Gold Capped: Getting rich off the real-money auction house?

When I first picked up playing the auction house game as a hobby, it was pretty low stakes. After all, I was playing with fake money, amassing a largely non-negotiable fortune that I didn't know what to do with. One million gold -- what was it good for? I couldn't use it to buy a new car; I couldn't use it to pay my rent. Heck, I couldn't even use it to pay for my WoW subscription. It was a majestic fortune usable only in a world that didn't exist, forever trapped behind the computer screen.
One week ago today, Blizzard dropped a bombshell: Diablo 3 would contain a real-money auction house. Need a new weapon to give you a little bit of an extra edge? Fork over $4.99. Need money for lunch next week? Log on, and sell a portion of your in-game fortune for real-life cash.
Of course, that's just for the new Diablo 3 game. But you can't help but start thinking ... what if? What if Blizzard started to allow real-money transactions in WoW? Could it? Would it? And if it did, could we actually use this to make some serious, significant real-life money?
A real-money auction house in World of Warcraft?
It's the $64,000 (64,000 gold?) question: If Diablo 3 is getting a real-money AH, will WoW eventually get one too?
Before we get in too deep, we need to clarify something: Blizzard has no plan to implement real-money auctions in World of Warcraft. In an interview with Eurogamer last week, Jay Wilson, lead designer for Diablo 3, had this to say about the possibility of a real-money auction house in WoW:
Eurogamer talk with Diablo 3 Lead Designer Jay Wilson
Blizzard's basic rationale for allowing real money trading - which can be summarised as 'players will do it anyway, so we may as well provide a secure avenue for it (and get our cut)' - isn't quite the whole story. If it were, the company would be planning a similar service for World of Warcraft, which supports a massive black market in game gold. But we're explicitly told that this isn't on the cards.
"I don't think you would ever want to put this system in World of Warcraft [because WOW's item game is] not a trading system, it's a prestige system," says Wilson. He means that the very best items in WOW are obtained from, and emblems of, success in raiding or player-versus-player, and they can't be traded. "Doing something like a real money auction house in World of Warcraft would be highly damaging to the game design, so we would not do it there."
"I don't think you would ever want to put this system in World of Warcraft [because WOW's item game is] not a trading system, it's a prestige system," says Wilson. He means that the very best items in WOW are obtained from, and emblems of, success in raiding or player-versus-player, and they can't be traded. "Doing something like a real money auction house in World of Warcraft would be highly damaging to the game design, so we would not do it there."
Though the real-money auction house may wind up to be a decent source of income for Blizzard, that's not why WoW's parent company came up with the revolutionary idea. The Diablo 3 AH is Blizzard's white flag, surrendering to gold sellers. The company hopes that by facilitating the sale of non-black-market gold, it'll be able to drive down the bad guys' margins, reduce the number of sinister players in the market, and overall, save its customer service folks the hassle of dealing with all the problems that ultimately happen as a consequence of gold selling.
But does Blizzard mean it?
For now, absolutely -- World of Warcraft will remain as it is. Still, you can't deny that the world is changing. The world's most widely played MMO, Maple Story, lets players buy all sorts of things with real money -- even items that change the gameplay experience. Heck, in iOS games like Angry Birds and Tiny Tower, you can spend a few bucks to "cheat." If a game is played while you're connected to the internet, you can bet that sooner or later, you're going to have the option to buy things with real-world money -- possibly even items like weapons and armor.
What Blizzard is doing here is taking a huge risk. Already, the real-money auction house has been subject of a lot of criticism. If Blizzard unleashed this kind of bombshell on WoW, it would risk losing a huge part of its eight-digit playerbase. So Diablo 3 is something of a test balloon. If it succeeds (and by the end of 2012, we'll have enough financial data to know for sure whether it did), then Blizzard will have plenty of reason to revisit its current position -- perhaps not for World of Warcraft, but for the next iteration of the World of Warcraft IP.
If a real-money auction house in Diablo 3 is a success, it'll find its way to Azeroth in one game or another. Each and every one of the existing concerns is easily mitigated. Blizzard can control what is bought and sold by making all top-level gear soulbound. Raiders will still have to work for their gear; more casual players might be able to spend $10 and put together a basic set for some regular heroics.
The possibilities for a WoW real-money auction house
The Diablo 3 model is somewhat different from the microtransaction model. Blizzard isn't the one selling weapons, items, and (as will be possible with Diablo 3) even gold; it's just taking a cut of the sales proceeds. It'll work something akin to an in-game version of eBay. A seller lists an item, and Blizzard charges a small fee for that. The item actually sells? Blizzard gets another cut. If real-money auctions ever come to WoW, there's no reason to think it wouldn't operate the same way.
