WoW Archivist: Patch 1.8 part 2

The four green dragon world bosses, Emeriss, Lethon, Ysondre, and Taerar, were all added together in patch 1.8. World bosses were still a big thing back in classic WoW, and these four were hardly the first. They joined the ranks of Lord Kazzak in the Blasted Lands and Azuregos in Azshara.
The green dragons had four possible spawn zones at the portals to the Emerald Dream in Duskwood, the Hinterlands, Feralas, and Ashenvale. The trick was that only two of them spawned per week, and which portals they spawned at was entirely random. You might get Lethon in Ashenvale one week, no Lethon at all the week after that, and on the third week, Lethon might spawn in the Hinterlands.
All of the green dragon encounters were designed with one major factor in mind: You were fighting the bosses outdoors, and there might be interference. These things were meant to be fought over, brutally and viciously. Deaths often caused disastrous chain reactions. If you died while fighting Emeriss, a mushroom spawned on your corpse that dealt significant AOE damage every second to everybody around that mushroom. If your raid wanted to kill Emeriss but another raid was already fighting him, it was perfectly valid -- and encouraged -- to kill members of the opposing raid to spawn mushrooms and wipe the raid. If you weren't on a PVP server, something else occurred: While you were fighting Emeriss, a gaggle of low-level characters would bum rush the boss and die intentionally, slathering your raid in mushrooms. Because of these brutal tactics, most world bosses were generally dominated by one or two raid groups, week in and week out.
On PVP realms, they called it part of the game. On PVE realms, we called it horrible griefing, you irritating jackasses! Just let us kill the dragon! There's a reason Blizzard stopped making world bosses, even if we miss them sometimes.
These green dragons had a curious story significance, too. The Emerald Nightmare was a subplot of World of Warcraft for years. Ever since the beginning, there were hints and teases of the Nightmare. Killing these dragons gave us a tiny little glimpse into what was tying Malfurion in the Dream for so many years. Unfortunately, after nearly seven years, the closest we've come to a true resolution to the Nightmare story took place within the Stormrage novel and not the game itself.

When World of Warcraft launched, there was one glaring piece of unfinished content staring everybody in the face: Silithus. That zone was mostly barren for nearly an entire year after the game's release. There were a few mobs here and there in the zone, but they didn't drop anything at all and (if I remember correctly) didn't even grant XP. There were no quests. No towns. Nothing. It was as if the whole thing existed exclusively as a place to battle Thunderaan when you completed Thunderfury.
Patch 1.8 changed that up. Proper mobs were placed and itemized. Quests and quest hubs were implemented. The whole zone came to life, preparing players for what would come next. In patch 1.9, the world event leading up to the opening of the Gates of Ahn'Qiraj would take place. We've already done an Archivist (which I highly recommend checking out) on that event.
Most Alliance players don't seem to remember it, but Silithus and the Gates of Ahn'Qiraj introduced us to some of our faction's coolest characters: the 7th Legion. Those badasses manning the gates of Wintergarde Keep in the Dragonblight throughout Wrath of the Lich King were actually the Alliance "heroes" at Cenarion Hold back in classic WoW. Unfortunately, they're mostly forgotten in Cataclysm -- that is, unless you play Horde. In addition to seeing the resolution of Gilneas as a Forsaken player, you also get to rip members of the 7th Legion to shreds. The Alliance misses out on both the Gilneas material and a look at their 7th Legion this expansion. It is a good expansion to be a member of the Horde, that's for sure. (Well, that or it's just really, really bad to be a member of the Alliance.)
Hallow's End
I actually don't have much to say about this one, but I thought it was an interesting time for us to come upon the foundation of this holiday. After all, the devs at Blizzard are right in the middle of revamping that holiday for 2011.
Next week on the Archivist
What lies beneath I'm being cryptic, so you know it'll be good. Get excited, people.

The WoW Archivist examines the WoW of old. Follow along while we discuss the lost legendary, the opening of Ahn'Qiraj, and hidden locations such as the crypts of Karazhan.






