Know Your Lore: The story of the mists

Given what we know, let's see what kind of reasonable storyline we can make out of the "Mists of Pandaria."
In the wake of the Cataclysm, the Earthen Ring is still continuing to heal the world, even after Deathwing's defeat. The sheer amount of chaos wrought by his emergence into Azeroth wasn't really something that could simply be handled in a year or two. It's something that the Earthen Ring and the druids of Azeroth will have to address and repair for years to come.
But with all this healing of the ruined lands left behind, it's suddenly become clear to the Earthen Ring that they are only healing part of the world -- that there is an entirely unexplored portion of Azeroth that may be in just as much distress as Kalimdor and the Eastern Kingdoms.
Meanwhile, Azeroth has entered a period of brief calm between storms in the year or two following Deathwing's defeat, and the assorted races of Azeroth continue to recover from the losses shared in Cataclysm. In Theramore, Jaina Proudmoore receives a letter from Kul Tiras and realizes she hasn't checked in on her home since her father's death just after the Third War. The letter isn't a friendly missive so much as a plea for help. As an island nation, Kul Tiras was nearly destroyed by the Shattering and desperately needs her assistance (and the assistance of the Alliance in general).
The goblins of the Horde no longer have a war to produce profitable amounts of supplies for. With that in mind, many have been wondering with more frequency just what happened to the city of Undermine beneath Kezan. The underground capital was home to a large number of trade princes to various cartels and the wealthiest of goblin citizens. Come to think of it, those trade princes and wealthy citizens would be awfully pleased if they were rescued, wouldn't they? ... and possibly willing to part with large portions of their amassed wealth for that rescue.
En route to Kul Tiras and Kezan respectively, the Alliance and Horde come across a mysterious island, the likes of which has never been seen before in Azeroth's history. Even stranger are the island's inhabitants -- the reclusive pandaren, who are unsettled and uneasy after the events of the Cataclysm. They have sensed the earth has changed in irrevocable ways and are trying to discern exactly what happened with little success. Shaman and druids from both the Horde and Alliance are quick to recruit the pandaren's help in repairing the fragile state of the world.

With Deathwing's defeat, the Old Gods lost one of their strongest champions in the struggle to free themselves from their earthen prison. But they have an ace in the hole that everyone seems to have forgotten about: Queen Azshara. In her life as a kaldorei, Azshara's skills at magic rivaled that of Sargeras. As a naga empowered by the Old Gods, she is a formidable force to be reckoned with. Azshara was glimpsed briefly during Cataclysm but quickly made a retreat after taunting Malfurion Stormrage in Darkshore. And from her watery home, she watched and waited, growing angrier with every defeat.
Furious at the failure of Ragnaros' forces at Hyjal and the failure of Deathwing, Azshara is out for revenge. She dwells on thoughts of the Sundering that play over and over in her mind, thoughts of the treacherous kaldorei who destroyed the precious Well of Eternity -- and then promptly rebuilt it. Not only that, but the very magic for which the kaldorei condemned her to sleep beneath the ocean is now accepted once again in kaldorei society. Azshara's hatred now extends beyond the kaldorei to all races of Azeroth, all treacherous creatures, all practitioners of magic, all creatures who wrecked any chance of success in Hyjal will be destroyed in the wake of her masters, the Old Gods.
In the meantime, the Old Gods have been considering the actions of Azeroth's mortals and analyzing the results with renewed frustration. These creatures simply refuse to be corrupted by any standard means, despite the introduction of the Curse of Flesh. In fact, it looks as though the Curse of Flesh actually strengthened the mortals' resolve. It appears that the Titan's creations are far too strong to simply corrupt and turn against each other, despite the best efforts of the Old Gods.

The hour of Velen's prophecy draws ever nearer, and the mortals of Azeroth will have to contend with something far worse than anything they've encountered in the world to date. And this time, they don't have Aegwynn to protect them.
If any of this is remotely correct, we don't have an undersea expansion on our hands. Instead, we have an island-driven expansion generated as a result of the aftereffects of the Shattering. This makes sense, in a way.
