Patch 4.2 hotfixes for August 4

- Unheeded Warning now grants 1,926 attack power instead of 680 weapon damage.
- Balloon pets can no longer be sold to vendors.
- Numerous item, item set, and raid balancing changes are in.

General
- Balloon pets can no longer be sold to vendors.
- Flight points in Outlands should correctly display for characters created after the release of patch 4.2.
- Melee auto-attacks should properly trigger trinkets.
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Druids
- Primal Fury is correctly triggered when Rake gets a critical hit, and is putting an extra combo point on the target.
- Starfall should no longer strike targets with which the druid is not in combat.
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Hunters
- Burning Adrenaline is properly removing the focus cost of Arcane Shot.
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Rogues
- Mutilate should now properly trigger trinkets.
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Warriors
- Deep Wounds should no longer incorrectly apply double damage when certain buffs are present on the warrior.
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Blackrock Spire
- The Scarshield Quartermaster is properly flagged as a quest NPC and not a rare spawn.
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Firelands
- Burning Orb attack range has been increased for the Majordomo Staghelm encounter.
- The criteria for the achievement Do a Barrel Roll! reset properly after a failed attempt on Alysrazor.
- Smoldering Essences are now properly applied to Firelands bosses and can be syphoned, even if the only raid member that is on step 13 of the legendary quest line dies during the encounter.
- Players should never get Rage of Ragnaros on Heroic difficulty. Rage of Ragnaros will only be given on normal difficulty if someone on the legendary quest line has 250 shards. Heart of Flame should always be given on Heroic difficulty, even if a player doesn't have Rage of Ragnaros, but does have 250 shards.
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Icecrown Citadel
- The Val'kyr will again despawn after the Lich King reaches 10% health. If they are in the process of carrying a player, they will first drop them to the ground before leaving.
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Zul'Farrak
- Player should no longer be unable to open the gates to complete the dungeon due to NPC allies dying during the troll invasion event.
- The Zul'farrak Zombies and Skeletons of Zum'rah, associated with Witch Doctor Zum'rah, now clean up properly when the encounter is reset or the boss dies.
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Item Sets
- The Burning Treant and Fiery Imp pets summoned by the Balance druid and warlock tier-12 sets now have reduced damage taken from area-of-effect spells, consistent with other combat pets.
- The Smoldering Rune buff from the death knight tier-12 2-piece set bonus is now properly cleared off of the character if he/she does not have the set bonus the next time it ticks for runic power.
- The Spirit buff gained from the 4-piece priest tier-11 set will be lost if the priest casts any spell or uses any ability while not wearing the set.
- The warrior tier-12 4-piece damage-dealing set bonus is now properly activating, even if a Mortal Strike or Raging Blow attack is fully absorbed.
- The weapon speed of the Masterwork Elementium Deathblade has been reduced to 3.5, down from 3.8.
- Ricket's Magnetic Fireball now shares a burst cooldown with other on-use trinkets.
- Unheeded Warning now grants 1926 attack power, instead of 680 weapon damage.
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Strand of the Ancients
- Stampeding Roar (druid spell) no longer grants a speed boost to Demolishers.
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Hyjal Regrowth & Molten Front
- Molten Lords should no longer stay tapped by the first player who damages them while on the bombing run for the quest Fire in the Skies.
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Reader Comments (Page 2 of 2)
Cat's Meow Aug 5th 2011 9:47AM
I launch 3 - 4 of the fire seed thingies (the one that doesn't do the knock back and shows up as the "1" button). That is usually enough to kill them. I hardly ever use the 2 button during those runs as it has proven to be inefficient.
Thundrcrackr Aug 5th 2011 10:10AM
@MrJackSauce
1) Use attack #1, not #2.
2) Use the 1 key to bring up the targeting circle, not your mouse. That way you can keep your mouse on the molten lord, saving precious seconds.
3) Start hitting them the instant you are in range.
I can get at least 6 hits on them each pass this way, which is plenty enough to kill them.
Kurtis Aug 5th 2011 1:11PM
#2 basically exists as a mechanism to proc #1 on demand. (Otherwise, it procs after 4 seconds anyway...)
humperdinck Aug 5th 2011 2:29PM
Wait 4 seconds between dropping the '1' bomb so that it has a chance to detonate. Two '1' bombs should do it.
Diatenium Aug 5th 2011 12:34AM
Oh, OH, you see that?