What kind of money could someone actually make on the real-money auction house? Could we all be on the verge of starting new careers?
Well, let's not get ahead of ourselves. There are a number of factors that will severely impact the value of in-game gold once anyone can buy or sell it.
Things tend to cost more when they're illegal. Right now, there are plenty of companies willing to sell WoW gold to players -- all in violation of the terms of service, of course, and with some incredibly seedy business practices to say the least. While these overseas companies are profitable, much of the money they make is predicated on the practice's being forbidden. Legitimate sellers are kept out of the market (because in this market, there's no such thing), keeping prices high. The fact that Blizzard often catches and bans gold mules increases the difficulty of these gold sellers getting their oft-stolen goods to market, thus keeping prices even higher still.
Open up the gold selling market to everyone and all of a sudden, these black market companies aren't the only ones in the market. They'll be competing against some 15-year-old in Ohio, a mother of four in San Diego, and some dude in Pennsylvania who lives in his mother's basement. Competition goes up; prices go down. Where one of these sketch companies were once able to sell, say, 300 gold for $1, all of a sudden you have an influx of people who value this fake money way lower than that.
Ultimately, a real-money auction house would have major consequences for the in-game economy. It would create a new market where anyone could exchange real-world money for in-game gold, and vice versa. In-game currency would become far easier to access, and thus, its perceived value would decrease.
Consider this: To buy a i378 BOE epic in the game right now off the auction house, a player will have to go through a lot of work -- often several hours or more -- to get the gold needed. Working in game is the only to get an item like that. Once that i378 epic is available for purchase with little effort by using real-life currency, all that in-game work is essentially devauled by the simple presence of another option.
Is that a good thing for us? Well, it's a trade-off -- we get a much more liquid currency, but we'll generally have to work a lot harder in game to get it. This gold rush -- or at least the public perception of a gold rush -- will dramatically increase participation in the in-game economy. It'll get a lot harder to do what we do. We won't get rich off it, but there's no reason to think that a skilled auctioneer couldn't pull in a couple hundred extra bucks a month. Doing so will require us to bring our A game -- but really, shouldn't we be bringing our A game already?
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Reader Comments (Page 2 of 3)
Jorges Aug 9th 2011 9:40AM
True. Maybe both limits could be applied: a limit of transactions and a upper limit on price.
I think a RMT auction house shouldn't be meant to make you rich, but to offer an alternative while making a little coin in the process.
James Williams Aug 8th 2011 4:36PM
I don't think it would hurt wow as much as youd think, It's not like you will be able to buy anything new in wow. Anything you could buy with RLM would already be purchasable with gold. So all your really doing is making it so people who work 8+ hours per day don't have to spend the little time they have on wow farming for mats.
fricaifreohr Aug 9th 2011 9:23AM
It would hurt wow in that people being able to buy gold would make many people have more gold than they ever should, driving gold ah prices up and ruining them for anyone who cannot afford to buy gold off of the RMAH. Also new subscriptions would probably drop because people would buy the game, see they can't make enough money to do anything useful and quit because they could never catch up in gold unless they played forever, spent time researching and learning how to play the auction house well, or the easiest route to buy gold. I like to play the auction house(even if I'm bad at it and lose more than I make cause I take stupid risks) but some do not, and when your flasks cost a few thousand to buy because people can buy gold and just ignore gold prices then that will hurt the game extremely. They could probably make it work, but it would have to be highly regulated only letting X amount of gold go to each server each week or something.
TLDR people spend if they have the money, not if it's a good price
Jerry Aug 8th 2011 4:36PM
I don't think the real-money AH will make it into WoW either. I think it's one of those things that needs to be there at the beginning of the game, so people know getting into it that it exists. Putting it in WoW 7 years in won't sit well with people.
I almost guarantee it will be in Titan, though.
incoming00 Aug 8th 2011 4:41PM
although i would like to see an AH similar to D3 make it to wow, reading this makes sense as to why it wouldnt work(for now). considering all the best gear is BoP, it cant be sold. the gear/items that can be sold would be limited to rare BoE's, which there aren't that many worth purchasing. sure i can buy a mount that turns me into a drake and allows a passanger, but what else would be on the market that would be worth the purchase?
i wouldnt waste my money potions or battle elixers (even if they were like 50 cents) if i could either make them or farm the gold/mats for them. the Lava Bolt Crossbow or other BoE epics would be something i would purchase if i were a serious raider, but thats probably it, even considering that item will be replacable with the next raiding tier.
