Blood Pact: Quashing misleading rumors about warlocks
Rumor has it, dearest warlocks, that we're pretty much the best pure caster class in this raiding tier. Now I'm not one to give in to such hearsay, but there's a pretty reliable source to support it. That said, I think it is safe to say that this is one thing that we all pretty much knew. Despite that, there are still other whisperings going around the DPS water cooler that need to be put out of their misery. This week, we're going to talk about some of those things that you may have heard in passing by, possibly even from a pretty reliably source, that simply aren't true (or aren't quite as true as those supporting them would have you believe).
If you recall, as few weeks ago, I went into a few tips and tricks for warlocks to adhere to during their adventures into the Firelands. Predominantly, the focus there was on staying alive. Those suggestions should always be taken to heart. Staying alive is always the best policy -- but there are times when it's killing things that you're really interested in. Let's get started on those tactics.
Haste and tick break points
Oh haste, the fickle mistress that we are all slaves to. Warlocks are interesting in that they're one of the few specs still around that have rather fluid stat variables. There aren't exactly any hard and fast rules over which secondary stat is "the best"; depending on what spec you are, it can change depending on the relative values of your other stats. That's the type of gearing I love. All of that aside, one of the biggest buzzwords around the market is "additional tick."
I might seriously slap the next person who suggests the importance of getting additional ticks on DOTs. This is patently false. Gaining additional ticks on your DOTs does not have some magical impact on your DPS, making any single value of haste drastically more important than another. Haste counteracts itself when it comes to DOTs and their timers. You see, the belief that haste doesn't affect your DOT times is a lie; it very much does.
Each DOT has a base duration that varies depending on which spell it is that we're talking about -- and which spec you're in. As you gain haste, this duration is going to decrease because your DOT is still ticking faster; however, since you don't gain an additional tick out of the deal, the game cuts the DOT short. Once you reach that point where you get a new tick, the duration of the DOT shoots back up. In this manner, the DPS gain of any value of haste is rather static.
As always, there are some catches. For destruction, gaining additional ticks on Immolate does matter due to the way in which Conflag operates. The other tie-in to this is how DOT timers work inside of the rotation itself. A second off of Immolate's duration can be the difference between getting off another Incinerate or Conflag cast before you need to recast. Despite this, the DPS value isn't vastly huge. It's worth hitting these marks, but it's not going to be some magical number that's suddenly going to push you into top-tier DPS.
The other caveat is how DOTs operate with short-term buffs. Demonology will always get two Corruption casts per Metamorphosis, three if you clip the last one. Given that no amount of haste will change that, scoring an additional tick out of the deal is better than not having it. Even in this situation, though, we're speaking in tens of DPS, maybe pushing a bit over 100 depending on your mastery levels. It's not huge.
Getting more DOT ticks when you can is always a good thing and generally worth it, but don't get fooled into believing that it's the end all, be all of gearing to the point that you sacrifice other stats in order to reach it. That isn't always going to be worth it.
Multi-DOTing: Just padding numbers!
Multi-DOTing has become the newest craze in damage dealing. DOTs are now super-powerful in comparison to how they used to be, due to the fact that they have vastly better scaling than they have ever seen in the past. Many players and specs abuse this mechanic in order to eke out that little bit of extra DPS on multiple encounters, even in this tier. Yet there are detractors from this style of play, those who claim this damage is superfluous and that it is your DPS against the primary target that matters.
In many ways, these people are correct. Your effective DPS against the primary target is vastly more important than the damage that you deal to secondary targets. If an add gets off an ability that it should because it didn't die fast enough, then your damage against the boss really wasn't worth anything. That being said, this simply isn't how any raid encounter works, nor is it how multi-DOTing operates.
Adds are an important function of any boss encounter. Not killing the adds on Staghelm fast enough can easily leave your raid overrun; not killing the small adds fast enough on Rhyolith can lead to their exploding all over people in a very bad way. These are things that need to die. Yet in all of these cases, the adds are still secondary targets, not the primary target.
