Arcane Brilliance: The state of the fire mage

I am so sorry, guys. I want to write this column. I want to write it every week. Given the choice, I'd like to write it every damn day. I have an incredibly demanding work and family schedule these days. Each week, it's like a magician's trick trying to produce enough time to sit down and provide you guys with a quality column, and some weeks, I wave my hands and say the magic words, and a puff of smoke appears, and when it fades ... nothing's there. I'm working very hard to change my current schedule, though, enabling me to have a regular, slightly more controllable block of time every seven days during which to deliver you something worth reading. So take heart, and keep me in your prayers or thoughts or whatever it is that you think will help, you godless heathens. And if you want someone to blame for the recent irregularity of Arcane Brilliance, blame my children. They are time-destroying merchants of pure evil, and I tell them so as often as I can. Keeps them in line.
Anyway, I know when I wrote the state of the arcane mage column way back in June, I remember promising two more columns, touching upon the current state of affairs for the other two mage specs. It is almost August now. Yikes. Why do you guys put up with my nonsense?
Without further delay, I present to you the 2011 state of the fire mage address, delivered to you from a pulpit of pure flame perched upon the highest peak in the Firelands, to a congregation of mages seated within an auditorium constructed entirely of flaming warlock skulls. It's incredibly uncomfortable, but also crazy-epic.
Where fire ranks
At the start of this expansion, fire was the absolute best mage spec for PVE, hands down. Arcane and frost weren't even close. The disparity was downright striking. Fire was the generally accepted raiding spec, frost took its customary place at the head of the PVP table, and arcane just stood in the shadows, lurking, waiting for its chance to shine. Gradually, the gap between fire and arcane shrank. Patch after patch, hotfix after hotfix, arcane made up ground.
Then patch 4.2 hit. Overnight, arcane was king. Suddenly every mage was switching specs, then hightailing it to the forums to complain about how much they didn't want to be arcane. Arcane was putting out better numbers than fire, so all at once everybody's main spec had to be arcane, coupled with a secondary fire spec for the Alysrazor encounter.
But here's the thing: The difference really isn't that big. Yes, arcane now has the most single-target potential in the majority of fights. But it isn't as if fire has suddenly become terrible. It's still more than capable of putting out high-caliber numbers in the right hands. Frankly, I'd like to see more of those who bitch about being forced to be arcane mages go back to being fire mages. The difference is small enough that if you're really good at fire, you should just stay fire.
I'll get a lot of arguments for saying that I accept that and welcome it. And at some point when I'm not trying to write specifically about fire mages, I'll go into this subject in more detail, but for now, let me say this: I'm sick of perception dictating reality.
The going wisdom is that arcane has the most damage potential. Everybody switches to arcane. Fire's not behind by anywhere near enough to warrant such a mass exodus, but never mind that. Everybody switches, so suddenly fire's nowhere to be seen on damage charts. Numbers parses can't reflect specs that aren't participating in fights, so fire appears to be even farther behind than it actually is. And don't even consider speccing frost. That spec's been terrible since Molten Core, and everybody knows it. Right? It must be true, because everybody accepts that it's true. Only nobody bothers to stay fire, so the numbers only reflect what everybody has already decided they'll reflect.
If I tell you that cake is better than pie, and you accept that and decide that from now on, you'll only eat cake, does that make cake better? How do you know? Pie is still pretty damn tasty. Pie does some sweet AOE damage. But nobody cares, because everybody's already switched to cake. They don't really like cake. Cake's too simplistic, boring. But they have to eat cake, because the current groupthink has declared cake best.
Well, I still like pie. I'm good at pie. Pie works for me.
The numbers are still close enough that you can spec fire if you want to. If your raid leader has a problem with that, scream "I LIKE PIE" over Vent. It'll be fun.
Strictly speaking, fire's a very close second to arcane in raw DPS numbers on most fights. It's far and away the best spec for movement-based fights and fights with multiple kill targets. And it's still the only spec with Pyroblast.
The primary nuke decision
There are two primary nukes that work fairly well with fire: Fireball and Frostfire Bolt. They both do essentially equal initial damage, they both cost the same amount of mana, and they both require the same amount of time to cast. Frostfire Bolt also adds a 40% slowing effect, which doesn't help unless you're using it on something that is vulnerable to snares.
