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8-03-2011 @ 9:04AM
Just to make sure: if you say expertise & hit rating are unnecessary. What is the hit cap & expertise cap you propose? Thank you.
8-03-2011 @ 12:55PM
Not the author, but, this is what I've found.I've gone both ways with it- capping to 8%/26, and then down to about 2%/9 (I'm a draenei, so I get 1%). I found that with the second setup I died too much and too easily, and with the first, I had threat problems with other tanks.About 4-5% seems to be good for hit, and I have like 20 expertise right now, which is way high but I can't reforge enough of it off. I'd suggest about 13 expertise or so?This is for a mastery-heavy DK, though. Avoidance builds will want different values.
8-06-2011 @ 3:39AM
No, you don't need hit at all. Don't even bother with it. However, you do need some expertise. I recommend 16-20 expertise. If you really have threat issues (and it's not your gear or your rotation), then get your expertise up to cape. Do not cap hit. Do not reforge for hit. If your gear has hit, whatever. It's not bad, just who cares? If it doesn't, again...who cares? With zero percent hit, you WILL do fine. I know it's counter-intuitive to many people, but this is not Wrath; no tank (of any class) cares about hit. If you need threat, up your expertise.
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