Spending the time to refresh a DOT or two on Staghelm instead of casting a Shadow Bolt at the add is not going to be responsible for any wipe, period. Further, killing Staghelm faster is vastly more important. Every one of those DOTs, from every player who does this, adds up over the course of the encounter and can easily make the difference between having to go through another transition or not -- and when each transition significantly increases Staghelm's damage, that's rather important.
Burst DPS doesn't matter in a raid
There is another side of the effective DPS issue that does have to be addressed. It is highly common to believe that overall damage done over the course of an encounter is far more important than damage done during any particular phase. While partially true in terms of getting through the overall encounter faster, this isn't a golden rule. Regardless of what people tell you, burst DPS matters.
How much damage you can unload during a particular phase or portion of an encounter may or may not matter depending on the mechanics of the fight itself, but more often than not, a boss is going to have some form of a soft enrage (as opposed to a hard enrage). In this raiding tier, your overall damage contribution really only matters on Baleroc and Staghelm -- a mere two out of seven encounters. For the other five, when you can deal your damage matters far more.
Your ability to burst Alysrazor when she's grounded and taking 50% more damage matters far more than doing slightly less damage overall during the add phase. Taking her down in two ground phases instead of having to push through to three matters. The damage that you can deal to Shannox post-30% once both his dogs are dead matters more than the damage that you deal while killing the dogs. At that point, his increasing damage is eventually going to wipe the raid.
This same philosophy carries over and over again in a wide number of encounters. Burst DPS matters. Provided that your "standard" DPS is suitable enough that you aren't holding the raid back, then it matters far less than what you are capable of doing in the small burn time window.
Read the sticky and fix your gear, noob!
Players asking for help isn't a new thing. We see it all the time in our guilds and on the forums, and I constantly get emails from players of a variety of specs asking for advice. Often, these people (and those replying to them) tend to focus on those things which matter the least. What gems should I be using? What's the best enchant? What piece of loot should I get first? Doesn't matter. Doesn't matter. Doesn't matter.
Yes, there is a best enchant, there is a best gem, there is a best piece of gear -- yet these things matter so little in the grand scheme of things that they might as well not even be there. If you have any questions about your DPS, never look at your gems, your reforges, or your gear. Even your talents are likely not a fault. Instead, look at your rotation. Look at what you do during a boss encounter.
Did you spend a faction of a second not casting a spell? How many times did that happen? 10? 20? More? Failing to cast a spell at any given time even a few times during an encounter will cost you far more DPS than every single gem in your gear. All of it. A person who is completely gemless will outDPS you if he performs the rotation flawlessly while you only make a few minor mistakes here or there.
Allow me to share a story. In our most recent romp through Firelands, our restoration druid wore T2. Why? Because he could. It irked us, it pissed the other healers off, and it was probably the worst thing he could have done -- but in the end, it didn't matter. He still held his own in terms of effective healing, he wasn't complaining over mana or constantly OOM, and no one died. Should he have done this? Probably not. Did it create additional stress for the other healers? You bet. It still proves the point: Gear didn't matter; enchants didn't matter.
If you are having any DPS issues, look at your rotation first. That's going to be what holds you back far more than anything else.
Warlocks can't do that
I hate people telling me I can't. It's cheesy, it's excessively motivational speaker of me, but I won't accept that I can't do something; you shouldn't listen to it, either. There is always a way. There is always some mechanic that you can tweak. There is always that little something that you are missing that you can use in order to conquer anything.
Okay, sure, let's be realists. You probably can't solo the Lich King, and you probably won't be able to farm heroics on your own, but there is so much within the game that you can do. Want to top DPS on a particular encounter? You can do it. Certain arena or RBG ranking that you want to reach? You can do it. Screw people saying that warlocks aren't good enough to reach that or compete at this level; the best players can do whatever it is that they want to do. Never let someone say different.
Filed under: Warlock, (Warlock) Blood Pact






Reader Comments (Page 1 of 2)
Zan Aug 1st 2011 4:36PM
"Failing to cast a spell at any given time even a few times during an encounter will cost you far more DPS than every single gem in your gear. All of it."
