Know Your Lore: The story of the mists

Given what we know, let's see what kind of reasonable storyline we can make out of the "Mists of Pandaria."
In the wake of the Cataclysm, the Earthen Ring is still continuing to heal the world, even after Deathwing's defeat. The sheer amount of chaos wrought by his emergence into Azeroth wasn't really something that could simply be handled in a year or two. It's something that the Earthen Ring and the druids of Azeroth will have to address and repair for years to come.
But with all this healing of the ruined lands left behind, it's suddenly become clear to the Earthen Ring that they are only healing part of the world -- that there is an entirely unexplored portion of Azeroth that may be in just as much distress as Kalimdor and the Eastern Kingdoms.
Meanwhile, Azeroth has entered a period of brief calm between storms in the year or two following Deathwing's defeat, and the assorted races of Azeroth continue to recover from the losses shared in Cataclysm. In Theramore, Jaina Proudmoore receives a letter from Kul Tiras and realizes she hasn't checked in on her home since her father's death just after the Third War. The letter isn't a friendly missive so much as a plea for help. As an island nation, Kul Tiras was nearly destroyed by the Shattering and desperately needs her assistance (and the assistance of the Alliance in general).
The goblins of the Horde no longer have a war to produce profitable amounts of supplies for. With that in mind, many have been wondering with more frequency just what happened to the city of Undermine beneath Kezan. The underground capital was home to a large number of trade princes to various cartels and the wealthiest of goblin citizens. Come to think of it, those trade princes and wealthy citizens would be awfully pleased if they were rescued, wouldn't they? ... and possibly willing to part with large portions of their amassed wealth for that rescue.
En route to Kul Tiras and Kezan respectively, the Alliance and Horde come across a mysterious island, the likes of which has never been seen before in Azeroth's history. Even stranger are the island's inhabitants -- the reclusive pandaren, who are unsettled and uneasy after the events of the Cataclysm. They have sensed the earth has changed in irrevocable ways and are trying to discern exactly what happened with little success. Shaman and druids from both the Horde and Alliance are quick to recruit the pandaren's help in repairing the fragile state of the world.

With Deathwing's defeat, the Old Gods lost one of their strongest champions in the struggle to free themselves from their earthen prison. But they have an ace in the hole that everyone seems to have forgotten about: Queen Azshara. In her life as a kaldorei, Azshara's skills at magic rivaled that of Sargeras. As a naga empowered by the Old Gods, she is a formidable force to be reckoned with. Azshara was glimpsed briefly during Cataclysm but quickly made a retreat after taunting Malfurion Stormrage in Darkshore. And from her watery home, she watched and waited, growing angrier with every defeat.
Furious at the failure of Ragnaros' forces at Hyjal and the failure of Deathwing, Azshara is out for revenge. She dwells on thoughts of the Sundering that play over and over in her mind, thoughts of the treacherous kaldorei who destroyed the precious Well of Eternity -- and then promptly rebuilt it. Not only that, but the very magic for which the kaldorei condemned her to sleep beneath the ocean is now accepted once again in kaldorei society. Azshara's hatred now extends beyond the kaldorei to all races of Azeroth, all treacherous creatures, all practitioners of magic, all creatures who wrecked any chance of success in Hyjal will be destroyed in the wake of her masters, the Old Gods.
In the meantime, the Old Gods have been considering the actions of Azeroth's mortals and analyzing the results with renewed frustration. These creatures simply refuse to be corrupted by any standard means, despite the introduction of the Curse of Flesh. In fact, it looks as though the Curse of Flesh actually strengthened the mortals' resolve. It appears that the Titan's creations are far too strong to simply corrupt and turn against each other, despite the best efforts of the Old Gods.

The hour of Velen's prophecy draws ever nearer, and the mortals of Azeroth will have to contend with something far worse than anything they've encountered in the world to date. And this time, they don't have Aegwynn to protect them.
If any of this is remotely correct, we don't have an undersea expansion on our hands. Instead, we have an island-driven expansion generated as a result of the aftereffects of the Shattering. This makes sense, in a way.
After saving our home world from certain destruction, it'd be best to patch the thing up before venturing out into space again. And if the Old Gods attempt to resurrect the avatar of Sargeras -- well, that's bound to get the real Sargeras' attention, isn't it? And that would be an excellent lead-in to outer space adventures for the expansion after this one.
We'll just have to wait and see.
