The Care and Feeding of Warriors: A beginner's guide to leveling as protection

Having talked about Firelands for a while and then the rather esoteric concept of reforging and optimizing your gear, this week we're going to switch gears and talk about leveling in Cataclysm. Specifically, we're going to talk about leveling as protection, which quite possibly is the best leveling spec for a new player. This guide is aimed at people who are just starting the game or the class.
Leveling as protection in the post-Cataclysm landscape offers several advantages.
- Once you reach level 14 or so, you can begin queuing for instances as a tank, leading to fast experience and rewards. This makes gearing up a protection warrior fairly easy.
- If you intend to tank in the endgame, leveling as protection will allow you to learn the role as you level rather than having to pick it up all at once.
- Protection works well as a PVP spec in many brackets as you level.
- Especially as you hit Outlands and Northrend, protection offers a good combination of survivability and the ability to destroy mobs for ease of questing, even for quests that normally indicate a group. Prot warriors can often pull more mobs and solo faster than DPS warriors.
- Vengeance is a lot of fun.
- If you're playing an alt, there are now several heirlooms for tanking warriors.
- Hitting things in the face with a shield is pretty awesome -- I'm not going to lie.
Ringing metal and slamming shields
I'm assuming that if you've chosen to level as a warrior, you've done so because the raw physicality and no-frills approach of the class appeals to you. If that's the case, then protection is definitely that. Protection warriors effectively tank by strapping as much metal to themselves as they can walk around in (mail until level 40, plate thereafter) and daring things to hit them. The rage mechanic means that protection warriors gain more resources to hit back the more they get hit. Protection is also one of the most mobile tanking specs, with multiple ways to move around the battlefield.
It is this mobility that also makes protection so much fun for PVP (player vs. player) combat, as well. Prot warriors might not be the most dangerous killers out there, but they can be significantly hard to stop and have a lot of tricks to exert battlefield control. When a class can AOE stun, disarm, interrupt spellcasting, silence, and stun individuals while themselves moving from place to place, it has great potential for disrupting other people's attempts to kill it or heal others. The prot warrior may be the best possible choice to lock down an enemy healer in a battleground.
A spec to start off with
This is a prot spec aimed at serving as both a leveling spec for instances and one for soloing while leveling. It's not at all aimed for raid sustainability, but rather for allowing you to kill several mobs while taking as little damage or healing as possible (hence the two Victory Rush glyphs and Impending Victory, to give you a prot execute). In this spec, you will be hitting Shield Block on cooldown to increase the damage of your Shield Slams, hitting Heroic Strike to try and proc Incite, and hoping for parries to let you boost that Incite crit rate even higher for more Deep Wounds damage.
This is a spec aimed at putting damage on multiple mobs while focusing one down, getting Impending Victory to light up Victory Rush to heal you, and then once the first enemy is dead, using Victory Rusk to pop you back up to full and starting on the next, already weakened target. The goal here is to grind down six, seven, eight or more mobs. By the end, you'll still be at full health, your Vengeance will have stacked up, and they'll all be dead.
This is the power of the leveling protection spec, especially once you're far enough into the class to be close to level 43 (the first level you can get Impending Victory). Prot's ability to not only take a beating but to regain health while doing it while under attack from many enemies and use those attacks to gain attack power via Vengeance is a very strong leveling tool.
For the first 30 or so levels after you choose you spec (so from 10 to 40), the only real stats you need to worry about are strength and stamina. As you level, you'll mix defensive stats (dodge, parry, and mastery for block rating) with offensive stats (hit, expertise, and mastery for rage generation via Shield Specialization). By the time you're 85, you'll probably build a threat set and a survival set, but for leveling, you should just keep strength, stamina, mastery, and dodge in mind. These stats will serve you well enough as you grow.
Three ways to grow
There are three basic ways to level, and protection probably has it easiest of the three warrior specs in that it can take part in all of them. The spec I linked above is an effective way to solo, do quests, and grind mobs. In addition, it will work fine for instance tanking. Assuming that this is not only your first warrior but your first character, running instances is absolutely the easiest way to get gear stronger than the green drops you can find on mobs and occasionally find on the auction house. Finally, you can run various player-vs.-player battlegrounds (BGs, for short) and pit yourself against other players. All of these grant experience, and BGs also grant honor points, which can be used to buy equipment or saved to trade in for justice points to buy gear once you're at max level.