Reader Comments (Page 1 of 2)
Straz Aug 2nd 2011 9:38AM
Karazhan smiley!
Camero Aug 2nd 2011 9:40AM
"The green dragons had three possible spawn zones at the portals to the Emerald Dream in Duskwood, the Hinterlands, Feralas, and Ashenvale."
Correct me if I'm wrong, but that's four spawn zones.
Alex Ziebart Aug 2nd 2011 9:59AM
You are correct. I'm a writer, not a mather! Jeez.
gewalt Aug 2nd 2011 10:43AM
thats the mistake your copyeditor was supposed to be fixing, not the name of page 2
Knob Aug 2nd 2011 9:43AM
Ah Karazhan, how I miss thee.
Jimson Aug 2nd 2011 9:45AM
"I'm being cryptic"
Wordplay!
Knob Aug 2nd 2011 9:45AM
Correct me if I'm wrong, but didn't Blizzard implement a policy saying that intentionally killing yourself on outdoor raid bosses like Emeriss and Kazzak was actionable? Afaik, it was OK to kill other players who were attempting to kill the boss, but it wasn't OK to intentionally kill yourself in order to grief others.
Udderpowered Aug 2nd 2011 9:47AM
"A great avalanche has closed off both the eastern and western segments of Alterac Valley. This has displaced the Syndicate, the Wildpaw Gnolls, and many of the Winterax Trolls."
AV used to be even bigger!? Ive never heard of the syndicate being in there before.
(hopefully this won't get posted twice, crappy comment system. :( )
snarkygoldfish Aug 2nd 2011 10:01AM
I was thinking the same thing! I've heard from friends about early AV and the epic battles that lasted days that would take place there -- and to this day it's the only BG I enjoy running.
I'd really love to see an Archivist edition sort of giving us the history of AV.
Alex Ziebart Aug 2nd 2011 10:29AM
That's on my potential topic list, but I'm not entirely sure when I'll get around to doing it.
wolfmanuva Aug 2nd 2011 9:47AM
* The patch that killed the Arcanite Reaper. =(
For the unitiated, before weapon speed was normalized in this patch, the calculations that went into special attacks often used time-between-swings as a multiplier. This meant slow Rare weapons were often better than faster Epic weapons. It was pretty backwards, and a needed change. Still, the Arcanite Reaper (one of those slow Rares) was a huge status symbol for a very long time given the difficulty of crafting it and its unbalanced power level.
* The buyback option at vendors was a wonderful addition.
* It's funny that we once looked back on the Silithus revamp as a tremendous improvement on WoW questing, considering that it's now considered the worst zone in the game.
MattKrotzer Aug 2nd 2011 10:56AM
Anything is better than nothing, but a pile of poop is still worse than everything else.
Hob Aug 2nd 2011 11:28AM
@MattK
In Two Bosses Enter, WoW Insider's series of fantasy death matches, the bosses of World of Warcraft face off in the squared circle. Your vote determines who wins and claims the season title.
This week's edition:
Nothing vs. A Pile of Poop
Who Wins?
* Assume that each opponent is intelligent and capable of strategic thinking.
* Don't get caught up in gameplay mechanics and what actual players might do in each encounter.
* Don't neglect style, story, and scale. Everything is a factor; seeking balance is your goal as a spectator and judge.
Mortenebra Aug 2nd 2011 10:02AM
The Dragons of Nightmare!! I used to get so excited every time I found one spawned. I had no idea what they were for and what they did... but the idea of engaging a gigantic dragon without having to step into an instance made my inner RPer squee with joy. I used to beg my guildies to come out to wherever I was so we could kill a huge dragon.
Thankfully my husband likes to indulge me in these things and I never have to worry about not having a tank. And really... who doesn't like killing huge effing dragons?
MayDay Aug 2nd 2011 10:30AM
These patch notes got me thinking - does it make sense to dedicate one of these posts to the origin of and changes to AV? I've been playing it since it first opened and there was nothing quite like it in the game before or after.
Vector Aug 2nd 2011 10:43AM
The fact that world bosses are gone is one of the only huge complaints I have about where the game has headed. I ducked out for a few years and come back to an MMO that was pretty much entirely soloable for leveling (I was so bummed that Stromgarde was no longer elite, etc) but I definitely understand why they did that.
World bosses completely gone though? Griefing or no, some of the best times I had in the game were getting an underdog group together and going after one of those bosses. I especially miss the Nathanos Blightcaller zerg runs with the horde trying to spoil our day. Order Must Be Restored!
MattKrotzer Aug 2nd 2011 10:59AM
I agree that the game has become more casual-friendly, but I'd LOVE to see stuff like World Bosses still in place (along with worthwhile (perhaps unique, but not necessary) rewards for killing them, as an incentive to the more hardcore players, or people who enjoyed that sort of thing.
Hal Aug 2nd 2011 11:23AM
There actually are still World Bosses in Cata. They drop 346 gear. I think there's one in every zone but Mt. Hyjal.
In addition, there's a few really powerful bosses in Vash'jir you can kill just for the glory.
MisterRik Aug 2nd 2011 1:59PM
@Hal -
Rare spawn monsters aren't quite the same. They're easily soloed. These "outdoor world bosses" were raid-boss-level monsters that actually required a raid to kill.
Matheus314 Aug 2nd 2011 3:12PM
And what about the new spiders in molten front?