if a real money AH would hit WoW with the gear soulbound limitations, i would see high end mats (ie chaos orbs, truegold) being sold instead of gear.
jordan Aug 8th 2011 4:42PM
Most endgame items are soulbound anyways with the exception of raid trash drops which are being solo farmed. I wouldn't mind seeing all those boe trash drops become bops with a higher drop rate.
adamjgp Aug 8th 2011 4:44PM
I think that thinking in absolute terms is not a good idea. I think that this may or may not make it into WoW, and it entirely depends on how it goes in D3. Bliz may decide that even though the D#3 RMAH made them boat loads of money, it'd be too time/resource/money consuming to implement in WoW, and will instead implement in their next game.
They may also decide that since it made them a ton of money in D3 that they'll implement it in wow.
Also, they may decide to implement the RMAH regardless of its success in D3.
.
.
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There are only 2 possible outcomes, RMAH or no RMAH. However, the way to arrive at these outcomes is varied and complex.
Pyromelter Aug 8th 2011 4:48PM
The reason a real-money AH can pretty much never be implemented in WOW is that the entire game is not set up for it. It would take a massive, massive overhaul of the entire game code, and then of course you have to link all that to real money accounts... the time and expense for setting that up in a 7-year old game is not worth the time and risk.
I DO believe however that this will be a beta test for future AH endeavors - namely Titan, maybe Diablo 4, or a possible WoW2. And frankly I think it would be awesome, because it would potentially be a bigger money-maker for blizzard than subscriptions itself, as well as rewarding the gold-capped crowd with real-world wealth. I would definitely consider a career change with a real world AH. My only fear is that, especially with the down economy, there really would be a lot of people with the same idea, and the selling side of the business would be extremely competitive.
Gold in wow is easy to make. It's not so easy to obtain large quantities in real life, however.
Sarah Bee Aug 8th 2011 5:03PM
The Internet; serious business!
Cataca Aug 8th 2011 5:07PM
There is an awesome podcast from This American Life about money and how the perceived value of money works. The things they talk about there could also be used to see how real money would effect WoW money.
(Pst! All money, "real" or not is fiction!)
http://www.thisamericanlife.org/radio-archives/episode/423/the-invention-of-money
Abbadon Aug 8th 2011 5:18PM
Sitting on more money than I could ever hope to spend - unless people start posting some TCG stuff on my server... Come on, people! I got money burning a hole in my pocket!!
Anyway, I believe the listing fees will be enough to prevent the majority of items from being posted on the RMT AH, but it would certainly be perfect for the latest/greatest BoEs, TCG pets/mounts and straight gold sales.
I'd be thrilled if I could legally sell 10k gold for five to ten bucks! I could do that all day long... Would be a great way to cover my subscription fee and buy all the pets/mounts from the Blizz Store (since I currently refuse to spend real money on those things).
It's still not possible to quit one's day job, IMO, but if Blizz allowed us to legally sell gold, one could easily make $100-$200 a month with little effort.
My curiosity about the whole thing is how much we'll be "charged" to transfer our money to the (as yet undetermined) 3rd party cashout service. Blizzard already takes a cut from the sale; so I think it would be pushing things to take a 2nd cut. But then again, even PayPal charges roughly 3% to cover the credit card fees (even when said fees aren't involved such as when someone pays with money already in their account or directly via bank transfer). So it would seem legit for Blizz to charge this as well. And then the 3rd party involved deserves to get paid, too. So... just really curious how much of our sale will really end up in our pockets for those choosing to cash out.
Tyler Aug 8th 2011 5:32PM
I think that we are overlooking something that will stop prices from getting too high for items. Blizzard will take a cut after the item is sold, but it is also taking a cut when the item is put on the auction house. We typiclly don't care that much about the few silver that posting an item costs, but if you have to pay money to post something, a percentage of the population willing to pay to post something is taken away, and people arn't going to post something for 10,000 dollars if they have to pay 50 bucks to post it
Tyler Aug 8th 2011 5:37PM
Srry Abbadon didn't see your post when i started, very true about the posting price limiting the number of people who are going to be trading.
omedon666 Aug 8th 2011 5:52PM
"But you can't help but start thinking ... what if?"
Actually, yes I can.
Because WoW will have run its course before this happens in WoW, if ever.
While "WoW matters", as the "Esport of MMOs", built around the spirit of competition, I think it's safe to say that Blizz is not willing to erect a golden calf to kill the golden goose. WoW is WoW, WoW, while it "matters" will not go this route *FOR ANY ITEMS TIED TO PLAYER PERFORMANCE*, I think that's safe to say.