Fireball's glyph adds a 5% crit chance increase, which is a very important bonus for a fire mage. Frostfire Bolt's glyph removes the slowing effect but adds a relatively minor DOT effect that can stack up to three times and increases the initial damage of the spell by a flat 15%. That's a pretty solid buff. The recent semi-fix for the issue of Ignite munching, preventing Ignite from activating on DOT crits, has solved the problem this glyph used to cause, where damage was lost because Ignite was activating on minor DOT ticks and "munching" other, potentially bigger Ignites. The difference now between these two nukes is so minor that you really can justify using either.
I go with Fireball, simply because the entire spec depends on crits, and most of your damage will come from things like Hot Streak procs, not Fireball spam.
The strengths of the spec
There's a reason fire's not only the best mage spec on Alysrazor, it's quite possibly the best DPS spec period for the fight. When movement is required in a fight, nobody shines like a fire mage. Fire's main stand-still rotation involves Fireball spam, Living Bomb refreshes, reacting to Hot Streak procs, spreading DOTs to any secondary targets with Fire Blast, and well-timed Combustions. When moving, the only thing that changes is instead of spamming Fireball, you spam Scorch. Everything else works pretty much the same. Your damage will drop a bit, as Scorch simply isn't doing as much damage as Fireball, but your rotation remains almost unchanged. Movement is a massive, massive strength for fire mages.
The other area where fire outstrips the other two mage specs is whenever more than one target needs to be killed at once. The AOE options for fire are many and powerful. As an arcane mage, I dread any time I'm called upon to do AOE damage to anything. As a fire mage, I relish it. Got a large crowd that needs to be set aflame? I'm your man.
All other considerations aside, fire is purely and simply a well-designed spec. From top to bottom, the talent tree is full of spells and abilities that play off of each other so well that playing a fire mage is as close to pure, distilled joy as this game is capable of providing.
The weaknesses
Fire's still far too dependent upon the random number generator. Any fire mage who has ever cast like 26 Fireballs in a row without a single Hot Streak proc knows the soul-crushing despair the RNG can cause. It's like rolling a dice and getting a 1 every time. And it seems to happen far, far more often than it should. You just sit there, hammering the 1 key over and over, each time praying you'll get that crit you need, each time not getting it, each time realizing anew that God hates you, that evil triumphs over good, that Duckie will never get the girl. It's the single most frustrating thing in this game, for me anyway, and getting the wrong end of one of these epic runs of bad luck can foul my mood in a way that nothing else short of a real-life problem can. It's a problem. A series of electronic dice rolls should never determine your fate, and yet for a fire mage, it always does.
Ignite munching isn't nearly the problem it once was and will likely never be truly fixed, if the developers are to be believed. It's still a constant source of lost damage, but the loss is minor these days, and the class is supposedly balanced around it.
The only other real issue fire faces isn't really a weakness at all. Fire's second to arcane in terms of pure DPS numbers. If playing the flavor-of-the-month spec is all-important to you, then I guess you should probably spec arcane for the next 5 minutes. Then things will undoubtedly flip-flop, and you'll be able to switch back.
The importance of a good Combustion
The single biggest determining factor between a good fire mage and a great one, in my opinion, is his ability to time a Combustion.
It's fire's only major cooldown spell, and skilled (and lucky) deployment of it can spell the difference between adequate damage numbers at the end of a fight and kickass damage numbers at the end of a fight.
Combustion is capable of doing a great deal of damage over time. The problem is that it can also, if used at the wrong moment, do an altogether unimpressive amount of damage over that same period of time. It's also on a 2-minute cooldown, so if you blow it, all you're left with is 2 minutes of gut-wrenching failure. Then the spell becomes available again, giving you another shot at not feeling like an ass.
When you cast it, Combustion combines all of your DOT effects on a target into one uber-DOT, which then starts doing damage alongside all your other DOTs. So in order for it to perform to its full potential, you need to deploy it when you have all of your best DOTs fully active on your target. You need Living Bomb to be active, you need a meaty Pyroblast crit DOT to be burning, and you need a particularly fat Ignite from that Pyroblast crit to be ticking away when you cast your Combustion. Addons like CombustionHelper can really make things easier here, because keeping track of all your DOTs while also trying to do all of the other things you need to be doing during a given fight can be quite difficult. It requires a constant awareness of which DOTs you have working on which target, and how long they have left, and whether or not they are high-quality DOts or comparatively wimpy ones. And then you have to be watching for Combustion to come off cooldown and deploy it at precisely the right moment. It's a combination of skill, timing, and luck that only starts to happen regularly with practice. Good luck with it.