The basic rotation and how not to be seen dying
Prot warriors don't have a lot of fancy tricks. As soon as you get one of the two shouts that grants you rage (Battle Shout at level 20 or Commanding Shout at level 68), you'll want to use one of them to make yourself stronger and generate rage. You'll most often Charge into combat (especially once you get the talent Warbringer) and use Shield Slam as your first big attack, with Thunder Clap, Devastate, Revenge, and Shockwave all coming into play as you gain access to them.
Heroic Strike or Cleave will become what are called rage dump abilities. You'll use HS when you have one target you want to put damage on and Cleave for multi-target groups. Your soloing rotation won't be any different than your tanking rotation. The goal is to use Shield Slam and Revenge as often as possible, Devastate to keep your Sunder Armor debuff up, and the Rend/Thunder Clap combination when dealing with many mobs you wish to try and keep focused on you. Shockwave has a relatively long cooldown, but in pulls of more than two, it's also worth using as often as you can.
When you're in risk of dying, you can use Shield Wall, Enraged Regeneration, Shield Block (you should be using it anyway to increase your Shield Slam damage), and Rallying Cry. You can also spec for Last Stand. These abilities are designed to keep you alive in one way or another. Don't be afraid to use these abilities while tanking. A lot of starting warriors hoard these, not wanting to use them and then not have them for later. Letting yourself die now because you're afraid you'll die later doesn't help anyone. These abilities are all fairly short cooldowns, between 2 to 5 minutes (even less for Shield Block) and are meant to be used. Used properly while soloing, they make a protection warrior almost invulnerable.
A properly timed combination of Shield Block, Shield Wall, Rallying Cry, and Enraged Regeneration can reduce incoming damage significantly while healing a warrior almost to full. Combined with Impending Victory and Victory Rush, protection warriors become juggernauts who refuse to die when compared with other warrior specs.
This is more than enough information to start with. I've written fairly exhaustively on protection in Cataclysm; you can find my posts as follows to give you more to chew on as you move forward from a beginner's standpoint.
- Protection Warrior 101 for Cataclysm
- Protection talents
- Cataclysm tanking 1
- Cataclysm tanking 2
- Cataclysm tanking 3
- Cataclysm tanking 4
Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm






Reader Comments (Page 1 of 2)
gobuywow Aug 6th 2011 8:05PM
My little warrior has chance to grow up now lol, thanks a lot
MusedMoose Aug 6th 2011 8:27PM
I've never played a warrior past 32 despite multiple attempts; I've also never played Protection spec for more than a single instance to try it out. I'll have to give this a try, because I really want to make being a warrior work. Being a questing and PVP juggernaut sounds fun. Hell, I might even try tanking again, as it could be I just didn't give it enough of a shot. Thanks for the inspiration, Mr. Rossi. ^_^
kreighund Aug 7th 2011 1:45PM
It was really hard for me to get going on my warrior too... basically the changes to questing in Cataclysm made all the difference to me! I am a big fan of the Blood and Thunder talent no matter what I am doing... killing a whole pile of mobs at a time while questing or helping establish AoE threat.
For gearing the importance of PvP can't be overstated. My level 40 epic wrist lasted well into Outlands. I picked up most of the level 60 PvP armor (including the shield!) and have had very few upgrades from questing through Outlands.
Now I am coming up on level 70 and have to decide whether I want to try capping my XP there and having a go at getting some Warglaives or buying the Brutal set and cruising through Northrend on easy mode!
Pocky Aug 6th 2011 8:27PM
I levelled a warrior all the way to 85 as prot. Was a really fun way to do it. Never tanked an instance once though, so I have no real experience at it. I'd love to start instances (help ease the lack of tanks), but I'm just too damned nervous about doing such a crappy job that I'll get booted, yelled at, etc. So, to get around that, I dual spec'd Fury just to hit the instances and start gearing up, even my tanking set. Yeah, it might be a bad thing, rolling on tank gear as DPS, but I just can't get myself to tank an actual instance.
