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8-01-2011 @ 1:09PM
The idea of me getting a nice bit of irl cash if a rare enchant recipe drops when I'm leveling is VERY tempting, but I'm still uneasy about this. I hope it doesn't make it to WoW.
8-01-2011 @ 1:23PM
Yes it probably is very tempting. Think about it this way aswell. If WoW was like that, You see a really REALLY rare BoE, the pressure of getting it would increase ten fold. I really wouldn't want to see this on WoW. And does anyone know if Blizz will "Patch" this dual trade thing and be able to augment the amount of money that can take from an auction in Diablo III?
8-01-2011 @ 2:11PM
"The idea of me getting a nice bit of irl cash" - here's my question though, with that "Wallet" thing, can you actually get money from that wallet back into your bank account?I'm imagining people playing diablo for a job. Hell, I might even think about doing that myself if it turns out like that! However, the way it's described, is it looks like you get real money "store credit," so to speak - you can take that money and give it back to blizzard for more of it's products, but you can't pull it out and use it to buy a Wii or something :P.
8-01-2011 @ 2:16PM
I plan to frame and hang my first 1099 from Blizzard.
8-01-2011 @ 2:31PM
Supply and demand is king. That said, don't be surprised if very rare items sell for relatively cheap. This is not Diablo 2. Supply and demand will likely dictate that you make far less than minimum wage.
8-01-2011 @ 2:41PM
@Pyromelter:Actually, though the article doesn't mention it, Blizzard's announcement included information about having a third party (I'm guessing like PayPal) allow users to "cash out" their online cash. (With said party taking their own cut.)
8-01-2011 @ 3:45PM
I would hate, hate, hate this implemented in WoW.I have a shot at being competitive in raid progression on my realm. I consider myself a pretty good healer and our guild is chugging along at a decent speed. So what happens when the newest boe gear is purchasable from other players with real money? A system like this gives the other guy willing to drop real money on upgrades an edge over me. Yes, gear doesn't make the healer, but it is a big component of what a healer is capable of. Either I have to make up the difference by making more gold in-game to buy from the traditional auction house or I keep up with him by using my own cash. I don't have any extra time to commit to the game (baby and two jobs) and I can't afford the habit of buying in-game items. I simply can't compete against a raider with deeper pockets than me.This also creates new avenues for serious drama in raids and guilds. Let's say our raid gets an epic boe from a new raid. Now there's an additional option as to what we're going to do with it. Do we use it as an upgrade? Do we sell it to build up our gold supply? Or do we sell it for cash? And who gets the cash? This puts more power into the hands of a raid leader than I'm willing to accept. Open rolls on epic boe raid drops in Pugs? Don't count on it. A ninja can now screw you financially. Fun.And what about items in the guild bank? How do you know that the epics that disappear are used to fill the guild coffers rather than to pay for your guild leader's play time? It would be easy enough to use a guild and raid drops as a personal engine for a guild leader to fund his gaming and there's no easy way for members to verify where money is going without knowing the details of his every trade and transaction on every one of his characters. He now holds the keys to a vault containing virtual items that have real monetary value. This creates a situation that is just begging for guild drama. "I see that the boe epics from our raids last week are all gone and you're riding around on a new sparkle pony. Care to explain?" I can shrug off all sorts of guild drama, but I'm not going to ignore dollar signs. Hit me in my wallet and I'll hit back.I'm not saying everybody would do these things, but presented with the option/temptation, many will. This would change the game dynamics in ways that I'm unwilling to accept. I know that this hasn't even been suggested for implementation in WoW, but it's the first idea I've ever heard that would cause me to rage quit.Having said all of that, I don't think Blizzard would risk this with WoW. Perhaps in a few years if it works well for them in Diablo 3, but I certainly hope not.Can anybody think of any other scenarios that this might lead to? I actually found it a bit fun hypothesizing.
8-01-2011 @ 4:25PM
Look at it this way:If Diablo III, a non-subscription game, generates income that rivals World of Warcraft's subscription model, imagine how much money WoW would generate if it made a complete switch to this "Auction House" model?Whether this new auction house duality sweetens or sours the Diablo III experience remains to be seen, however.
8-01-2011 @ 4:27PM
Ack, I don't think my point was clear enough...:WoW could become a free-to-play game if Diablo III's approach succeeds.
8-01-2011 @ 5:16PM
@BB CrispThis is already in WoW in some ways. You don't want someone to get ahead of you by buying a BoE with real money. People already buy gold that they use to buy the BoEs. People are already buying BoEs with real money, it just takes a middle-man (gold seller) to do it.
8-01-2011 @ 5:32PM
@BB CrispHere's another scenario for you -- instead of using the cash earned from selling BOEs for his/her own playtime, the GL uses it to fund the guild's vent server and web site. I wouldn't mind that at all.