A flaming conclusion
Throughout this expansion, fire has been the most fun you can have as a mage. The spec is incredibly well-balanced. The interplay between the talents is almost perfect. The damage is high. The propensity for turning a warlock into a flaming puddle of failure is high.
Fire's not where it was a few months ago, when it was the accepted top spec. But it hasn't dropped off the map -- not as long as there are still those of you out there who play the spec, despite the conventional community wisdom. Fire's fun, it's powerful, and it still burns as brightly as we'll let it.
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance
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Reader Comments (Page 3 of 5)
Artificial Jul 30th 2011 8:58PM
Very true. What is the best spec *for you* is not necessarily the one that outputs the best DPS on the spreadsheet. Noting that a certain spec doesn't work for you isn't saying *the spec* is to blame, but still, the spec doesn't work for you. It *is* to blame in the sense that it doesn't work for you -- it lacks some attribute that you need to do your best. For me, I don't need absolute rigidity by any means, but I do enjoy a good rhythm in my play, and fire's got no rhythm. It's *too* random. The fact that it evens out statistically doesn't matter when the lack of predictability saps away that sense of rhythm you find enjoyable in a good (to you) spec, and lacking that enjoyable feeling, the play suffers and the numbers drop. Who's failing who? The player's not doing as good as possible, but it's features of the spec that are causing that reaction from the player. Either may be fine considered on their own merits, but the combination isn't -- the fit is wrong...
lazymangaka Jul 30th 2011 3:38PM
Vivi is probably my favorite Final Fantasy character of all time.
Greg Jul 30th 2011 4:07PM
I feel the need to comment on the pictured black mage and his (or her) awesomeness: Square got it right in Final Fantasy One. Here we are almost a million years later, and they haven't been able to improve on the original bad-assedness. Deal with it.
I'd pay Blizzard 1000 dollars right now to play that toon in WoW. How's that for a micro-transaction?
Arrohon Jul 30th 2011 8:01PM
Sounds more like a macro-transaction to me!
themightysven Jul 30th 2011 4:35PM
hmm, you missed the Exclamation Points after each of the Pyroblast!s They're important
Brad West Jul 30th 2011 5:09PM
Evaluating when to use combustion does not seem to me to be quite as difficult as many seem to indicate. The criteria you've listed (a pyroblast crit ignite, pyroblast dot, and living bomb dot) is too greedy for many circumstances. If you wait 30-40 seconds to get these ideal conditions, you are ultimately probably going to be keeping yourself from getting additional combustions in the fight. A better sufficient set of conditions would be a fireball or pyroblast crit ignite and the living bomb dot. If you can get a pyroblast dot or ignite, that's icing on the cake, but you shouldn't allow that to delay a combustion for too long.
I also don't think it's fair to say, especially when comparing fire to arcane, that it's lower single-target damage "isn't really a weakness." Vis-a-vis arcane, fire performs poorly in single target, moderate movement fights. And if performing significantly worse on the majority of fights than another spec isn't something to take seriously when considering what to spec in a raid scenario, I don't know what is.
Harvoc Jul 31st 2011 10:54AM
Fire does better than Arcane on Alysrazor 10N, Lord Rhyolith 10H, Alysrazor 10N, Shannox 10H, Alysrazor 25N, Alysrazor 25H, and Shannox 25H. Though you're correct that for the other 23 other fights, Arcane does better than Fire (and sometimes Frost does better than Fire too).
Moorit Jul 30th 2011 5:16PM
I didn't switch from my one true love (fire) to the snoozefest of arcane because it was the "flavor of the month" and everyone told me to switch. I switched because I, personally, do a great deal more damage as arcane. My raid is full of a bunch of really skilled DPS players, and I'd rather be competing with them than somewhere between them and the tanks.
