Drama Mamas: How to rein in a rules lawyer
I have a confession to make: I've always loved The Carpenters. This has nothing to do with this week's letter.
Dear Drama Mamas,
My fiancee and I run a small guild comprised of real-life friends. Though tiny and very casual, we've accomplished quite a bit, and personally knowing each other we are very open to assist one another, offer suggestions and take critiques. We play together almost every night, and meet several times a week to RP, play war games and TCGs usually in my fiancee and I's apartment. This has been the routine for about 5-6 years now. As great as this is, we have a friend that "sucks" the fun out of not only in our games but WoW.
I'll call them K. K likes to stop a game match and recite the rules (e.g., "OK, you'll be making an illegal move.", "That's not how you do it." or opens a rulebook on the table). Often times, K recites them, and still misunderstands them. Politely we correct them, but usually registers as an attack toward K. K gets very defensive. Granted, in certain games, like a tabletop war game, if the mini is on the edge of terrain where it can fall over, we allow the player to move the mini forward to where it is steady. Never have we done anything horrifically game-breaking or heavily in another's favor, and we'll call the person out if they try. K knows this, and is still stubborn about the rules. K also likes announce the most mundane news stories and details and gloats. A lot. We all listen and acknowledge them, but it's especially annoying when we are trying to get something done. If something does not go K's way, K typically pouts or on some occasions refuses to talk to anyone for weeks at a time, then appears out of no where as if we have forgotten. As much as we tolerate K's attitude, we've had moments of annoyed and aggravated arguments between a friend and K. Unfortunately, this has also transferred to WoW.
K likes to play their shaman, DK tank and hunter. In Wrath we would run randoms with our guild and join PUG raids (usually weekly raids, we're very casual.) Often K would play their shaman healer, and often times the tank would die, I would have to help heal on my balance druid or we would wipe. We would dread when K was on his healer, and then I chose to heal, which bothered K and they decided to take the tanking role. K was OK at holding aggro, but the instance would often take at least twice as long as it should. As a hunter K would often do far less damage than they were able to do. K has gem and enchanting issues. We noticed this and offered to help K. As usual though, K remained stubborn, and we had a fight within guild chat. In rage, K was kicked by a friend from the guild for about a day and a half. [...] If K loses a loot roll, K will often explain why they need it more than the person who won the loot. [...] Despite all this, K is still very helpful crafting items for us and helping level professions and we're happy to do the same for them.
We have been trying to tolerate their actions, since bickering would get us nowhere, and we have been trying to prevent any further drama. It is reaching another breaking point, and this is especially bad since my fiancee and I wish to recruit new players into the guild. I honestly believe we are not ready to recruit due to not being able to get to the bottom of K's issue, which K refuses to discuss (e.g. pouts, does not sign on, etc.) Any suggestions would be wonderful; my fiancee and I love your column. Thank you!
Sincerely,
Tired Boomchicken
In my opinion, there is only one way to deal with a Rules Lawyer: Tell him who's boss, and if he has a problem with that, he can move on.
It really is that simple, but I'll get more detailed for your situation and wag my finger at you a bit. You've been way too nice all these years! Rules Lawyers don't have to be funsuckers. They can be fun, a good resource and can even grow to the point of laughing at their own foibles right along with you. But you have to be firm or else they will walk all over you, like K has with you.
Whether you are in the role of game master, guild leader or liaison to the PUG raid leader, you have to be clear that while a certain amount of private debate will be allowed, the leader is the boss of K. If he's got a problem with that, he knows where the door is -- both physical and virtual. (I'm going with "he" for K to avoid pronoun trouble.) The conflicts that happen in your apartment will be more difficult to deal with, but you can actually handle the WoW one rather easily without any confrontation at all.
Because you are looking to add new members to your guild, now is the perfect time to write up a guild charter -- complete with detailed rules -- and have all current guildies agree to it. To be clear, these rules will not just be the ones to keep K in line but will be the code of behavior you wish all of your guildies to follow. Talk to each guildie privately and individually to iron out the kinks of the charter.