After saving our home world from certain destruction, it'd be best to patch the thing up before venturing out into space again. And if the Old Gods attempt to resurrect the avatar of Sargeras -- well, that's bound to get the real Sargeras' attention, isn't it? And that would be an excellent lead-in to outer space adventures for the expansion after this one.
We'll just have to wait and see.
For more information on related subjects, please look at these other Know Your Lore entries:
- The War of the Ancients
- The pandaren
- The Third War
- Jaina Proudmoore
- Goblins and the Bilgewater Cartel
- The Council of Tirisfal and the last Guardian
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 6 of 8)
CrimsonKing Aug 8th 2011 12:44AM
I was already pretty interested in possibly getting to explore Pandaria and meet the Pandarens as soon as the trademark was made, but now after reading this article I got to say my interest has gone up ten fold. If even half the things that Anne discussed make it into the game then I will be very pleased with the next expansion.
Lemons Aug 8th 2011 12:54AM
I myself have always thought that exp4 expansion could go three ways:
1. Emerald Dream. Easily my least favorite choice.
2. Island Hoping. There are so many islands mentioned in WoW lore I thought that eventually we'd have some sort of island hopping expansion where we visit them all. It seems this is the direction Blizzard is probably going to go for exp 4.
3. Through the Dark Portal, again. We all know that in WC 2 Alleria and Turalyon went through a portal in Outland, and we see the remnants of these portals all throughout Outland. I thought there would be an expansion where we go through them and visit other worlds like Xoroth and Argus.
I would actually prefer number 3 out of all the options. I'm getting tired of being on Azeroth. BC was, in my opinion, the best expansion they ever did, mostly because the artists could totally cut lose and create a world that was completely alien. I would very much like to see that sort of thing done again, but I guess I'll have to wait through another exp.
joshychrist Aug 8th 2011 1:16AM
My thoughts:
Yes please finally same race on each side. I’ve wanted it since vanilla.
Pandaren race added/
New class of some sort added monk brewmaster etc.
(it would through everyone for a loop since everyone thinks blizzard is working in a pattern of new races new class new races)
Great article, expressed all those things I wanted to say to that mean queue writer who hated the entire idea of pandas in wow.
As far as pandaran for both horde and alliance: because of the whole pvp silhouette issue that I don’t even understand since I never see anything in the game in silhouette. Maybe give horde or alliance a more feral form of pandaran. That would clear up that stupid issue. Make hordes pandaran look more like wookiees from star wars hairier in other words.
neoterous Aug 8th 2011 1:35AM
Pandaria Bread makes some good paninis...
seriously tho i like the idea of a hero race. perhaps perhaps when you reach a certain milestone on a given faction you can roll a panda of any class (except maybe DKs) on said faction. just my musings on the subject
thawedtheorc Aug 8th 2011 1:37AM
The negativity to anything new just goes to show there are good reasons most people do not write fiction or fantasy.
tkocz Aug 8th 2011 1:43AM
"En route to Kul Tiras and Kezan respectively, the Alliance and Horde come across a mysterious island, the likes of which has never been seen before in Azeroth's history. Even stranger are the island's inhabitants -- the reclusive pandaren"
This part of your theory cannot be right. If they retreated to an island at a time before the sundering, they wouldn't really travel towards the center of the vast continent that existed? at that time, the only reasonable way to travel to an island (given that they seem to have had connections with the Kaldorei, and a probable kinship with the Fulborg (?), would be west from what is now known as Kalimdor. This would put Pandaria somewhere in the Veiled Sea, or even the Forbidding Sea. Nowhere near neither Kul Tiras or Kezan.
Other than that, as usual, the article sparks a tingling feeling about what is to come. Thanks!
/Tkocz, Sin'fallah né Sin'dorei.
Anne Stickney Aug 8th 2011 1:50AM
...unless of course the island has been separated from the rest of the world and is merrily floating around the oceans of Azeroth.
Or something like that. Keep in mind, this is all speculation, so they could write just about anything they want. XD
Blayze Aug 8th 2011 1:55PM
I keep forgetting about it, but if we get Kul Tiras then what d'ya reckon are the chances of also getting Zul'Dare?