I have been thinking about switching my second spec to frost to see how that goes, because I enjoy it almost as much as fire.
schwonga Jul 30th 2011 9:24PM
Do respec frost, it is indeed fun. As long as you don't mind your main dmg dealing showing no graphic or sign that it hit the boss except for a quick, nearly obscenly big, number that pops up from an instant cast.
Saddly, even played well, you will do less dmg. If you go all out and reforge, gem etc for frost you will get close to fire, but no where close to the numbers a good arc mage can get. I personally enjoy the arc mini-mana game myself, but I have noticed many people who begrudgingly switched to arc putting up good numbers even if they aren't disciplined in the rotation.
I tell you what though, nothing beats being the most undergeared toon in a raid and still out dpsing everyone else *and* the other arc mage in the group too. Big smiles.
Imnick Jul 31st 2011 9:52AM
"As long as you don't mind your main dmg dealing showing no graphic or sign that it hit the boss except for a quick, nearly obscenly big, number that pops up from an instant cast."
Well he should be used to that what with playing Arcane ;)
Tyllis Jul 30th 2011 5:54PM
4.1 was the patch that made Arcane "THE" spec. 4.2 only made the gap worse because of scaling issues (despite the nerf applied to Arcane).
The major problem with both Fire and Arcane is their scaling with Intellect. Arcane scales far to well, and Fire scales far too poorly. So, with current tier gear, and the huge pile of Intellect that comes with it, Arcane puts Fire to shame. It's just the way it is.
(Fire could also use a change to Impact to make it more reliable. Nothing's more frustrating than fishing for that Impact proc that just won't come until it's too late.)
futurama104 Jul 31st 2011 12:48AM
Anyone ever got like two or more hotstreak proc at the same time? Like it showsd on the floating combat text as two hot streaks back to back but you only rweally get one charge of the buff. THat's pretty frustrating as you "waste" a hot streak by getting two procs from the same crit
Omegan01 Jul 30th 2011 5:58PM
"Pie does some sweet AOE damage."
Ah yes, the wisdom of the Archmages Curly, Larry, and Moe. :D
Blusummers Jul 30th 2011 6:06PM
I'm totally with you on the cake vs pie discussion. :) I actually play arcane because I don't like fire. I used to play frost exclusively (casual raider), but since Cata, I like the direction arcane went better than Frost. I really enjoy the mana management game. Pre-4.2 I had Frost as my off spec for AoE fights because Arcane's was so abysmal. Otherwise I played what I enjoyed. None of the specs are so gimped that they're not viable so play what you like. You'll get better numbers that way anyway.
There should totally be a minor glyph to turn your mana cakes into mana pies...yum...
Gnomercy Jul 30th 2011 7:08PM
VIVI
Fletcher Jul 30th 2011 7:26PM
At what sort of level does fire really start to take off? I got my third mage up to 40 or so as fire before getting frustrated - it seems like fireball spam with the occasional pyroblast proc. Was I doing something wrong, or do fire mages not become interesting until later levels?
Necromann Jul 30th 2011 8:26PM
Low level fire is very boring.
Uruloki Jul 30th 2011 7:49PM
Sorry, really have to disagree with the column. I made the switch to arcane and immediately my damage went up 3k. After 2 weeks i'm doing 18k average when i was doing 12k with fire. It's painful since I've always had a fire mage across several games and mmos.
Yes fire, is better with aoe, but nothing lives long enough to take advantage of a combustion impact except single target bosses, where arcane is king. A perfect combustion can push fire above Arcane on single target, for 10 seconds, every 2 minutes.
And on another track, it seems like what blizzard does to 'fix' fire only breaks it more. Post 4.2 I found it substantially harder not only to get impact to proc, but the dots do not spread consistently or as far as they are supposed to. I've seen LB impact to a mob but not PB!, and I've seen mobs not get any dots when when they were in melee range to my target. It's incredibly frustrating and one of the reasons I switched.
IMO, fire needs to be faster and hit harder. It's the bottom of the charts for a reason (other than nobody plays them as the article argues).
Harvoc Jul 31st 2011 11:06AM
Sadly, you're correct about that. The only fight Fire shines in is Alyzrazor and they beat everyone out by 20K dps. It's kinda sad when you're only pretty good on one fight.
Tim Jul 30th 2011 8:13PM
Been leveling my mage and blowing shit up...with fire.