Any suggestions? I'd hate for my little warrior to end up sitting on the sidelines because I'm too freaked out to try it.
Brouck Aug 6th 2011 9:10PM
My first suggestion is try asking members of your guild, or from your friends list to join you. If not, set up a macro at the begining of the instance telling people you're a new tank.
Revynn Aug 6th 2011 9:36PM
Im in the same boat. I leveled my DK (my main in wrath) as Frost and then lost interest once I decided I didnt like the new rune system. I specced her as Blood while farming for Thunderfury and was having some fun with it, but Im not particularly good at taking criticism and the idea of throwing myselves to the wolves of the LFD has basically shelved the toon.
I recently started a NElf warrior to try tanking from scratch and ease the learning curve, but more of the LFD stupidity has the character collecting dust again.
Snuzzle Aug 6th 2011 9:42PM
Honestly I think the best way to cure your nerves is to just dive in. Take a buddy if you want support (I love running with my pocket healer-- I know he can heal me through a lot of crap). And repeat the following: "If they don't like the way I tank, they can get another tank."
It's not about being a diva tank. It's about confidence. Tanking is probably 90% attitude, 10% skill. (And when I say attitude, I mean having the right mindset, not copping a 'tude in LFD). As any party member, if you're not having fn because your group is giving you grief, leave. As a tank you'll find people are a lot more patient with you if you're nice, because nice tanks are a rare gem.
dj.clayden Aug 7th 2011 1:34AM
Just give them a warning at the start of the run, and say if they don't like that you're new they are more than welcome to leave. If anyone ninja pulls, the best way to keep yourself from getting stressed is to take the stance of "you pull it, you tank it", just be ready to challenging shout if the dps dies and they run for your healer. Some people will say you should try and pick them up off the dps, but you're trying to learn how to tank, and trying to do that (especially as a warrior) will probably make you hate tanking. Tanking is fun, as long as you don't get "that guy" bring down your enjoyment :)
Also, please please please don't MS roll on tank gear if you queued as Fury. Wait for the tank to hit greed or pass, then hit Need afterwards.
Oh and final thing, remember that raid tanking is generally easier (the tanking aspect, not the general raid awareness aspect) than tanking heroics. When I tried tanking on my Paladin in Wrath, I found I couldn't do 5 mans for the life of me, but I successfully tanked an OS 3D run, a ToTC pug, and an ICC guild alt run without too much hassle.
I'm rambling. Good luck tanking!
Peebers Aug 7th 2011 7:59AM
I'm kinda doin the same thing. Totally freaked out about tanking. I approve of you dps'ing dungeons while you collect tank gear. Nothin worse than zoning into za/zg and the tank saying "it's my first time here guys.". I really feel that's inconsiderate. So here's my plan. Before I take the plunge I'm gonna get over geared. To take the edge off. Like gettin drunk before talkin to girls. Gonna run around and pick up any repics and dps ZiGZAgs til I get a sword and board. Then I'm gonna ask guildies to let me tank reg, not heroic, dungeons so I can learn my rotation and stats. Eventually I'll feed myself to the wolves and maybe even get a sack of rare mounts so I can say "I got this cuz I'm not a hunter doing 7k dps in zg, you sorry ass night elf. Thanks for group!".
bookworm13 Aug 8th 2011 8:01PM
Here's what I did to start tanking. I made a little macro to announce to party that I was new to tanking and/or the instance and asked for suggestions and some patience. Usually there was someone who knew the instance and would tell me where to go or which were the dangerous mobs. The dangerous trash mobs and the boss tactics were the most important to me since there's only so much strategy you can look up when you're queuing random dungeons.
I'd say 90% of the time I had no problems with people in LFD even when I wiped because of a bad pull, etc. Only twice in my leveling from 20 to 70 via tanking dungeons did I have a arrogant dps insult me. Those two times I apologized to the rest of the party, put the douche on ignore and then left the party. Run to the AH, check my postings until the debuff wore off and then back in the LFD to run again with a new group.
And you really should learn how to tank, because other than the insulting dps, the only time I got upset was when the plate dps rolled on my tanking gear without checking with me first. Hint hint, nudge nudge. Go put that tanking gear you won to good work.