"The Val'kyr will again despawn after the Lich King reaches 10% health. If they are in the process of carrying a player, they will first drop them to the ground before leaving."
Methinks somebody at blizzard was watching a solo kill of the lich king, I'm just sayin'.
Nipah Aug 5th 2011 10:46AM
The problem (at least, what I believe to be the problem) was that he was not only marked as a Rare, but also giving "phat" rare mob XP.
As I commented on below (page 2 I think), I had a better XP/hour gained while just camping him than I did going out and doing quests.
I'm fairly sure that someone on the dev team either noticed (through MAGIC!) or received an email regarding it (which, sadly, wasn't from me... I completely forgot about it until I read this article).
Nipah Aug 5th 2011 10:46AM
... excellent reply fail here.
Meant for the comment just below.
Gennifurfur Aug 5th 2011 2:53PM
Ha, was gonna say I had no idea that people were soloing the Lich King to level up, that sounded nuts!
Richard Merrick Aug 5th 2011 12:45AM
"Blackrock Spire
- The Scarshield Quartermaster is properly flagged as a quest NPC and not a rare spawn."
While I can understand a number of fixes and other, miscellaneous changes, I'm merely slightly confused as to why, after so many years, NOW this was suddenly addressed?
Was it causing 'behind-the-scenes' problems? It just seems so ludicrously random, otherwise. A bit of spit and polish is great, no complaints here, but if they were going to alter things like this why wouldn't they do a whole bunch of them at once instead?
Cambro Aug 5th 2011 1:18AM
"Hey Steve, this is the new guy, Asok. I'm showing him around the office. Got anything for him to work on, to get his feet wet?"
"Hi, Asok, welcome to Blizzard. Hm...oh hey, the Scarshield Commander is displaying as the wrong NPC type. It's like a 5 minute fix, but they've had me working on 4.3 stuff since 4.1 was released. Go sit with Jim, he'll walk you through the change."
"Thanks, Steve."
"No problem. By the way, tell Jim he doesn't owe me for lunch now. He'll understand."
Richard Merrick Aug 5th 2011 1:32AM
Ha! Sounds like something that you'd see in a Dilbert comic. Maybe it's just because you used the name 'Asok' as an example.
Either way, good stuff. =)
sabretooth Aug 5th 2011 4:27AM
Silverdragon kept going off whenever I zoned into BWD. SUPER annoying.
Goodk4t Aug 5th 2011 12:49AM
"Unheeded Warning now grants 1926 attack power, instead of 680 weapon damage."
No, it doesn't. I tested it this very minute, Unheeded Warning gives 680 weapon damage and 0 Attack Power. Maybe it requires a realm restart to take effect, but so far, this hotfix took no effect.
Goodk4t Aug 6th 2011 3:29AM
Downrate my post won't change the fact that, 2 days later, it still gives 680 weapon damage on US servers. The change only took effect on EU realms so far, so shove it and spin, downraters.
The Lesser Evil Aug 5th 2011 2:50AM
"Starfall should no longer strike targets with which the druid is not in combat."
Wasn't this fixed two or three times before? I can't wait for the next time when it gets unfixed and armies of Boomkin unwittingly destroy their groups again.
Nipah Aug 5th 2011 10:41AM
"The Scarshield Quartermaster is properly flagged as a quest NPC and not a rare spawn."
Woo... I was wondering if they'd catch that.
I got a huge chunk of XP when I went and killed him on my 57 Warrior, so I spent the next 30 minutes killing him for the nice Rare mob XP bonus (seeing as he respawned every 90s or so).
Scooter Aug 5th 2011 11:08AM
I want my 5% base damage reduction to Arcane Blast back. Scaling concerns my ass! I lost 6k dps from this crap and I still see DK's doing 32-38k dps. Nerf the DK so I can feel better about myself.
Quasigriz Aug 5th 2011 2:51PM
I would love it if my durn let would respawn after punting turtles. If you're combat locked (due to fast respawns) you can't mount/dismount to get the pet back cost free. X{
Xenia.Moussa9728 Aug 18th 2011 2:35AM
I thinks "Starfall should no longer strike targets with which the druid is not in combat. only taget for ranini druid
Wasn't this fixed two or three times before? i do not wait for the next time when it gets unfixed becose armies of Boomkin unwittingly destroy their groups again.