Know Your Lore: The story of the mists

Given what we know, let's see what kind of reasonable storyline we can make out of the "Mists of Pandaria."
In the wake of the Cataclysm, the Earthen Ring is still continuing to heal the world, even after Deathwing's defeat. The sheer amount of chaos wrought by his emergence into Azeroth wasn't really something that could simply be handled in a year or two. It's something that the Earthen Ring and the druids of Azeroth will have to address and repair for years to come.
But with all this healing of the ruined lands left behind, it's suddenly become clear to the Earthen Ring that they are only healing part of the world -- that there is an entirely unexplored portion of Azeroth that may be in just as much distress as Kalimdor and the Eastern Kingdoms.
Meanwhile, Azeroth has entered a period of brief calm between storms in the year or two following Deathwing's defeat, and the assorted races of Azeroth continue to recover from the losses shared in Cataclysm. In Theramore, Jaina Proudmoore receives a letter from Kul Tiras and realizes she hasn't checked in on her home since her father's death just after the Third War. The letter isn't a friendly missive so much as a plea for help. As an island nation, Kul Tiras was nearly destroyed by the Shattering and desperately needs her assistance (and the assistance of the Alliance in general).
The goblins of the Horde no longer have a war to produce profitable amounts of supplies for. With that in mind, many have been wondering with more frequency just what happened to the city of Undermine beneath Kezan. The underground capital was home to a large number of trade princes to various cartels and the wealthiest of goblin citizens. Come to think of it, those trade princes and wealthy citizens would be awfully pleased if they were rescued, wouldn't they? ... and possibly willing to part with large portions of their amassed wealth for that rescue.
En route to Kul Tiras and Kezan respectively, the Alliance and Horde come across a mysterious island, the likes of which has never been seen before in Azeroth's history. Even stranger are the island's inhabitants -- the reclusive pandaren, who are unsettled and uneasy after the events of the Cataclysm. They have sensed the earth has changed in irrevocable ways and are trying to discern exactly what happened with little success. Shaman and druids from both the Horde and Alliance are quick to recruit the pandaren's help in repairing the fragile state of the world.

With Deathwing's defeat, the Old Gods lost one of their strongest champions in the struggle to free themselves from their earthen prison. But they have an ace in the hole that everyone seems to have forgotten about: Queen Azshara. In her life as a kaldorei, Azshara's skills at magic rivaled that of Sargeras. As a naga empowered by the Old Gods, she is a formidable force to be reckoned with. Azshara was glimpsed briefly during Cataclysm but quickly made a retreat after taunting Malfurion Stormrage in Darkshore. And from her watery home, she watched and waited, growing angrier with every defeat.
Furious at the failure of Ragnaros' forces at Hyjal and the failure of Deathwing, Azshara is out for revenge. She dwells on thoughts of the Sundering that play over and over in her mind, thoughts of the treacherous kaldorei who destroyed the precious Well of Eternity -- and then promptly rebuilt it. Not only that, but the very magic for which the kaldorei condemned her to sleep beneath the ocean is now accepted once again in kaldorei society. Azshara's hatred now extends beyond the kaldorei to all races of Azeroth, all treacherous creatures, all practitioners of magic, all creatures who wrecked any chance of success in Hyjal will be destroyed in the wake of her masters, the Old Gods.
In the meantime, the Old Gods have been considering the actions of Azeroth's mortals and analyzing the results with renewed frustration. These creatures simply refuse to be corrupted by any standard means, despite the introduction of the Curse of Flesh. In fact, it looks as though the Curse of Flesh actually strengthened the mortals' resolve. It appears that the Titan's creations are far too strong to simply corrupt and turn against each other, despite the best efforts of the Old Gods.

The hour of Velen's prophecy draws ever nearer, and the mortals of Azeroth will have to contend with something far worse than anything they've encountered in the world to date. And this time, they don't have Aegwynn to protect them.