For more information on related subjects, please look at these other Know Your Lore entries:
- The War of the Ancients
- The pandaren
- The Third War
- Jaina Proudmoore
- Goblins and the Bilgewater Cartel
- The Council of Tirisfal and the last Guardian
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.






Reader Comments (Page 1 of 8)
Wild Aug 7th 2011 6:08PM
I can haz Panda?! Yes, I do believe so.
I've come across a leak that was posted back in march:
http://daeity.blogspot.com/2011/03/huge-news.html
According to that, Pandaren will be playable, and a new hero class is coming too. Monks I reckon.
Micheal Aug 7th 2011 9:53PM
crazy link, I'm sad to see the other posts were deleted before the blog was shut down.
omedon666 Aug 7th 2011 7:02PM
Interesting how the next installment of that blog is the last one...
Tfish92 Aug 7th 2011 7:15PM
I wonder what sort of public archives this guy was talking about that he was finding this information in.
Oakraven Aug 7th 2011 8:10PM
POS AM, 10Q and 10Q/A fileings, 424As 40Fs and so on and on
in there you occasionaly find tidbits like
"Expansions to existing Virtual Goods Stores and auction house for upcomeing mmo"
"Existing virual sales modle for existing mmo is not transferable to upcomeing project"(I suspect this was in referance to DIII)
Upcomeing olg virtual market may be unique to it. (DIII)
upcomeing mmo developers plan to "obsolete" 3rd party market. (editorial note, good luck with that unless you plan to allow no player to player trading whatsoever)
"additional services, fees, and subscription enhancments are in planing or development"
"Current and ongoing plans for the 2 follow up expansions of World of Warcraft"
"only 2 expansions in planing or develpment for ongoing mog" (that was back when Cataclysm was still being developed and in no way means that whatever it is is the last one, they have long said that they realy only have 2 expansions that they work on at any given time, the current one and the next one)
Suzaku Aug 7th 2011 10:12PM
What's really interesting to me is I can only find a single reference to this blog entry before yesterday. It was from March 28th, and at the time, the blog entry was titled "HUGE NEWS - TITAN MMO DETAILS" instead of "HUGE NEWS!"
Hmmm....
Nathanyel Aug 8th 2011 2:10AM
Stating that Pandaria would be featured in the next expansion even before the MoP Copyright was like flipping a coin and saying "Tails."
Adegan Aug 8th 2011 2:45AM
There's already a Monk-type class in Warcraft lore - check out Runemasters.
Kyrt Aug 8th 2011 3:32AM
Interesting, but missing some points.
Blizzard has stated, for example, that we'll be returning to a continent for the next Xpac. Maybe I'm being too literal...but island hopping doesn't sound like a continent.
You suggest Pandarens will be available to both sides. I would suggest this might be a fair premise if Blizzard were to let the silhouette system go. They could do that, but probably won't...nor is there any reason to. The opinion that there will be an outcry from whicveer faction doesn't get Pandanre is one that has been made before. There will be, but there'd be an outcry no matter which faction got which race.
After all, the idea that pandaren are "neutral" came from the RPG. Which isn't necessarily canon.
We also don't know if Pandaria is east or west of Kalimdor. Blizzrad could reshape the world easily enough to accomodate a new continent - but why bother when theres an entire ocean it can place it in with no upheaval? It'd make no gameplay difference....just dictate who the big bads were. A Pandaria west of Kalimdor would be less likely to face Azshara.
adamjgp Aug 8th 2011 10:56AM
Would it be possible to have 2 flavors of Pandaren? One being a Giant Panda model, and the other one akin to a red panda. I know that red pandas aren't related to the giant panda, but if they implemented this type of system, then both horde and alliance could have Pandaren, just different models and thus different silhouettes.
Kyrt Aug 8th 2011 7:12PM
@ adamjgp:
Theres literally no point in doing so. Unless Blizzard abandons the silhouette system, then any playable Pandaren will belong to just one faction. Going the Red panda option simply leaves one side with "fakes".
The question is whether Blizzard will make Pandaren playable. Nothing is certain, but the player base has requested this for 6 years. Longer even. And given the previous reports stating Blizzard were going to make the race playable (a long time ago), there seems little indication Blizzard would turn away from that.
So long as the Chinese issues have been resolved anyway and, AFAIK, they have. If so, that playable nature would be a very strong hook and while you would get elements of one faction crying "Foul", that'd happen anyway.
