The Light and How to Swing It: Healing against Alysrazor

My 10-man raid team has three healers, but none of us has an off-spec. Once we mastered the fight, Alysrazor feels like an encounter that only really requires two healers. We loved having three healers while learning, but now that it's on farm, I decided to try out a shockadin hybrid build for this encounter. I actually spent the majority of my time spamming Exorcism on the adds and Rebuking their casts. The reason that I'm able to be in melee range of the casters is Beacon of Light's massive 60-yard range, which allows me to heal a tank even when I'm way past any other healer's effective range.
When you first engage Alysrazor, your entire raid is knocked back and blasted with fire damage. I immediately assumed that the encounter was going to revolve around heavy AOE damage, and I readied myself to use Holy Radiance on cooldown while bracing myself for a good crying session once it was over. I was pleasantly surprised to find that Alysrazor actually doesn't require that much AOE healing outside of her final phase. For the majority of this fight, holy paladins get to focus on what we do best: single-target healing. I like to use a Divine Favored Holy Radiance to counter the opening AOE blast, as Divine Favor will be up again for the AOE phase later on.
Healing on the run
The best part of Alyzrazor is that we get to live like shaman and druids for the majority of the encounter. As Alysrazor flies through the center of her nest, she drops feathers because she's Molting. Her fiery plumes, if picked up, allow you to cast while moving and boost your movement speed. Be sure to snag one of the feathers on the ground early, as the extra mobility is crucial for healers on this fight. You'll be running all over the place on this encounter, so being able to cast while moving is what lets you keep everyone alive.
Your air crew will be picking up three feathers each and then attacking Alysrazor from the sky, so don't worry about healing them; they'll be out of range. Your goal is to keep the tanks alive as they handle the Voracious Hatchlings. The hatchlings aren't too threatening by themselves, but they can go into a deadly Tantrum if your tanks don't feet them the Plump Lava Worms that spawn around the room. Communicate with your tanks so that you know when a Tantrum is occurring and can provide extra healing.
Beacon of Light has a 60-yard radius, and because Alysrazor will fly through the center of the nest and cleave anything in her path, I like to stand toward one particular side while healing. Being near the edge allows you to run over and interrupt one of the adds that your DPS will be handling, if necessary, and you can also dispel any stacks of Fieroblast that your clueless rogues pick up. I am often tasked with running over to an add, using Rebuke, and then running back to the tanks. The Plump Lava Worms also spew out a deadly fire attack, so being outside of the center allows you to dodge the fire breath more easily. The key is making sure that you move when you need to in order to always stay in range of your tanks.
Gushing Wound: The real threat
Your tanks aren't going to die easily to the Voracious Hatchlings if they're playing their cards right. Most tank deaths occur when the tank forgets to move his add to a Plump Lava Worm or when he stands in front of the worm and takes massive damage from the Lava Spew. The only unavoidable threat to your tank's survival is the Gushing Wound debuff. It will get applied to your tank every so often, causing him to bleed profusely until he falls below 50% HP.
While Gushing Wound itself won't kill the tank, it will sap your mana as you'll constantly be healing to counter the damage. You want to remove Gushing Wound, but you also don't want to let your tank die.
The solution is to coordinate the next worm gobble with the tank's HP dropping below 50%. If you allow your tank's life to dip right after the hatchling eats a worm, you're guaranteed not to see a fatal Tantrum for at least 15 seconds. Save up 3 holy power points for a Word of Glory to bring your tank's life back over 50% quickly, and feel free to follow up with a Flash of Light.
I should mention that mana isn't really that big of a concern on this encounter, as you get brought back to 100% mana after each burn phase. Be generous with your healing.
Surviving the tornado onslaught
After a few minutes of flying around in the air, Alysrazor decides to use her ultimate attack, Fiery Vortex. Your job is to dodge the Fiery Tornados on the ground while simultaneously healing any DPSers who stand in the fire. With your Molten Feather, you can cast while moving, so just spam Divine Light on anyone taking damage while you run around. You don't need any mana going into the next phase, so feel free to burn it all in order to keep people alive.
You can use both Divine Protection and Divine Shield to mitigate or negate the Fiery Tornado damage in this phase, so don't ever feel like you're dead if your life dips low or you make a misstep. If you're really concerned about this phase, just keep running and spam Flash of Light on yourself the whole time. It's not pretty, but if you keep healing, you shouldn't die.
Time to spam Exorcism
Once the boss explodes and lands in a Burnout, you get to start spamming Exorcism and Holy Shock on her collapsed form. Every Exorcism or Holy Shock blast restores 10% of your maximum mana, and you'll be back at full mana after just a few casts. Be sure to get yourself and the raid into good positioning for the next phase, remembering that you can still cast Exorcisms while moving because you still have the Molten Feather bonus active. Enjoy all that free mana!
Pick a role
As Alysrazor begins to reignite, she'll start beating up your tank and nuking the raid with the AOE damage that you just knew was eventually coming. You can choose to either focus on the raid with Holy Radiance and your other heals to keep them alive, or you can just start dropping Divine Light bombs on the Alysrazor tank.
Considering how potent we are at single-target healing and the fact that Holy Radiance and Aura Mastery only take a single global cooldown to use, you'll probably get tasked with keeping the tank alive. Pop a Divine Favored HR and an AM, and then focus on the tank. If you only use one tank here, this is a good time to use throughput cooldowns like Avenging Wrath and Guardian of Ancient Kings as well.
Rinse and repeat
Alysrazor will fully reignite and fly off into the air, and the fight begins again. Be sure to grab another feather from the center of the room where she leaves them, and pop Divine Plea immediately after she takes off to recover any mana you spent keeping the tank alive a few moments ago.