Do the same with K. Explain to him that you are setting up these rules to make it easier for everyone to avoid drama once strangers join the guild. Be clear that since you will be holding the newbies to these rules, everyone in the guild will have to follow them as well. There's no need to single him out. (This is also a great time to address any other issues you've been having with your friends and they with you.) Once you've all agreed to the new charter and the ramifications of not following the rules, K will have a new set of rules to be lawyer-y about.
It will be up to you and your fiancée, Tired, to be firm with K about following these rules. And if it comes down to kicking K, do it. You've been giving him the power to suck your fun for long enough.
Decide whether you're going to try to enlist K's cooperation by talking to him directly or whether you're going to let new rules do the talking for you. Both methods have their advantages and disadvantages.
Talking to K directly allows you to lay down an objective bottom line -- and you should. Let him know that all the OOC news and bickering over rules are turning off the other players and that you as the GM have decided to put a lid on both those things. Enlist his rules lawyering tendencies by asking him to help keep everyone on track. If he's as antagonistic as you say, he's likely to take personal offense -- even if you stay objective, which I recommend -- and you might lose him as a player and a friend. If he does agree to the new approach, steel yourself for zero tolerance in your very first gaming session; if you let things slide now, you'll be right back where you started.
If you choose to let the rules do the talking for you, things won't be so clear. K is likely to become angry and argumentative when he notices that the new rules are being used to tighten the screws on his lip. Then you'll probably end up needing to have The Talk with him anyway -- so be prepared. Still, it's a good idea to have all these rules in place before you recruit anyway.
By the way, in either scenario, don't allow a return if K storms out or guild quits. Say it with me: "Oh gosh, K, we thought you were gone! We filled your spot already. We're full up." Practice it now.
Either way you go, you have to come face-to-face with the admission that gaming is less fun when K's around and that giving him the boot might be the best solution in the long run. It's never fun to ask a long-time player to move on -- but if nobody's having fun simply because he's around, what's the point?
Filed under: Analysis / Opinion, Drama Mamas






Reader Comments (Page 1 of 3)
hawaiiansouljah Aug 8th 2011 3:09PM
Ahh the Rule of Two.....I love you Robin in so many ways
Pyromelter Aug 8th 2011 3:16PM
Excellent advice. I would add, sometimes people like K don't know that they are being funsuckers, and need a bit of a kick in the butt. People who are receptive to this type of progress will respond with a "Really? I didn't know I was being like that" and will make an effort to change. Other times people are stuck in their own self-centered world, and will react poorly to a change like that.
I would say definitely give K a chance, but he has to shape up or you have to ship him out.
Robin Torres Aug 9th 2011 11:35AM
I agree that he really may not know he's such a pain or that friends don't have to put up with all personality quirks.
In my college years, I got away with some personality traits I'm not proud of because I was cute and a girl and had an awesome boyfriend everyone wanted to be friends with. I kept them for years until we broke up. Sometimes a circle of friends will prevent maturity from happening because no one says, "Hey! That's not acceptable!"
UncleN00b Aug 8th 2011 3:26PM
Love it, thanks for the insight!
This should also be filed under "Guild Mastering - Do's and Don't's" lol
Andrew Aug 8th 2011 3:19PM
I'm a 23 year-old male, and I have to say you do NOT apologize for loving The Carpenters.
Jayjay Aug 8th 2011 4:02PM
I approve of this message, Karen Carpenter's voice was magical (secretly also loving the Beach Boys and that whole 60s surf sound too..lol)
gojou Aug 9th 2011 1:00AM
I'm a 46 year old male and I fully concur with Andrew. I've loved Karen Carpenter and her soulful voice (and equally soulful big brown eyes) since I was seven years old.