8-01-2011 @ 5:43PM
I think people are overestimating the value of items in this system. There are dozens upon dozens of raid epics on the WoW AH for basically every server, every day. Buying gold has relative value because of the difficulty and risk involved with getting it. If everyone can buy/sell gold and buy/sell items, their relative value compared to RL cash will drop. Unfortunately, I don't believe this will do anything to stop "gold farmers", the companies that do this now, because it is profitable for them compared to the relative value of money in their home countries. These will still continue because although the value of gold may drop, the risk and effort getting it might also drop, balancing profits. In china where $0.50 / hr might be a decent wage for a poor person, making 1-3$/hr farming gold is amazing (or the company pays an employee 0.50 and pockets the rest), in most countries however, you'd be kind of dumb to work for $3/hr and should instead just get a job at taco bell.
8-01-2011 @ 6:03PM
@ArrohonYes, this occurs, but far less frequently than it would with an in-game auction house that facilitates these transactions. As it is now, somebody in another guild could be buying gold to get new epics that much sooner than me. They're not supposed to do this and take a number of risks in the process, ranging from account theft by the third-party seller to account suspension/banning by Blizzard. Gold sellers and buyers already affect me indirectly in this way, but Blizzard can only do so much policing on this front. I'm satisfied that they're doing what they can and hopeful that in the future they'll have better tools for combating this behavior.My other examples, however, aren't currently in-game concerns of mine. Guild leaders cooking the books? Ninjas being given yet another reason to take crap they don't need, since we've now given it monetary value? Progression raiders being given a strong incentive to buy items to keep up with the competition? Not to mention that this all inflates the gold price of items, since there are now two sets of currency. Granted, this works both ways, as items both cost more and sell for more, but it still puts a "financial" burden on somebody leveling a character on a new realm. For me personally, it also devalues my in-game work and achievements. If it costs $3 to buy an epic that took me days of farming and dailies to afford or craft, I'd feel a little slighted. Of course I could just buy it myself for the same $3, but my incentives for the game end up out of whack. I don't want to have to buy my way to success or fall behind as a holdout against the new system.
8-01-2011 @ 6:16PM
@AntigoneThe vent thing is something I had thought of. I agree and like the idea of selling in-game assets to support the service, but there's the problem of transparency. The guild would operate like a business where workers and shareholders have no clue what the owner is actually doing. Without any financial records that account for both virtual goods and where the real money is going, I just have to trust the word of the guild leader. Unless that person were a close friend of family member, I wouldn't be able to do that. It would be easy enough for them to funnel money to pay for vent and pocket the rest. I could conceive of an arrangement where an active leader from a large guild has his subscription paid for in this way as compensation (I wouldn't mind doing that for my current guild leader), but it's a different story if he does it in secret.
8-01-2011 @ 9:08PM
That's the problem I have with this feature. It'll be too tempting. I dont want that to be a decision I have to make every time a nice piece of loot drops.Also, I totally breaks the immersion, which sucks.
8-01-2011 @ 11:20PM
Hrm, if an in-game rare BOE drop has value in real world money, will I have to pay income tax on it? Although part of me likes the possible idea of financing my WoW subscription fees via valor boots (or equivalent)
8-02-2011 @ 3:14AM
So does this mean Diablo 3 contains a cash cow level?
8-02-2011 @ 12:24PM
@BB CrispI know I'm a bit late to this conversation party, but if you remember, in Diablo III, any drops are personal drops. You won't see what your party members loot, (maybe in combat/loot log). So comparing this system to a BoE that drops when the RL has on master loot is flawed. There won't be that rolling aspect in the new Diablo game, and there won't be a chance for your loot to be taken by underhand means.
8-02-2011 @ 12:57PM
@ArkticThe op that I responded to was talking about implementation of this type of auction house in WoW and the article suggested that "World of Warcraft could benefit greatly from this type of auction house". I know Blizzard isn't suggesting this right now and I know Diablo is a different type of game. I don't know how well or how poorly it would work for that game, but I know the reasons why I wouldn't like it in WoW. It's all hypothetical at this point, but I still think it's an interesting discussion to have.
8-02-2011 @ 5:14PM
@Pyromelter@DaedalusI read on wowhead news that though you will be able to add a third-party account to your Battle.net "wallet", the two do not interact. When you sell an item in the D3 auction house, you will be given a choice of depositing the money into your third-party account or Battle.net "wallet". You will not be able to transfer funds from your "wallet" to your third-party account. There will also be fees for depositing into your third-party account and most likely fees from your third-party account for the transaction.Thought I'm not a tax specialist, I imagine this type of income would fall under some tax laws - much like money gained through freelance work or maybe significant sales on sites like ebay. If you plan on using the currency-based D3 AH, you may want to brush up on tax laws pertaining to these types of transactions (as mentioned in the article), else you may have the IRS auditing your accounts for income not reported on your tax return. FYI.
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