There won't be any incoming damage until the Voracious Hatchlings spawn, so you have plenty of time to regenerate any spent mana. The raid will be weakened from Alysrazor's takeoff damage, but you have a ton of time to heal that life up, so just use Holy Shock and Holy Light to do it efficiently. From here on in, you basically have your entire mana bar to burn between just the first two phases, so always choose to splurge. It's better to waste a bit of mana than to let someone die because you were being thrifty.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 1)
toddless Aug 7th 2011 4:50PM
I love the holy pally columns as steady as they are...wish ret was like that. *sad face*
Patrick Aug 7th 2011 5:14PM
Just wish I could use my S key to stop cast with the debuff. But alas, I can not. Have to resort to a macro.
Chase Christian Aug 7th 2011 5:23PM
I know what you mean! I made all of my heals macros for my 2nd holy spec:
/stopcasting
/cast Divine Light
That way, when I push the button, it will interrupt whatever spell I was in the middle of.
Ln Aug 8th 2011 12:09PM
I actually bind my spacebar to a /stopcasting macro for this fight. Just remember to change it back afterwards... ;)
Diatenium Aug 7th 2011 6:44PM
Remember to glyph for divine protection for this fight, especially if you're having trouble during the tornado phase! Honestly there rarely ever seems to be a fight where it's not invaluable.
There's two techniques for avoiding the tornado, running up and down the lanes and switching to another lane when a tornado's about to hit you or not moving at all and instead just hopping into different lanes once a tornado comes for you, I do the latter and most people say it's a lot easier, just aim your camera down the lanes and strafe left and right as the tornadoes come--be mindful though that our bird friend likes to obscure your camera during this.
During burnout, keep in mind that, without denounce, your exorcism costs a lot of mana--it still nets you more mana in the end but it can be a slow process, so focus more on using holy shock and judgement when they come off cooldown, fairly straightforward.
As for the shockadin build you put up, I'd actually suggest cutting pursuit of justice in favour of more healing-oriented talents, by the tornado phase you should have +60% movement speed so really the mobility doesn't add much--even if they stacked which I'm not rightly sure. Regardless, I always use Lavawalker anyways. Though this is from my 10-man experience, it may be different in 25-man.
Galrauch Aug 7th 2011 7:22PM
Another class column for a boss months after the fact, why does it take you guys so long?
Skarn Aug 7th 2011 9:06PM
Some of us aren't world class raiders. Some of us haven't even tried Alysrazor yet.
/shrug
ahsanali Aug 7th 2011 10:02PM
I don't even play a paladin but I always read your posts. Chock full of inside tips and well written, these posts are great reads.
Thank you, I wish the other columnists would start posting guides like yours too.
bscott337 Aug 8th 2011 12:06AM
My raid group 2 heals this fight. It's really easy to do and it makes for a nice challenge that keeps you on your toes. Something I like to do is not only use holy radiance at the start of the fight but also pop Aura Mastery and divine protection. Every little bit of mana you can save the better till you get to the ground phase. When we first started learning the fight I thought there would be no way you could 2 heal it. After the dps started getting better with timing the kicks it really stops most of the raid healing / cleansing. Also when you are dodgeing the tornados hit Aura Mastery again. Some people have a little trouble dodgeing that little bit could save their life.
Muse Aug 8th 2011 6:52AM
We tried 2-healing it but someone's always out of range and difficult to locate on the minimap, and that someone is usually taking damage from somewhere. A third dedicated raid healer keeps everyone alive.
jfofla Aug 8th 2011 3:03AM
I have been experimenting with Mastery lately, with good results. I even picked up the Chalis from the Moonwell vendor, and even though everybody says that is not a pally trinket, I am liking it.
When active, 35% of my heals are going to the shield.
In the healer fight, my Mastery went crazy. The other Holy Pally got it too, and on that fight we far outdistanced other healers in my 25 man. The biggest percentage of our heals coming from Mastery.
dj.clayden Aug 8th 2011 6:04AM
Mastery is now a very viable build for tank healing, but you have to appreciate that a lack of haste lowers your dual-target healing (due to mastery not affecting BoL transferred heals), and severely gimps your AoE healing. Also lowers your single-target burst vastly.
So yes, huge downsides, but a huge benefit to tank healing, it's up to you if you think it's worth it :)
Note: I didn't bother with the advantages since obviously you know them or you wouldn't have tried it. I am not just being bias.
dj.clayden Aug 8th 2011 10:44AM
Don't forget to pop Inquisition and use Holy Wrath on cooldown during the burn phase, every little bit helps and you have nothing else to do :)
Apple Aug 8th 2011 5:53PM
I wouldn't use holy wrath, actually. It's an AoE damage, instant cast ability, so it uses up global cooldown time you can better spend on holy shock and exorcism. Inquisition is a good idea, though.
My raid team had a similar situation with the three healer model; we never really needed that extra healing in P1. If you have a shaman, though, they make even better interrupters than paladins, because they can wind shear from a distance with little concern for brushfires. In our setup I was the primary healer for one tank, while a resto druid threw out token healing and concentrated on interruption. I almost suggested he swap to his dps spec, but once you get into the burn phases you'll be glad to have spirit link up!
Staghelm next week, I presume? Looking forward to it.
dj.clayden Aug 8th 2011 8:50PM
No, Holy Wrath splits it's damage across all targets. It is the highest damage spell we have regardless of the number of targets (excepting Consecration when you hit 3+).
I just set about theorycrafting the optimal rotation, and got sidetracked. Very, very sidetracked.
Unless I numbered wrong, it is worth using a 1 point Inquisition for Holy dps, so long as you can cast Holy Wrath before it expires, and have at least 8,284 spellpower.
I spent a lot of time working out that fact, I expect an article about it, Chase.