Aerislan Aug 6th 2011 9:20PM
I've leveled my prot warrior exclusively in instances since I hit level 15. I've got the tanking heirloom helm, cloak and shoulders, and the dps chest piece. from 15-30 I averaged a level an instance, including the experience from doing the dungeon quests. The biggest challenge in instance tanking to level is the dps. Most of the time they think they are all supposed to pick a different mob and unload on it. Tab targeting and keeping sunder armor/rend and thunderclap on your packs will solve this problem most of the time. I've yet to meet a bad healer, with the exception of the jerk that waited until I pulled to leave the group.
Arrohon Aug 6th 2011 10:17PM
I leveled a protadin to 85 a few weeks ago and what you said is SO true. Whenever I tank and dps has aggro I freak out. My biggest annoyance is pulling dps followed by anyone telling me how fast to go. I'll admit that I'm a slow tank. I'd rather go slower and not die than to chain pull and do a corpse run. Just about every healer I've come across 1-60 was great (except for one in SFK that claimed we kept wiping because I was squishy... after being kicked I requeued and got SFK again and never came close to dying). I've seen many more bad healers 80-85 though (level 84 healer admitted to having bad gear and was calling me squishy because he kept going oom... after he left a lvl 82 came and healed just as well if not better plus he never even got to 50% mana). Once I level a healer I'm going to make a macro that says that if you pull and you're not the tank you don't get healed. Unless someone else can rez you're running back because I refuse to rez pulling dps. Accidental pulling will be allowed unless it keeps happening.
Martin Aug 6th 2011 9:19PM
I've tried to level warriors many, many times. I think my biggest hang up is against melee classes in general, however I really do dislike the rage mechanic. Energy and focus make sense to me, but rage just doesn't click.
Also, you don't get in random dungeons until 15.
Snuzzle Aug 6th 2011 9:38PM
Tanking dungeons is, without a doubt, the fastest way to level. No contest. It also helps me from getting a migraine with all the bad tanks who think a tank is just lead DPS who takes all the aggro. Or the ones who run off to pull the next pack while the last pack is only half-dead.
I've currently got I think five warriors, all prot, all various levels (the lowest is mid-thirties, the highest is 85) and I must say I thoroughly enjoy the spec. Although, a bear was my first tank and remain my main, so it was an easy transition (bears are basically warrior lite). I do dearly miss a lot of the warrior mechanics when on my bear though (charge giving instead of using rage, shorter CD enrage and more ways to get rage, ranged silence, aoe stun come to mind.)
And nothing, I mean NOTHING, in the game makes me smile like chaining Heroic Leap and Rocket Jump back to back. I feel like tigger. Boing boing!
Garshinalnor Aug 6th 2011 10:19PM
I can not say enough about leveling as prot. I started playing WoW right as burning crusade came out and when i reached 58 I tried prot leveling and I had a blast. The northrend leveling after they had the pre-Wrath patch that changed the trees was one of the most enjoyable leveling grinds I've had (combination of fresh content and the exciting new tree)
I highly recommend leveling as prot to anyone
dartheranul Aug 6th 2011 10:49PM
My prot warrior is so much fun, altough I'm in a bit of a drag atm, because the level 40-50 dungeons are all so lame and unneccesarily long (Dire Maul - Capital Garden, for one), and I just don't like questing, seeing as quest givers send you to 5 different places in one go.
WTB linear quest chains that don't require running back from all the way across the map, thank you.
Literaltruth Aug 7th 2011 5:46AM
Have you tried questing since Cataclysm? For me, that's really all we have now - those linear quest chains. As someone who liked exploring and running about the world, I find it a bit restricitve and annoying just *how* linear leveling has gotten.
dartheranul Aug 7th 2011 8:14AM
Yes, I've tried it, but they still send you to the other side of the map a lot. I found myself just killing what I saw on the way because the run was so boring. And that felt a lot like just doing trash in dungeons. I'm just not really the questing kind of person, I guess.
Jon Aug 6th 2011 11:47PM
"Once you reach level 14 or so, you can begin queuing for instances as a tank"
Mr. Rossi, please share the trick you use to queue up before level 15. The rest of us want to know!
jpblizzgame Aug 6th 2011 11:50PM
Best. Beginner. Warrior. Post. Ever.