Amaxe Aug 8th 2011 1:47AM
I wouldn't mind an Asian fantasy themed continent after seeing a lot of the Medieval Europe based fantasy theme.
I think that no matter what Blizz does, it's going to create acrimony (Why do THEY get the Pandaren? Why do WE get stuck with the Pandaren?) among people who dislike it.
Hopefully, they'll be an NPC race and not a playable race to avoid that.
But more than that, I hope Blizz learns from their mistakes in Cataclysm, whether we have Pandas or not.
furrama Aug 8th 2011 1:55AM
This makes so much sense.
I for one welcome our new panda overlords.
Al Aug 8th 2011 1:57AM
Can't shake the feeling it'll be Pandaren for Horde, Furbolg for Alliance.
Pandaren will get some fancy new island and ride .. Crocolisks?
Furbolg will recycle the Draenei starting zone and use the WolfBearPig-thing mount Worgen were touted to get.
Gotta keep the tradition of new Race effort ratios intact.
Nathanyel Aug 8th 2011 2:08AM
"We'll just have to wait and see."
But that's the hardest part!
Nathanyel Aug 8th 2011 2:38AM
Right, because you were the first and only to ever ask that.
Portals Aug 8th 2011 2:40AM
http://us.blizzard.com/store/details.xml?id=1100000802
Something to make you think a little harder about all this panda stuff. Enjoy!
Adegan Aug 8th 2011 2:51AM
I heard someone suggest once the idea that we discover the isle of pandaria, but the inhabitants have mysteriously vanished. I like the idea of Horde and Alliance coming into conflict over this creepily deserted island. As we explore the island/continent/zone we discover what happened to the reclusive pandaren - they sacrificed themselves in order to save Azeroth. I can't imagine Deathwing's going to go down quietly without trying to crack the globe in 2.
herra.ledonne Aug 8th 2011 4:31AM
A few things caught my attention on this one.
First, just because there will be pandas doesn't immediately mean they're friendly, does it? Even if Wrath was named "The Mists of Northrend", you wouldn't just up and yell: 'Heck yeah, I'mma be able to play Scourge!' (now, with Death Knights there was a tad bit of that, but what I'm getting at is that with the world broken, and the Old Gods on a corruption spree, there's no guarantee at this time).
Second, just wondering if Zul'Aman and Zul'Gurub were merely setbacks at all. All we can say for certain is that the Gurubashi succeeded in resurrecting Hakkar, and the Amani were making sacrifices to "strengthen our tie to the spirit world". What if they both succeeded in what the Zandalari wanted them to do, namely ress Hakkar and gather offerings to bring him to full strength? What if we've played right into their hand by freeing Hakkar to defeat Jin'do?
There's also a possibility that the one after Sargeras' body and whatever artifacts other than the Eye is Azshara and not the Old Gods per se. If memory serves, the reason why Neptulon was dragged into the whole mess he's in right now is because he possesses an artifact that can manipulate the seas or somesuch. There's still a good year of Cataclysm left, so we can still foil whatever plans the naga might harbor for that one, forcing Azshara to seek alternative methods to carry out the will of the Old Gods.
Just a few things I wanted to point out and connect a few dots with the Azshara conjecture. Of course, it's meaningless since the ones deciding what to go with are the good folks at Blizzard, and not wow.com bloggers or commentators. But since this is the kind of theorycrafting I happen to enjoy, I figured I'd comment 'bout it here anyway.
Bombyptw Aug 8th 2011 5:55AM
If you ask me, the RPG books were classed as they were for the simple fact that they could mould the content. It could become a putty instead of a solid. It's less hard-hitting if they disassociate themselves from it on an official POV. I know they could do it anyway (look at the space goats :p) but they're effectively giving themselves free-rein now.
Michael Martine Aug 8th 2011 6:00AM
Don't let the portal hit your ass on the way out.
Drakenlord Aug 8th 2011 6:01AM
Brewmaster hero class.
That is all.
Stonebeard Aug 9th 2011 12:17PM
Actually, I am really looking forward to a new class. I am not interested in playing a panda, but having a panda train my dwarf? Count me in!
I would like to see a Monk class with a Brewmaster (Tank), Runemaster (DPS), and Soulmaster (Healing) trees.