Now, once WoW really is a "theme park", fully played out, potentially F2P, with nothing new or competitive coming down the pipe, just sitting there collecting some form of sporadic paycheque from the nostalgia crowd, maaaaaybe... (and mark my words, nothing with resilience on it will sell for real cash, ever)
But I'd bet a good sum that all bets are off for "Titan". Gentlemen (and ladies) start your wallets...
Fathertouk Aug 8th 2011 5:55PM
Personally, I'd love to see a $AH in wow, for several reasons:
Gold sellers, who are notorious for hacking & stealing to get gold to sell, will have fewer (if any) customers, and account security will increase as a result of people not giving their info to shady good dealers.
People who do not farm gold will be able to purchase expensive items like mounts, BoE's, epic flight, etc. On the same hand, sellers of these expensive wares will be able to make some real-world coin.
Prestige items from raids will remain prestige items, since most of these things are BoP anyway. In addition, there is nothing stopping Blizz from adding more mounts and other prestige items to raid bosses's drop tables or as rewards from epic quest lines.
People who sell many low profit items to make gold on the AH, like scribes and alchemists, would also likely see a nice profit in real currency. For instance, selling 30-50 glyphs per day at a rate of $.25 or $.50 per glyph would be nothing to sneeze at. (I commonly sell 30-50 per day for gold, so I'm guessing that wouldn't change by much under a new system.)
Of course, I'm no economist, so I'm sure I'm missing some pretty big downsides. While I understand implementing this in wow will drastically change the nature of economics in-game, change isn't necessarily a bad thing.
Big Shoe Aug 9th 2011 9:11AM
At first glance, I would love to see this system added to WoW as well. After all, it would crush the illicit gold-selling market while adding to Blizzard's coffers, in the form of direct revenue and also cost savings realized from having fewer accounts hacked due to buying gold and requiring restoration by Blizzard customer service. After all, you can only buy BoEs in the AH, so buying drops from trash mobs would save farming time as well. And being able to buy gold would lead to even more shopping and spending, and an economy that would hopefully stabilize itself soon.
Then I remembered why I seldom list anything in the AH any more. On my server, a dozen or so monopolistic AH barons battle to control the economy. They undercut any item listed in the AH almost instantly by using the mobile auction house service while not even logged into the game. The only way to sell a high-profile item is to sell it at a loss and hope that one of these high-rollers will buy it up to relist it at a premium. In like fashion, any newcomer in the tradeskill markets is quickly crushed by the deep pockets of the big players. If real money ever entered into this equation, this situation would become untenable.
In all likelihood, these AH sharks are fronts for gold sellers, who would just change gears and embrace the new revenue stream of an AH where they could hawk their wares legally for real money. If Blizzard ever does implement a real-money AH in WoW, I hope they will add some checks and balances!
mxcarne Aug 8th 2011 6:04PM
How would this or does this play into the fact we don't actually own our characters or gold or gear? Say if someone hacked and deleted a toon would there be legal ramifications since we could establish a real world $$ value? To me this opens up a huge can of ToS worms and legal possibilities.
Samuel Aug 8th 2011 6:11PM
I can almost call a F2P, based on the fact i would be doing the AH minigame anyways, and stockpiling gold in case the RMT never existed.
Its almost like theres a point now to play the minigame as heavy as some of us do
ventas Aug 8th 2011 7:03PM
I believe it will be VERY hard to make any kind of living from running the RMAH in Diablo III. Blizzard is specifically doing this thing to prevent the gold black market from running rampant. That means it will be a balanced mechanic, just like class balance for example, and the balance philosophy is "we don't want anyone making so much money with this tool, that they would choose to do it for a living". In this case, "making a living" would be according to chinese standards and not american.
styopa Aug 8th 2011 7:30PM
The fact is that the real-life dollar-AH will not be a huge moneymaker for the exact reason you state: 1 million virtual gold pieces are just that, essentially worthless and can only be spent on in-game stuff. The fact that WoW's economy is grossly inflationary (quest for 6 hours, and then see what your net is - gold in, minus costs - and you'll see what I mean) further works to make the AH numbers big.
Real dollars have real opportunity cost. I spend 4 hours farming Firelands trash, I've gained stuff that has no intrinsic value. I spend $5 on something in the AH, that's one less hot dog / package of oreos/ case of pop I can consume.
I'd guess it'll settle out at about $10/hour net 'value' if you were seriously playing the game for money...it's a low-skill occupation that requires some training, some time investment, and what, $15/mo?