Today in WoW: Friday, Aug. 5, 2011

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Blue posts
We've received a few questions about how the daily request limit throttler works and I wanted to explain the point system we use for the API.
First of all, every request we receive is associated with an application. Even when an unauthenticated request comes in, we create a temporary fake application with an id generated from the IP address of the request. Each application falls under an application level or type and each of those levels/types has an associated point value.
Instead of throttling applications by the number of requests made, we look at the cost of the requests made. For example, requesting realm status information is very cheap, therefore has a reduced request cost compared to looking up a guild, which is more expensive.
It doesn't make any sense to say what the exact cost of requests are because we regularly evaluate and tweak the cost of requests based on hardware, software and application usage. What I can do is give you some rough guidelines to use when making lots of requests to the API.
When an application, either anonymous or registered, spends more points in a day than it has available, based on the application type/level, the request is denied.
First of all, every request we receive is associated with an application. Even when an unauthenticated request comes in, we create a temporary fake application with an id generated from the IP address of the request. Each application falls under an application level or type and each of those levels/types has an associated point value.
Instead of throttling applications by the number of requests made, we look at the cost of the requests made. For example, requesting realm status information is very cheap, therefore has a reduced request cost compared to looking up a guild, which is more expensive.
It doesn't make any sense to say what the exact cost of requests are because we regularly evaluate and tweak the cost of requests based on hardware, software and application usage. What I can do is give you some rough guidelines to use when making lots of requests to the API.
- Requests that hit the data APIs and the realm status cost the least. These represent the baseline cost of a request.
- Characters are expensive to request, but we employ considerable caching to reduce this cost. They can be considered 3x the cost of the baseline.
- Guilds are expensive, especially fetching membership information. We cache as much as possible, but they still run about 3x the cost of the baseline.
- When you use HTTP last modified headers and get a cache hit (that is to say no information needs to be returned), the cost of that request is reduced to the baseline.
- Getting the list of AH dumps for a realm is cheap, so we'll consider it the same as the baseline.
- Downloading one of the generated AH dump files has no cost as it is generated offline and served as a static file.
When an application, either anonymous or registered, spends more points in a day than it has available, based on the application type/level, the request is denied.
Quote:
without having to do every stupid quest in cata. i leveled all my 10 85's without questing. its just something i despese but i need dailys for raiding gear. how about you let us do them.
without having to do every stupid quest in cata. i leveled all my 10 85's without questing. its just something i despese but i need dailys for raiding gear. how about you let us do them.
As a compromise, we've made it so you don't have to do every quest in Cataclysm to unlock the Hyjal dailies. Instead, you need only to do Mount Hyjal quests up to Aessina's Miracle.
See, things can be accomplished when we find common ground. :D
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Filed under: Today in WoW






Reader Comments (Page 1 of 1)
David Aug 5th 2011 10:47PM
I would think Mojang, creator of Minecraft, being sued by Bethesda would be a big deal.
Aceman67 Aug 6th 2011 2:41AM
A CND over a trademark claim =/= being sued. Bethesda's case is kinda moot too, since they're grasping at straws.
Claiming that they'll confuse a game called "Scrolls" with "The Elder Scrolls V: Skyrim" is rediculous, most people only know the TES games by their secondary name, like Morrowind, Oblivion, and Skyrim.
Aceman67 Aug 6th 2011 2:43AM
if anything, they're pulling a stunt because Minecraft and Skyrim have the same release date.
Arrohon Aug 5th 2011 11:39PM
I found that 2nd blue post pretty funny.
Randomize Aug 6th 2011 1:28AM
I find it odd that someone that didn't do any quests at all since cataclysm came out is complaining so that they can do quests without having to do quests.
On a somewhat unrelated note, that D3 Internet connection required crap is just stupid. People that want to pirate it will just crack it like always, but those that want to play it when they don't have a connection are SOL. Plus, the answer they give in response is just BS.
Adegan Aug 6th 2011 2:46AM
You should vary the banner image for these posts up a little, I keep thinking there's no new posts when I scroll down and see the same image every day.
Kook Aug 6th 2011 4:18AM
SILENCE! I ban you!
signed Accchhhhmed
Drakkenfyre Aug 6th 2011 9:13PM
Wait until it gets into the Deathwing speech bubble territory. Last time I saw it, it had been used for something like 14 articles.
Also, buried in the posts is the fact that we are getting a small patch this Tuesday.