Over the course of nearly five centuries on this earth, I have been continually surprised and amused by the large number of people I have known whose deepest, darkest secret was that they loved the Carpenters. :)
Sinthar Aug 9th 2011 10:48AM
@gojou
I have to congratulate you sir on finding the secret of eternal life. Being physically 46 - and yet have the experience of 5 CENTURIES - means I can only conclude you are immortal. Please post your secret for the rest of these mortals to read, or I will know you are 'THE HIGHLANDER' in which case look out for me, Ill be carrying the sword to take your head - as there can be ONLY ONE!!!!
LOL joke ofc - just pointing it out so I dont get arrested for something!!! (Centuries = 100 years, DECADE = 10 years)
Jon Rock Aug 9th 2011 10:54AM
Im 38 and YES....YES YOU DO. :P
Shyster Aug 8th 2011 3:30PM
I personally don't see what K is offering to your guild other than being difficult and, by the looks of it either a lazy or sub-par player, so naturally I don't see much of a reason to keep them around, you've clearly tried to work with them and they don't offer that same mutual effort so that's that. Just my two cents.
Vladpr Aug 8th 2011 3:59PM
"Despite all this, K is still very helpful crafting items for us and helping level professions and we're happy to do the same for them."
I don't think it's enough to support his behavior, but just saying that he IS offering something.
Shyster Aug 8th 2011 4:30PM
I suppose, but this is a game where anyone who's got any inkling of what they're doing has a profession, I just don't see that as being something that you can't easily get from someone else who has less (or none) of the attitude.
Robin Torres Aug 9th 2011 12:11PM
He's a friend and has been a friend for years. He's not "just a guildie" -- though guildies you've never met can be friends worth trying to work with as well.
Shyster Aug 10th 2011 3:53PM
I still feel like if K is at the point of being a friend that means a lot to them they wouldn't be having this problem in the first place, I don't know, just seems a bit odd.
Malozing Aug 8th 2011 3:31PM
In my tabletop RPGs, I have one main house rule: if you can't find/recall a rule or end a debate over what a rule means in under 2 minutes, we move on. Later after the game we will find it and discuss it and come to an agreement for the later games. Each group I play with slowly gains the same understanding of the rules or place in more house rules to smooth out our game play.
Also think about having 3 of the rules lawyers in your group. Yeah I had that, and they never agreed when debating -.-
DeathPaladin Aug 8th 2011 6:01PM
The World of Darkness rule book actually has a subsection that spells out the most important rule in the system: All rules are applicable until the Storyteller decides they are not.
Malozing Aug 9th 2011 12:26AM
Actually, most RPG books do state that. It's just far off in the corner.
MisterRik Aug 9th 2011 3:49AM
To play devil's advocate, at least with regards to tabletop RPGs, sometimes you *need* a rules lawyer. I played in a D&D 3.5e group with a DM who'd been playing since 1st Ed., and he had obviously only *skimmed* the 3.5 rules. The result was him completely crippling spellcasters by applying 1st Ed. rules to their actions, and misreading some of the dual-wield and various Cleave rules/feats so badly that the ranger in the party was literally single-handedly mowing through crowds with eight attacks per round (at 7th level) + extra attacks from Cleaves while the party's fighter was stuck walking up to a single enemy and smacking him twice.
Cale Aug 9th 2011 11:23AM
We did the 2-minute rule around our D&D table and it worked very well. Non-short rules arguments take the oomph out of the action and the tension out of the story. A quick discussion and book-check followed by a ruling from the DM kept the game flowing. We could then get the right of it at our leisure after the game.
The other side of the coin, as MisterRik points out, is that a friendly rules lawyer is invaluable. We had a jovial fellow 'round our table who knew the rules like an encyclopedia. He helped ppl maximize their class abilities and saved the the group a whole heap o' time since we didn't have to look up rules as much.
Robin Torres Aug 9th 2011 12:14PM
Malozing, that is an excellent rule and I will make sure to adopt it when I start my RPG campaign. Once I am able to get a willing local gang o geeks, that is. The Spawn is not quite old enough to sit still for that long ... yet.