Skip to Content
8-04-2011 @ 9:34PM
Here's the thing, the zone was fun the first time as new cool stuff vs new boring stuff fought, but then yeah, coolstuff gets boring after a while and now none of it's new...The same problem with all of the Cataclysm zones is the linear nature of "have to do every quest to progress". Even in Deephome where you could choose which branch you'd take, they both end up at the same place and both must be done, so it's not really a feeling of choice.Moreso though, I think each plotline was just too long. The stuff you do to earn the trust of therezane? too long. The Earthen quests? Not bad, but they just ran on for too long. Even the stuff where you board the ship and track down the camp and then gotta test the dragon trap and... too long.Artwise I liked Deephome, because the zone felt like a unified whole with some divergent patterns to it.I would generally (while leveling) do enough to hit Therezane, then I'd move to another zone. This + Hodir means it's good to be a scribe though. Shoulder enchants just aren't worth it sometimes.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.