If any of this is remotely correct, we don't have an undersea expansion on our hands. Instead, we have an island-driven expansion generated as a result of the aftereffects of the Shattering. This makes sense, in a way.
After saving our home world from certain destruction, it'd be best to patch the thing up before venturing out into space again. And if the Old Gods attempt to resurrect the avatar of Sargeras -- well, that's bound to get the real Sargeras' attention, isn't it? And that would be an excellent lead-in to outer space adventures for the expansion after this one.
We'll just have to wait and see.
For more information on related subjects, please look at these other Know Your Lore entries:
- The War of the Ancients
- The pandaren
- The Third War
- Jaina Proudmoore
- Goblins and the Bilgewater Cartel
- The Council of Tirisfal and the last Guardian
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Patch 5.2 interview with Dave Kosak
Inside an old alt's vault
The latest patch 5.2 news
All of the latest Mists of Pandaria news





Reader Comments (Page 2 of 8)
Kaero Aug 7th 2011 11:40PM
I mean absolutely NO DISRESPECT to Anne, but this is like word-for-word for Jesse Cox and Pride's "Mists of Pandaria" Lore 4 Noobs thingy they did last week, and while it didn't take 1.25 hours because you didn't keep sidetracking yourself (LOL), their thing was just more fun.
PLEASE NO BEING OF ANGRY AT ME!! I'm always a fan of these; it's just that it reads like a transcript.
Sumadin Aug 7th 2011 6:22PM
I feel we are forgetting one more potential enemy,,, the kvaldir. Because everytime i hear the word mist i think of those. We saw in vashir that the Kvaldir trying to fight the naga in the water was beated up pretty badly, however we also know that naga that fights on the ground has a tendency of dying horribly ... to us.
Also there is the matter with Neptulion being taken captive which i think they might follow up on.
Also how could you write a lore article on pandaran without mentioning Chen Stormstout?
Still a decent article. Blizzcon is going to be fun.
Anathemys Aug 7th 2011 7:01PM
Kvaldir would make sense. We could have a situation (like mentioned in the article) where the new "continent" of the expansion, akin to Outland and Northred for their respective xpacs, would instead more closely follow the Cata model, that of scattered new zones. Except this time, the zones are all islands.
Thing about it. Most xpacs have about six zones (rough, top-of-the-head guess), so you'd have to have about six islands. Pandaria, Kul'Tiras, Zandalar, Undermine... All you need is two more. Possbilities for those two include the Broken Isles and, maybe, another underwater zone.
I'm still a bit uneasy about, you know, the possibility of "World of Warcraft: The April Fool's Day Expansion," but there ARE ways that this concept could be done right. Not MANY ways, but ways nonetheless. We'll just have to see.
Plus, I leave you with this thought. Pandaren + Dwarves + Brewfest = AWESOME
durandal Aug 8th 2011 5:30AM
Where there's Naga, there should also be Kvaldir. An if it's an island-centred xpac, I would certainly bet to see some South Sea Pirates, too.
However, I doubt we'll see a new playable race PLUS a new class. Since Pandaren have never been associated with either faction, probably never even heard of them, I see no obvious reason why they should choose one side or both of them. I think they will stay neutral.
As major beachheads, possibly Undermine for Horde and Kul Tiras for Alliance come to my mind. Perhaps Zuldazar, the Zandalari capital, once it's liberated. I just hope we'll never get a common capital hub for alliance and horde again. I remember too well the lags that were the dominant feature of Shattrath and Dalaran.
As for the big villain, I'm not fully convinced that we'll see Deathwing dead during Cataclysm. I expect a cliff hanger of sorts.
Prances in Underpantss Aug 8th 2011 7:34AM
I agree that the Kvaldir are likely to make a return, hopefully it will be the next expansion. It makes sense with the name Mists of Pandaria as well, since the Kvaldir travel in the mist and bring it wherever they go. They also kept saying something along the lines of "the mist is coming..."