That's me. I need to get better and figuring out what to do when :(
I love my affliction lock, but I admit I do not have a good sense of rotation.
velidra Aug 1st 2011 4:59PM
When in doubt just hit shadow bolt/fel flame. Its more important to be active over getting the right spell.
thepiratester Aug 1st 2011 5:42PM
Fact- What is the best now will not be for long. Its an endless cycle of who is on top.
I believe they call it "Balancing" seems they haven't found the magic dust to get it right yet cause one class always ends up OP for a bit. Perhaps intentionally? :
Snivy Aug 1st 2011 4:48PM
The last two sections combined are by far the best thing I've ever read on WoWInsider. And those who apply that same paradigm IRL are the ones who innovate and succeed. Very well written.
Harvoc Aug 1st 2011 4:50PM
"Rumor has it, dearest warlocks, that we're pretty much the best pure caster class in this raiding tier." Wouldn't that just mean that you're better than mages?
tabardsrock Aug 1st 2011 7:00PM
methinks that's the point.
Jack Mynock Aug 1st 2011 4:51PM
Your example of the resto druid wearing T2 leading to the conclusion of gear/ gems/ enchants not mattering is pretty poor logic. Put your whole healing core in T2 and claim it didn't make a difference. Hell, if gear doesn't matter, put the whoe raid in T2 and see what happens.
Lloren Aug 1st 2011 5:17PM
This mostly pissed me off from the simple fact that it's rude and selfish of the healer. Good for you that your other healers can carry you while you screw around like an asshat. Does that mean you shouldn't be removed from the raid for doing it? Nope. There's a place for messing around and having a good time, but wasting other people's time during the current raid tier isn't it. The fact that you said yourself that it irked everyone just made me scratch my head and wonder why a person like that is in your raid team. /soapbox
Jim Aug 1st 2011 6:50PM
I disagree in regards to the druid being in T2 as a bad example. You're reading too far into it.
"He still held his own in terms of effective healing, he wasn't complaining over mana or constantly OOM, and no one died."
The OP hit the nail on the head - I'd rather take a group of sub par geared people with good timing and decision making versus people who are uber geared but are for instance slow to act or constantly produce flaws in their rotations.
Clutch decision making and quick reflexes make for a better player than having all the BiS gear and gems possible. Compare the outcomes of say sub par gear versus say... sub par reflexes. In terms of worst case scenario to best it goes something like this:
- Poor gear and play style (Worst)
- BiS gear and poor play style
- Poor gear but superior play style
- BiS gear and superior play style (Best)
And its never going to deviate from this... EVER. Put a monkey at the keyboard behind the best geared character in the game and well, you know where I was going with this.
Jack Mynock Aug 2nd 2011 10:08AM
@Jim
I never said gear matters more than skill. Anyone with any sense knows the opposite is generally true. I say 'generally' because both statements are narrow. The truth is that your skill determines how good your gear is. A skilled player gets better use out of those increased stats and will see a greater gain in dps or healing or whatever metric you want to measure.
That being said, there is a minimum gear requirement to complete any given content. At some point you don't have the stamina required to survive unavoidable damage, the dps to beat enrage timers, etc.
Also, if the druid in question was able to be competitive with the raid's other healers, doesn't that mean the other healers were bad? Your hierarchy of gear/ skill setups would make this true.
My original point still holds. Tyler Carraway made a narrow statement implying that gear doesn't matter. This is false. If it doens't matter, go raid naked. You won't down any more bosses than your monkeys playing with BiS. As usual the truth is somewhere in the middle.
Tyler Caraway Aug 4th 2011 1:19PM
Gear matters only in so much as increasing your theoretical maximum. Until a player is able to reach their absolute maximum level of DPS, then gear increases are not worth more than skill increases.
Heroic Ragnaros was killed with several players in the raid not having a single heroic Firelands item. How many other guilds will be able to match that? The first raiding tier of this expansion was cleared by people barely geared out at all. How many guilds were able to do that same? How many players spent weeks on a single heroic boss only to fail? Yet these same bosses were killed by players with far less gear than they have.
