick
Good thing haste is the best stat for fire, then, isn't it? We'll already have lower crit so the 4 piece bonus stays valuable.
thebitterfig Jul 30th 2011 4:16PM
Arcane has some pretty decent scaling, however. More int not only means more spellpower, but the larger mana pool increases the length of burn phases and the potency of mastery. It's the same sort of positive-feedback that Fire has with crit.
schwonga Jul 30th 2011 2:58PM
As far as the RNG complaints, I am in agreement that it can be pretty harsh, but that it shouldn't be removed out right. Instead I'm hoping that they change around some of the talents so that it becomes possible to "force" the RNG in our favor, kind of like Frost.
For those who are unfamiliar, remember that Frost dps depends heavily on FoF procs. However, FoF doesn't suffer nearly as much from RNG droughts like Hot Streak because frost mages can spec so that their pet's frost nova will trigger 2 stacks of FoF and can continue to have good dmg even if lady luck is hatin' like a beast.
Point is, if Fire were given the ability to, occasionally, force a Hot Streak proc then Fire's love hate with RNG would be calmed down a bit and Fire players would feel a lot more control over their dmg. I personally prefer the idea to give fire a FoF-esque ability to make scorch instant cast and be a guaranteed crit. So your blasting away, holding on to a "Fingers of FAYA" (NNF) proc, when you see your last fireball nail the, oh, lets say warlock, for a big fat crit. You then smack em with an instant-crit Scrotch, BOOM, Hot Streak proc pyroblast to the face/Combustion/roflmao and scene.
Course, easier said than implemented, and a new balancing around the mechanic would be needed, but ain't that always the way?
Arrohon Jul 30th 2011 3:29PM
I'd rather that every non crit increases the chance to crit. Say you have 10% crit chance and you're spamming fireball. After 5 non crit fireballs your chance is now 35%. Fireball #6 crits and your chance is 10% again. Make it a talent that it only affects fireball and we're good.
schwonga Jul 30th 2011 9:16PM
Two issues with that suggestion:
1. It doesn't really help with the Hot Streak droughts being a harsh on dps or alleviate the major dependency on RNG. Sure, it does make it more likely, but fire's rotation wouldn't budge and no active thought on the part of the mage is needed with this change.
2. Granted, it would be a dps boon. It's basically the *original* combustion all over again, but made passive and always active. Even only effecting fireball, you know, our main nuke, puts this kind of talent far too strong to merit in my opinion.
What I liked about Frost (and yeah, PvE frost is lower, but played well its fun as hell and quite near viable) and would love to see brought to Fire is that it takes some active juggling of forcing your procs to happen while at the same time not wasting RNG procs as well.
Twowolves Jul 30th 2011 3:24PM
I have always loved leveling a fire mage just for the simple joy of setting mobs on fire at level 1.
Daffy Jul 30th 2011 3:27PM
Forgive my ignorance, that picture looks familiar but can't identify it. Where it comes from?
jc Jul 30th 2011 3:42PM
It's Vivi from Final Fantasy 9.
Kole Jul 30th 2011 3:28PM
I leveled Fire. I stayed Fire once I finally go onto a raid team. I was Fire when I transferred guilds and joined an awesome raid team (doing CURRENT content!) Then I respecced as soon as I saw that my dps was lower than both tanks. It was a soul crushing blow. I loved Fire and I had never ever played Arcane. But now I am usually in the top 4 for dps (on the low end if there is a lot of movement.)
Maybe it was just me, but after Blizz "fixed" the ignite munching I ended up losing a lot of dps. I missed a lot of Pyro procs. The same day I switched specs I saw a 3k dps increase, and I haven't looked back. Now I am just trying to get the damage done numbers up (cause my burst and dps numbers are pretty darn good.)
"Why do you guys put up with my nonsense?"
Because we want YOU to be writing our column. Because YOU are the funny, engaging and informative Mage columnist. When others take over your column for you it is not (as) funny, the Warlock hate isn't the same or there at all...in all honesty, if you aren't able to do a column for said week, I'd almost rather just have a placeholder age show up saying no column this week. I get real life...it trumps everything. Yes even this blog.
Kole Jul 30th 2011 3:37PM
WTB edit button...
"placeholder page"
Reading the column and comments now makes me want to go out and roll a new Fire mage....burn Burn BURN!
Imnick Jul 30th 2011 3:41PM
Fire isn't as strong as arcane but it's not THAT bad
No offence, but if you weren't outDPSing TANKS then you were doing something wrong, the spec wasn't to blame
Kole Jul 30th 2011 4:00PM
A) The tanks were in t11 and raid gear, while I was in blues and a few crafted purples.
B) I was following what EJ suggested (rotation, spec, gems, glyphs, etc.)
C) I seemed to be procc'ing Pyros right on top of each other so that I'd miss one or several in the course of a fight.
D) Before Blizz "fixed" things I was doing MORE dps and after I was doing LESS dps. Rotation didn't change, but the RNG and procs sure did.
E) I am not saying I was HUGELY (maybe 1k at most) under the tanks...just under them as far as a dps number...which as a pure dps class is embarrassing.
Either way, as Arcane I bring more to the raid as a whole now and THAT is what is important. They never asked me to switch, I did that on my own. Thankfully I am in a raid group that doesn't fixate on your numbers and wanted me to be there whether as Fire or as Arcane, low dps or not.
thebitterfig Jul 30th 2011 4:28PM
A bad spec/player fit doesn't exactly mean the player is bad, Imnick. Blame neither alone, but perhaps both at once. Getting the fit right is huge, and I know I've been 75% of capacity with some spec/class combos, but 110% with others.
Kook Jul 30th 2011 6:29PM
Very much agree with bitterfig on this one - there are times when one spec's playstyle just doesn't fit with a certain player.
If your brain works particularly well with a slightly sub-par spec, you'll still probably do more damage with it than with a top spec that you just can't get your head around.
That's how I find it works with me, anyway.