Natsumi Aug 8th 2011 9:42PM
@Kryt
At this point, why should Blizz care if China gives a rat's ass about playable Pandarens? China just gave a big F U to Blizz with that Theme Park with Blizz's IP all over it and none of it authorized by Blizz. Let's not forget the forced gold-farming in China's prisons and all that crap Blizz had to do just to get WoW okayed there, once again only to have China screw them over with a copyright violating Theme Park.
On topic: I don't want Pandarens for either side, I just don't care enough about them to have them be playable. I'd rather Blizz put their efforts into updating the current races to the quality of Goblins and Worgen, updating neglected zones (Arathi Highlands is calling, they want their updates too), and giving us quality endgame content (new BGs, Raids, Dungeons, Arenas, and Quests).
I'd also rather not get a new class. Just open up the current classes to more races (especially poor Gnomes, they really got the "short" end of the class stick) and make each spec stand out almost as a different class from the other specs. Right now the only class in the game that feels different when you change specs is the Druid (and not just for the cosmetic reasons). Balance gets a new resource, Feral has totally different gear, and Resto is solid by itself. You can't say the same for the other classes, especially the "Pure" classes. I'm still wondering where the freedom of choice is in the talent trees that we were promised, almost every player of the same spec has an identical spec for PvE or PvP depending on their playground of choice.
magicjamie Aug 7th 2011 6:16PM
Good form. This does a good job of making Mists of Pandaria sound less terrible and half-assed (I know thats an unfair assumption from a title but... Pandaren? Really?). Excellent TFH.
Montas Aug 7th 2011 7:39PM
It might make it sound less silly but it is still silly. Im sorry but you cant take this seriously. And neither can blizzard. I can live with motorcycles, gyrocopters etc. But drunken monks? what is this some disney children movie? You cant build whole expansion on Ester Egg Warcraft3 hero and some creep mobs.
Bill Aug 7th 2011 8:25PM
@Montas
Many players still haven't noticed, but Warcraft has always been shaped by fantasy. If something has been thought up in the minds of man for a good fantasy story or myth, it ends up in Warcraft through one form or another. You're just the current generation of Warcraft skeptics, which is not a bad thing, being skeptical is healthy. However, Warcraft started as ugly, evil orcs, and midieval humans. Blizz added on elves, dwarves, ogres, etc, and people had the same reaction "this is dumb! it should just be orcs and humans!", yet the game grew more popular because of that. Again, in Warcraft three Blizzard added on Night Elves, undead, gave demons a more prominent role, etc and people said "that's dumb! this shouldn't be in Warcraft!"... and again, Warcraft got more popular. Repeat the process with miscellaneous WoW mobs, Draenei, and now Pandaren.
Arrohon Aug 7th 2011 8:27PM
Did you even read the article? If Anne's right then the expansion won't have nearly as much to do with the Pandaren as the name suggests.
Montas Aug 7th 2011 9:14PM
I'm no sceptic, i love warcraft, i did not played First one, but i started with War2, read all books I could get my hands on (That makes me no expert). I love Warcraft lore. It's just... Pandas? Realy?
I'm not saying ill quit or something if any of this will make it through, but i could imagine blizzard could come with something more original than pandas. My humble opinion is, blizz would be better off with some ideas from comments on this site (check last tinfoil hat edition) than with pandas. At the end they are making this game for us, and as for me, i dont like the idea of playing as panda. They can get all the rest that was mentioned in this article and just call it something like "Blue seas of Azeroth" or whatever. Just skip pandas.
Kharon Aug 7th 2011 9:16PM
Clearly someone never played Warcraft III: The Frozen Throne.
Specifically, Rexxar's mission.
I'm not sure why people claim the Pandaren are a joke-race -- they started like that, sure, but they've been made part of the history of Warcraft already.
Remember Chen's lost keg, in Durotar?
Ronin Aug 7th 2011 10:17PM
@Montas
"they are making this game for us, and as for me, i dont like the idea of playing as panda"
Your implication that they have to make the game to please you is silly. Also, guess what? If the Pandaren are a playable race, no one is going to force you to play one.
Arrohon Aug 7th 2011 10:32PM
More original than pandas? Not too many games have drunken pandas doing karate chops. Plenty have demons and zombies running around though. Especially since we already have bear people in-game (say hi to the furbolg). Pandarians would be white and black bear people with a different build.