Skill does not equate to gear by any means. There are tons of beyond stellar players that aren't on the bleeding edge of content. I know the best players in this game, I've played with them for quite a long time, and I despite the fact that my guild is months behind in progression, I still think I play with some of the best players in this game.
Enhancement shaman are supposed to be some bottom tier of DPS, yet ours is always in the top 5 of DPS, if not the best on numerous fights -- in fact, he and I have our friendly rivalry over who gets the top slot on nearly every encounter. It's not a matter of gear, it's not a matter of class, he's just good. He's fantastically good.
Skill will always matter far more than anything else in this game. It doesn't matter what gear you wear, it matters how well you know what you're doing. Once you've perfected that art, then gear is all that matters. Until that point, yes, you can use gear and enchants and gems and whatever to boost up your DPS, but getting a better understanding of your spec and how to maximize your rotation will always yield a higher return.
velidra Aug 1st 2011 4:54PM
Tyler, I'm normally ok with most of your posts, but this one? Many points just stand out and me and yell WRONG.
But at the same time so many aspects are right, burst dps? Yes, yes it does matter. Both in terms of burst dps over 5-10 seconds and burst DPS over the 30 seconds or so alysrazor is grounded.
Multidoting? Always was, and likely always will be a skill, and tbh I have no idea why its suddenly become a new craze now, its always been there and its always been potent. Sometimes for certain classes more so than others. Hell I remember when the only way to beat firefighter (heroic mimiron for those of you not in the loop (ulduar for those of you not in the loop (recusion is cool))) was to have a lot of shadow priests multidoting all 4 sections.
Haste and breakpoints? No. The haste breakpoints are a increase in DPS. However people treat haste as if its only good at those break points. Its not. Its brilliant at all times, but that 1 haste that gets you that breakpoint? Worth a lot. This is less true (I think) for affliction and demo, but VERY true for destruction. I remember seeing some DPS vs haste graphs around a while ago that plotted this out nicely, but I have no idea where they are now.
Play vs gear; So very very true, however so many of us just can't play at that level. I think that this graph, while pertaining to SC2 applies quiet nicely. http://img840.imageshack.us/img840/9512/sc2ym.png
I may just have to do a wow version at some stage.
vendeurfrancais Aug 2nd 2011 12:06AM
um, if you actually read the article, he was mostly agreeing with what you just said.
Velidra Aug 4th 2011 3:56AM
If you read my comment i said i agree with x, but disagree with y. I, unlike a lot of people it seems, have the mental capacity to say what i agree with and what i dont, over "omg i hate everything" or "omg tyler i love you marry me".
Necromann Aug 1st 2011 4:57PM
Multidoting is great for Mobs that need to die at the same time, like Magmaw adds or Captain Planet.
Necromann Aug 1st 2011 5:06PM
Trash, not adds.
crystallinegirl Aug 1st 2011 5:08PM
I hate people telling me I can't. It's cheesy, it's excessively motivational speaker of me, but I won't accept that I can't do something; you shouldn't listen to it, either.
Oh good. I'll just keep playing my Mage then.
Gnogmengnon Aug 1st 2011 5:49PM
If you're having problems with your DPS, check your mascara, and cut yourself more.
Sols Aug 1st 2011 5:51PM
While this was a very well-written and decently thought out article about DPS philosophy, I don't know that I'd call it a Blood Pact. I mean most of this was general information with a few 'lock abilities peppered in. I felt similar after reading the Blood Pact article about tips for Firelands, which was more warlock specific but still lacking in depth and class mastery - especially compared to the Shifting Perspectives columns you write. The information was not sub-par, just a little unsatisfying on my demon side.
I know it's a dirty job, perhaps you need to crawl back down into the darkest, most haunting recesses of the underworld and let the boiling, inner turmoil that is a warlock's demonic power overtake you... (better conjure up some healthstones).
themightysven Aug 1st 2011 6:11PM
Why don't warlocks have an on-death ability like their clothy cousins?
Chest Burster: on death a beholder demon rips from the warlock's head relentlessly attacking whoever killed the warlock for x seconds.
Because you know what they say, beholders are in the eye of the warlock