It is possible that the Pandaren need saving from the Kvaldir. Maybe some wounded pandas wash up on the shores of Org and SW and ask for help. They lead us to Pandaria, where we beat down the Kvaldir. I doubt they will become a playable race, but it is possible they come with a new class to play.
As for Kul Tiras, I think it will be added at the end of Cataclysm, like a special event (think Gnomes and Trolls near the end of Wrath). That event could also include Undermines.
If the Kvaldir are in the next expansion, then they will probably throw the Naga in, too, since they are also fighting the Kvaldir. I'm not sure how that would work out with us, since we are fighting both. Maybe we join up with one temporarily to defeat the other.
I think fighting to save a race or two would be a welcome change from fighting to save the world.
Task Aug 7th 2011 6:35PM
A couple of things:
First - Anne, thank you for this article and I really enjoy your hypothetical back story behind "Mists of Pandaria", well done.
Second - The images you used for this article, are they Blizz art from WC3, The RPG books, or another artist altogether? (I'm hoping its you since you've mentioned doing drawings in the "Meet the Bloggers" article.
And finally, (I think this may have been addressed), with regards to how Kalimdor, Northrend, and the Eastern Kingdoms are shown on the in-game map, has it ever been said if Kul Tiras (as an example) is on different hemisphere or within the same one as Kalimdor or EK but not shown yet?
Anne Stickney Aug 7th 2011 6:40PM
All artwork was taking from either the games, the RPG source books, or in the case of the pandaren, Samwise's stuff because he is ace at drawin pandas. Except for the top image on page three, which I scribbled out myself.
Task Aug 7th 2011 6:47PM
@Anne Stickney
Thank you for the response and the one on page three is very awesome. You should do some guest art for Blizzard someday... And bribe them with food. :)
Touphemia Aug 7th 2011 9:18PM
Oh, wow, you did that? Awesome!
Ronin Aug 7th 2011 10:13PM
Nice sumi-e work, Anne! That's awesome!
Lemons Aug 8th 2011 12:35AM
Ha! I thought she drew that and I was right!
Thomas Higgins Aug 8th 2011 3:44AM
If that drawing on page three was a mere scribble, Anne, I would hate to see what you do when you are really going for it. The sheer awesomeness would burn out my eyeballs.
Peebers Aug 7th 2011 6:35PM
Prophet stickney is a badass
cbass Oct 24th 2011 3:36AM
word
Cetha Aug 7th 2011 6:40PM
What a fantastic article! Thank you Ms. Stickney for this great piece. Next time the chicken littles start screaming about the sky falling in on Azeroth I am, sending them to this article. Also, Blzz should probably give you a call to help them flesh some of this out.
Thomas Higgins Aug 8th 2011 4:01AM
I have already said that Blizz should give whatever Mercedes Lackey and Mickey Zucker Reichert want, including their firstborn children, for the job of writing the next few novels, perhaps fixing the rest of the (car crash) lore in the process. That's for the future, hopefully the near future. For now, give Anne the job if she would take it. She seems to have a better grasp on the current lore than any of the devs do at present. She even has managed the feat of making "Pandaria" much less of a joke than it first appears.
The lore does need a complete revamp though. So this kind of crap doesn't happen again.
pandadragoon Aug 7th 2011 6:43PM
If the Pandaren thing ends up being true I would hope for a new brewmaster profession to go with a monk hero class.
Leyoun Aug 7th 2011 8:23PM
Or perhaps brewmaster aka drunken boxing as a monk talent spec.
As far as professions, maybe a woodworking talent so someone can finally craft staves?
Anathemys Aug 7th 2011 7:04PM
Or at least give alchemist the ability to make beer. Or, I dunno, SOMETHING.
Or, maybe, Pandaria = All-Year Brewfest!
toddless Aug 7th 2011 8:06PM
It could be a new branch of alchemy maybe